- Added per-tier texture scaling with these new UDMF sidedef properties:

* scalex_top
  * scaley_top
  * scalex_mid
  * scaley_mid
  * scalex_bottom
  * scalex_bottom
- Added sidedef versions of the linedef flags wrapmidtex and clipmidtex (via
  UDMF; names are the same). If the flag is set on the line, it applies to
  both sides. Otherwise, each side can control them individually.


SVN r1645 (trunk)
This commit is contained in:
Randy Heit 2009-06-07 01:14:14 +00:00
parent 3366a8994d
commit c66f237873
10 changed files with 193 additions and 78 deletions

View file

@ -1,4 +1,16 @@
June 6, 2009 (Changes by Graf Zahl)
June 6, 2009
- Added per-tier texture scaling with these new UDMF sidedef properties:
* scalex_top
* scaley_top
* scalex_mid
* scaley_mid
* scalex_bottom
* scalex_bottom
- Added sidedef versions of the linedef flags wrapmidtex and clipmidtex (via
UDMF; names are the same). If the flag is set on the line, it applies to
both sides. Otherwise, each side can control them individually.
June 6, 2009 (Changes by Graf Zahl)
- Added Hirogen2's unlimited pickup patch.
- Added railgun performance customization CVARs by Spleen.
- Added aspect ratio override submission by SoulPriestess.

View file

@ -410,6 +410,12 @@ xx(offsetx_mid)
xx(offsety_mid)
xx(offsetx_bottom)
xx(offsety_bottom)
xx(scalex_top)
xx(scaley_top)
xx(scalex_mid)
xx(scaley_mid)
xx(scalex_bottom)
xx(scaley_bottom)
xx(light)
xx(lightabsolute)
xx(nofakecontrast)

View file

@ -419,6 +419,10 @@ void extsector_t::Serialize(FArchive &arc)
FArchive &operator<< (FArchive &arc, side_t::part &p)
{
arc << p.xoffset << p.yoffset << p.interpolation << p.texture;// << p.Light;
if (SaveVersion >= 1645)
{
arc << p.xscale << p.yscale;
}
return arc;
}

View file

@ -2330,6 +2330,8 @@ void P_LoadSideDefs2 (MapData * map)
sd->SetTextureXOffset(LittleShort(msd->textureoffset)<<FRACBITS);
sd->SetTextureYOffset(LittleShort(msd->rowoffset)<<FRACBITS);
sd->SetTextureXScale(FRACUNIT);
sd->SetTextureYScale(FRACUNIT);
sd->linenum = NO_INDEX;
sd->Flags = 0;
sd->Index = i;

View file

@ -348,10 +348,13 @@ struct UDMFParser
return parsedString;
}
void Flag(DWORD &value, int mask, const char *key)
template<typename T>
void Flag(T &value, int mask, const char *key)
{
if (CheckBool(key)) value |= mask;
else value &= ~mask;
if (CheckBool(key))
value |= mask;
else
value &= ~mask;
}
@ -859,6 +862,8 @@ struct UDMFParser
strncpy(sdt->bottomtexture, "-", 8);
strncpy(sdt->toptexture, "-", 8);
strncpy(sdt->midtexture, "-", 8);
sd->SetTextureXScale(FRACUNIT);
sd->SetTextureYScale(FRACUNIT);
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
@ -920,23 +925,52 @@ struct UDMFParser
sd->SetTextureYOffset(side_t::bottom, CheckFixed(key));
continue;
case NAME_scalex_top:
sd->SetTextureXScale(side_t::top, CheckFixed(key));
continue;
case NAME_scaley_top:
sd->SetTextureYScale(side_t::top, CheckFixed(key));
continue;
case NAME_scalex_mid:
sd->SetTextureXScale(side_t::mid, CheckFixed(key));
continue;
case NAME_scaley_mid:
sd->SetTextureYScale(side_t::mid, CheckFixed(key));
continue;
case NAME_scalex_bottom:
sd->SetTextureXScale(side_t::bottom, CheckFixed(key));
continue;
case NAME_scaley_bottom:
sd->SetTextureYScale(side_t::bottom, CheckFixed(key));
continue;
case NAME_light:
sd->SetLight(CheckInt(key));
continue;
case NAME_lightabsolute:
if (CheckBool(key)) sd->Flags |= WALLF_ABSLIGHTING;
else sd->Flags &= ~WALLF_ABSLIGHTING;
Flag(sd->Flags, WALLF_ABSLIGHTING, key);
continue;
case NAME_nofakecontrast:
if (CheckBool(key)) sd->Flags |= WALLF_NOFAKECONTRAST;
else sd->Flags &= WALLF_NOFAKECONTRAST;
Flag(sd->Flags, WALLF_NOFAKECONTRAST, key);
continue;
case NAME_smoothlighting:
if (CheckBool(key)) sd->Flags |= WALLF_SMOOTHLIGHTING;
else sd->Flags &= ~WALLF_SMOOTHLIGHTING;
Flag(sd->Flags, WALLF_SMOOTHLIGHTING, key);
continue;
case NAME_Wrapmidtex:
Flag(sd->Flags, WALLF_WRAP_MIDTEX, key);
continue;
case NAME_Clipmidtex:
Flag(sd->Flags, WALLF_CLIP_MIDTEX, key);
continue;
default:

View file

@ -36,6 +36,7 @@ struct drawseg_t
fixed_t sz1, sz2; // z for left, right of parent seg on screen
fixed_t siz1, siz2; // 1/z for left, right of parent seg on screen
fixed_t cx, cy, cdx, cdy;
fixed_t yrepeat;
BYTE silhouette; // 0=none, 1=bottom, 2=top, 3=both
BYTE bFogBoundary;
int shade;

View file

@ -701,10 +701,12 @@ class DBaseDecal;
enum
{
WALLF_ABSLIGHTING = 1, // Light is absolute instead of relative
WALLF_NOAUTODECALS = 2, // Do not attach impact decals to this wall
WALLF_ABSLIGHTING = 1, // Light is absolute instead of relative
WALLF_NOAUTODECALS = 2, // Do not attach impact decals to this wall
WALLF_NOFAKECONTRAST = 4, // Don't do fake contrast for this wall in side_t::GetLightLevel
WALLF_SMOOTHLIGHTING = 8, // Similar to autocontrast but applies to all angles.
WALLF_CLIP_MIDTEX = 16, // Like the line counterpart, but only for this side.
WALLF_WRAP_MIDTEX = 32, // Like the line counterpart, but only for this side.
};
struct side_t
@ -719,6 +721,8 @@ struct side_t
{
fixed_t xoffset;
fixed_t yoffset;
fixed_t xscale;
fixed_t yscale;
FTextureID texture;
TObjPtr<DInterpolation> interpolation;
//int Light;
@ -788,6 +792,32 @@ struct side_t
textures[which].yoffset += delta;
}
void SetTextureXScale(int which, fixed_t scale)
{
textures[which].xscale = scale;
}
void SetTextureXScale(fixed_t scale)
{
textures[top].xscale = textures[mid].xscale = textures[bottom].xscale = scale;
}
fixed_t GetTextureXScale(int which) const
{
return textures[which].xscale;
}
void SetTextureYScale(int which, fixed_t scale)
{
textures[which].yscale = scale;
}
void SetTextureYScale(fixed_t scale)
{
textures[top].yscale = textures[mid].yscale = textures[bottom].yscale = scale;
}
fixed_t GetTextureYScale(int which) const
{
return textures[which].yscale;
}
DInterpolation *SetInterpolation(int position);
void StopInterpolation(int position);
};

View file

@ -266,12 +266,12 @@ bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)());
// to just use the texture's GetColumn() method. It just exists
// for double-layer skies.
const BYTE *R_GetColumn (FTexture *tex, int col);
void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
// maskwallscan is exactly like wallscan but does not draw anything where the texture is color 0.
void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
// transmaskwallscan is like maskwallscan, but it can also blend to the background
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
#endif

View file

@ -865,8 +865,8 @@ static void R_DrawSky (visplane_t *pl)
{
lastskycol[x] = 0xffffffff;
}
wallscan (pl->minx, pl->maxx, (short *)pl->top, (short *)pl->bottom, swall, lwall,
backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
wallscan (pl->minx, pl->maxx, (short *)pl->top, (short *)pl->bottom, swall, lwall,
frontyScale, backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
}
else
{ // The texture does not tile nicely
@ -906,7 +906,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
{
lastskycol[x] = 0xffffffff;
}
wallscan (pl->minx, pl->maxx, top, bot, swall, lwall,
wallscan (pl->minx, pl->maxx, top, bot, swall, lwall, frontyScale,
backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
yl = yh;
yh += drawheight;

View file

@ -127,6 +127,12 @@ static fixed_t rw_scalestep;
static fixed_t rw_midtexturemid;
static fixed_t rw_toptexturemid;
static fixed_t rw_bottomtexturemid;
static fixed_t rw_midtexturescalex;
static fixed_t rw_midtexturescaley;
static fixed_t rw_toptexturescalex;
static fixed_t rw_toptexturescaley;
static fixed_t rw_bottomtexturescalex;
static fixed_t rw_bottomtexturescaley;
FTexture *rw_pic;
@ -204,7 +210,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
FTexture *tex;
int i;
sector_t tempsec; // killough 4/13/98
fixed_t texheight, textop;
fixed_t texheight, textop, texheightscale;
sprflipvert = false;
@ -252,13 +258,18 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
}
MaskedSWall = (fixed_t *)(openings + ds->swall) - ds->x1;
MaskedScaleY = tex->yScale;
MaskedScaleY = ds->yrepeat;
maskedtexturecol = (fixed_t *)(openings + ds->maskedtexturecol) - ds->x1;
spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
rw_scalestep = ds->iscalestep;
// find positioning
texheight = tex->GetScaledHeight() << FRACBITS;
texheightscale = curline->sidedef->GetTextureYScale(side_t::mid);
if (texheightscale != FRACUNIT)
{
texheight = FixedDiv(texheight, texheightscale);
}
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
{
dc_texturemid = MAX (frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor)) + texheight;
@ -276,14 +287,14 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
// still be positioned in world units rather than texels.
dc_texturemid += rowoffset - viewz;
textop = dc_texturemid;
dc_texturemid = MulScale16 (dc_texturemid, tex->yScale);
dc_texturemid = MulScale16 (dc_texturemid, MaskedScaleY);
}
else
{
// rowoffset is added outside the multiply so that it positions the texture
// by texels instead of world units.
textop = dc_texturemid - viewz + SafeDivScale16 (rowoffset, tex->yScale);
dc_texturemid = MulScale16 (dc_texturemid - viewz, tex->yScale) + rowoffset;
textop = dc_texturemid - viewz + SafeDivScale16 (rowoffset, MaskedScaleY);
dc_texturemid = MulScale16 (dc_texturemid - viewz, MaskedScaleY) + rowoffset;
}
}
@ -292,7 +303,8 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
else if (fixedcolormap)
dc_colormap = fixedcolormap;
if (!(curline->linedef->flags & ML_WRAP_MIDTEX))
if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
{ // Texture does not wrap vertically.
// [RH] Don't bother drawing segs that are completely offscreen
@ -378,11 +390,11 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
rw_pic = tex;
if (colfunc == basecolfunc)
{
maskwallscan(x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol);
maskwallscan(x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yrepeat);
}
else
{
transmaskwallscan(x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol);
transmaskwallscan(x1, x2, mceilingclip, mfloorclip, MaskedSWall, maskedtexturecol, ds->yrepeat);
}
}
@ -408,13 +420,13 @@ inline fixed_t prevline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplc
}
void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal,
const BYTE *(*getcol)(FTexture *tex, int x))
fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
int x, shiftval;
int y1ve[4], y2ve[4], u4, d4, z;
char bad;
fixed_t light = rw_light - rw_lightstep;
SDWORD yrepeat, texturemid, xoffset;
SDWORD texturemid, xoffset;
BYTE *basecolormapdata;
// This function also gets used to draw skies. Unlike BUILD, skies are
@ -433,7 +445,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
rw_pic->GetHeight(); // Make sure texture size is loaded
shiftval = rw_pic->HeightBits;
setupvline (32-shiftval);
yrepeat = rw_pic->yScale >> (2 + shiftval);
yrepeat >>= 2 + shiftval;
texturemid = dc_texturemid << (16 - shiftval);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
@ -570,7 +582,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
NetUpdate ();
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal)
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat)
{
bool flooding = false;
FDynamicColormap *startcolormap = basecolormap;
@ -614,7 +626,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
{
down[j] = clamp (most3[j], up[j], dwal[j]);
}
wallscan (x1, x2, up, down, swal, lwal);
wallscan (x1, x2, up, down, swal, lwal, yrepeat);
up = down;
down = (down == most1) ? most2 : most1;
@ -641,7 +653,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
}
}
}
wallscan (x1, x2, up, dwal, swal, lwal);
wallscan (x1, x2, up, dwal, swal, lwal, yrepeat);
basecolormap = startcolormap;
wallshade = startshade;
}
@ -658,14 +670,14 @@ inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce,
}
void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal,
const BYTE *(*getcol)(FTexture *tex, int x))
fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
int x, shiftval;
BYTE *p;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
fixed_t light = rw_light - rw_lightstep;
SDWORD yrepeat, texturemid, xoffset;
SDWORD texturemid, xoffset;
BYTE *basecolormapdata;
if (rw_pic->UseType == FTexture::TEX_Null)
@ -675,7 +687,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
if (!rw_pic->bMasked)
{ // Textures that aren't masked can use the faster wallscan.
wallscan (x1, x2, uwal, dwal, swal, lwal, getcol);
wallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
@ -685,7 +697,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
rw_pic->GetHeight(); // Make sure texture size is loaded
shiftval = rw_pic->HeightBits;
setupmvline (32-shiftval);
yrepeat = rw_pic->yScale >> (2 + shiftval);
yrepeat >>= 2 + shiftval;
texturemid = dc_texturemid << (16 - shiftval);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
@ -827,7 +839,7 @@ inline void preptmvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplc
}
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal,
const BYTE *(*getcol)(FTexture *tex, int x))
fixed_t yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
fixed_t (*tmvline1)();
void (*tmvline4)();
@ -836,7 +848,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
fixed_t light = rw_light - rw_lightstep;
SDWORD yrepeat, texturemid, xoffset;
SDWORD texturemid, xoffset;
BYTE *basecolormapdata;
if (rw_pic->UseType == FTexture::TEX_Null)
@ -847,7 +859,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
if (!R_GetTransMaskDrawers (&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan (x1, x2, uwal, dwal, swal, lwal, getcol);
maskwallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
@ -857,7 +869,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
rw_pic->GetHeight(); // Make sure texture size is loaded
shiftval = rw_pic->HeightBits;
setuptmvline (32-shiftval);
yrepeat = rw_pic->yScale >> (2 + shiftval);
yrepeat >>= 2 + shiftval;
texturemid = dc_texturemid << (16 - shiftval);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
@ -1006,7 +1018,7 @@ void R_RenderSegLoop ()
int x1 = rw_x;
int x2 = rw_stopx;
int x;
int xscale;
fixed_t xscale, yscale;
fixed_t xoffset = rw_offset;
if (fixedlightlev)
@ -1065,7 +1077,8 @@ void R_RenderSegLoop ()
{
dc_texturemid = rw_midtexturemid;
rw_pic = midtexture;
xscale = rw_pic->xScale;
xscale = FixedMul(rw_pic->xScale, rw_midtexturescalex);
yscale = FixedMul(rw_pic->yScale, rw_midtexturescaley);
if (xscale != lwallscale)
{
PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
@ -1073,7 +1086,7 @@ void R_RenderSegLoop ()
}
if (midtexture->bWorldPanning)
{
rw_offset = MulScale16 (rw_offset_mid, midtexture->xScale);
rw_offset = MulScale16 (rw_offset_mid, xscale);
}
else
{
@ -1081,11 +1094,11 @@ void R_RenderSegLoop ()
}
if (fixedlightlev || fixedcolormap || !frontsector->ExtraLights)
{
wallscan (x1, x2-1, walltop, wallbottom, swall, lwall);
wallscan (x1, x2-1, walltop, wallbottom, swall, lwall, yscale);
}
else
{
wallscan_striped (x1, x2-1, walltop, wallbottom, swall, lwall);
wallscan_striped (x1, x2-1, walltop, wallbottom, swall, lwall, yscale);
}
}
clearbufshort (ceilingclip+x1, x2-x1, viewheight);
@ -1103,7 +1116,8 @@ void R_RenderSegLoop ()
{
dc_texturemid = rw_toptexturemid;
rw_pic = toptexture;
xscale = rw_pic->xScale;
xscale = FixedMul(rw_pic->xScale, rw_toptexturescalex);
yscale = FixedMul(rw_pic->yScale, rw_toptexturescaley);
if (xscale != lwallscale)
{
PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
@ -1111,7 +1125,7 @@ void R_RenderSegLoop ()
}
if (toptexture->bWorldPanning)
{
rw_offset = MulScale16 (rw_offset_top, toptexture->xScale);
rw_offset = MulScale16 (rw_offset_top, xscale);
}
else
{
@ -1119,11 +1133,11 @@ void R_RenderSegLoop ()
}
if (fixedlightlev || fixedcolormap || !frontsector->ExtraLights)
{
wallscan (x1, x2-1, walltop, wallupper, swall, lwall);
wallscan (x1, x2-1, walltop, wallupper, swall, lwall, yscale);
}
else
{
wallscan_striped (x1, x2-1, walltop, wallupper, swall, lwall);
wallscan_striped (x1, x2-1, walltop, wallupper, swall, lwall, yscale);
}
}
memcpy (ceilingclip+x1, wallupper+x1, (x2-x1)*sizeof(short));
@ -1144,7 +1158,8 @@ void R_RenderSegLoop ()
{
dc_texturemid = rw_bottomtexturemid;
rw_pic = bottomtexture;
xscale = rw_pic->xScale;
xscale = FixedMul(rw_pic->xScale, rw_bottomtexturescalex);
yscale = FixedMul(rw_pic->yScale, rw_bottomtexturescaley);
if (xscale != lwallscale)
{
PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
@ -1152,7 +1167,7 @@ void R_RenderSegLoop ()
}
if (bottomtexture->bWorldPanning)
{
rw_offset = MulScale16 (rw_offset_bottom, bottomtexture->xScale);
rw_offset = MulScale16 (rw_offset_bottom, xscale);
}
else
{
@ -1160,11 +1175,11 @@ void R_RenderSegLoop ()
}
if (fixedlightlev || fixedcolormap || !frontsector->ExtraLights)
{
wallscan (x1, x2-1, walllower, wallbottom, swall, lwall);
wallscan (x1, x2-1, walllower, wallbottom, swall, lwall, yscale);
}
else
{
wallscan_striped (x1, x2-1, walllower, wallbottom, swall, lwall);
wallscan_striped (x1, x2-1, walllower, wallbottom, swall, lwall, yscale);
}
}
memcpy (floorclip+x1, walllower+x1, (x2-x1)*sizeof(short));
@ -1179,7 +1194,7 @@ void R_RenderSegLoop ()
void R_NewWall (bool needlights)
{
fixed_t rowoffset;
fixed_t rowoffset, yrepeat;
rw_markmirror = false;
@ -1205,6 +1220,9 @@ void R_NewWall (bool needlights)
midtexture = TexMan(sidedef->GetTexture(side_t::mid));
rw_offset_mid = sidedef->GetTextureXOffset(side_t::mid);
rowoffset = sidedef->GetTextureYOffset(side_t::mid);
rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid);
rw_midtexturescaley = sidedef->GetTextureYScale(side_t::mid);
yrepeat = FixedMul(midtexture->yScale, rw_midtexturescaley);
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
rw_midtexturemid = frontsector->GetPlaneTexZ(sector_t::floor) + (midtexture->GetHeight() << FRACBITS);
@ -1219,14 +1237,13 @@ void R_NewWall (bool needlights)
}
if (midtexture->bWorldPanning)
{
rw_midtexturemid = MulScale16 (rw_midtexturemid - viewz + rowoffset, midtexture->yScale);
rw_midtexturemid = MulScale16(rw_midtexturemid - viewz + rowoffset, yrepeat);
}
else
{
// rowoffset is added outside the multiply so that it positions the texture
// by texels instead of world units.
rw_midtexturemid = MulScale16 (rw_midtexturemid - viewz, midtexture->yScale)
+ rowoffset;
rw_midtexturemid = MulScale16(rw_midtexturemid - viewz, yrepeat) + rowoffset;
}
}
}
@ -1295,7 +1312,9 @@ void R_NewWall (bool needlights)
|| backsector->GetAngle(sector_t::floor) != frontsector->GetAngle(sector_t::floor)
|| (sidedef->GetTexture(side_t::mid).isValid() && linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX))
|| (sidedef->GetTexture(side_t::mid).isValid() &&
((linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX)) ||
(sidedef->Flags & (WALLF_CLIP_MIDTEX|WALLF_WRAP_MIDTEX))))
;
markceiling = (frontsector->GetTexture(sector_t::ceiling) != skyflatnum ||
@ -1324,20 +1343,24 @@ void R_NewWall (bool needlights)
|| backsector->GetAngle(sector_t::ceiling) != frontsector->GetAngle(sector_t::ceiling)
|| (sidedef->GetTexture(side_t::mid).isValid() && linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX))
|| (sidedef->GetTexture(side_t::mid).isValid() &&
((linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX)) ||
(sidedef->Flags & (WALLF_CLIP_MIDTEX|WALLF_WRAP_MIDTEX))))
);
}
if (rw_havehigh)
{ // top texture
toptexture = TexMan(sidedef->GetTexture(side_t::top));
const fixed_t scale = toptexture->yScale;
rw_offset_top = sidedef->GetTextureXOffset(side_t::top);
rowoffset = sidedef->GetTextureYOffset(side_t::top);
rw_toptexturescalex = sidedef->GetTextureXScale(side_t::top);
rw_toptexturescaley = sidedef->GetTextureYScale(side_t::top);
yrepeat = FixedMul(toptexture->yScale, rw_toptexturescaley);
if (linedef->flags & ML_DONTPEGTOP)
{ // top of texture at top
rw_toptexturemid = MulScale16 (frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, scale);
rw_toptexturemid = MulScale16 (frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat);
if (rowoffset < 0 && toptexture != NULL)
{
rowoffset += toptexture->GetHeight() << FRACBITS;
@ -1345,11 +1368,11 @@ void R_NewWall (bool needlights)
}
else
{ // bottom of texture at bottom
rw_toptexturemid = MulScale16 (backsector->GetPlaneTexZ(sector_t::ceiling) - viewz, scale) + (toptexture->GetHeight() << FRACBITS);
rw_toptexturemid = MulScale16(backsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat) + (toptexture->GetHeight() << FRACBITS);
}
if (toptexture->bWorldPanning)
{
rw_toptexturemid += MulScale16 (rowoffset, scale);
rw_toptexturemid += MulScale16(rowoffset, yrepeat);
}
else
{
@ -1362,6 +1385,9 @@ void R_NewWall (bool needlights)
rw_offset_bottom = sidedef->GetTextureXOffset(side_t::bottom);
rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
rw_bottomtexturescalex = sidedef->GetTextureXScale(side_t::bottom);
rw_bottomtexturescaley = sidedef->GetTextureYScale(side_t::bottom);
yrepeat = FixedMul(bottomtexture->yScale, rw_bottomtexturescaley);
if (linedef->flags & ML_DONTPEGBOTTOM)
{ // bottom of texture at bottom
rw_bottomtexturemid = rw_frontlowertop;
@ -1376,13 +1402,11 @@ void R_NewWall (bool needlights)
}
if (bottomtexture->bWorldPanning)
{
rw_bottomtexturemid = MulScale16 (rw_bottomtexturemid - viewz + rowoffset,
bottomtexture->yScale);
rw_bottomtexturemid = MulScale16(rw_bottomtexturemid - viewz + rowoffset, yrepeat);
}
else
{
rw_bottomtexturemid = MulScale16 (rw_bottomtexturemid - viewz, bottomtexture->yScale)
+ rowoffset;
rw_bottomtexturemid = MulScale16(rw_bottomtexturemid - viewz, yrepeat) + rowoffset;
}
}
}
@ -1405,13 +1429,15 @@ void R_NewWall (bool needlights)
segtextured = midtex != NULL || toptexture != NULL || bottomtexture != NULL;
// calculate light table
if (needlights && (segtextured || (backsector && IsFogBoundary (frontsector, backsector))))
if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector))))
{
lwallscale = midtex ? midtex->xScale :
toptexture ? toptexture->xScale :
bottomtexture ? bottomtexture->xScale : FRACUNIT;
lwallscale =
midtex ? FixedMul(midtex->xScale, sidedef->GetTextureXScale(side_t::mid)) :
toptexture ? FixedMul(toptexture->xScale, sidedef->GetTextureXScale(side_t::top)) :
bottomtexture ? FixedMul(bottomtexture->xScale, sidedef->GetTextureXScale(side_t::bottom)) :
FRACUNIT;
PrepWall (swall, lwall, sidedef->TexelLength*lwallscale);
PrepWall (swall, lwall, sidedef->TexelLength * lwallscale);
if (!fixedcolormap)
{
@ -1629,12 +1655,12 @@ void R_StoreWallRange (int start, int stop)
lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
swal = (fixed_t *)(openings + ds_p->swall);
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid));
int scaley = pic->yScale;
int xoffset = sidedef->GetTextureXOffset(side_t::mid);
fixed_t yrepeat = FixedMul(pic->yScale, sidedef->GetTextureYScale(side_t::mid));
fixed_t xoffset = sidedef->GetTextureXOffset(side_t::mid);
if (pic->bWorldPanning)
{
xoffset = MulScale16 (xoffset, pic->xScale);
xoffset = MulScale16 (xoffset, lwallscale);
}
for (i = start; i < stop; i++)
@ -1643,8 +1669,8 @@ void R_StoreWallRange (int start, int stop)
*swal++ = swall[i];
}
fixed_t istart = MulScale18 (*((fixed_t *)(openings + ds_p->swall)), scaley);
fixed_t iend = MulScale18 (*(swal - 1), scaley);
fixed_t istart = MulScale18 (*((fixed_t *)(openings + ds_p->swall)), yrepeat);
fixed_t iend = MulScale18 (*(swal - 1), yrepeat);
if (istart < 3 && istart >= 0) istart = 3;
if (istart > -3 && istart < 0) istart = -3;
@ -1652,8 +1678,8 @@ void R_StoreWallRange (int start, int stop)
if (iend > -3 && iend < 0) iend = -3;
istart = DivScale32 (1, istart);
iend = DivScale32 (1, iend);
ds_p->yrepeat = yrepeat;
ds_p->iscale = istart;
if (stop - start > 1)
{
ds_p->iscalestep = (iend - istart) / (stop - start - 1);