- Mac version now links. Updaterevision refuses to give me a version number.

Zipdir is not doing byte swapping like it should. zdoom.ini is stored
  in ~/Preferences, but all other file accesses are probably going to be
  like Windows and look in the same directory as the executable.



SVN r1786 (trunk)
This commit is contained in:
Randy Heit 2009-09-03 03:51:41 +00:00
parent 1d582a7550
commit 48d78730f3
8 changed files with 443 additions and 29 deletions

View file

@ -111,6 +111,6 @@ add_subdirectory( gdtoa )
add_subdirectory( wadsrc )
add_subdirectory( src )
if( NOT WIN32 )
if( NOT WIN32 AND NOT APPLE )
add_subdirectory( output_sdl )
endif( NOT WIN32 )
endif( NOT WIN32 AND NOT APPLE )

View file

@ -1,12 +1,15 @@
#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__)
#if defined(_DEBUG) && defined(_MSC_VER)
#include <crtdbg.h>
#endif
#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__amd64__)
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include <math.h>
#include <xmmintrin.h>
#define HAVE_SSE_VERSION 1
#endif
#include <math.h>
#include "dumb.h"
@ -61,7 +64,7 @@ static bool query_cpu_feature_set(/*unsigned p_value*/) {
}
static const bool g_have_sse = query_cpu_feature_set(/*CPU_HAVE_SSE*/);
#elif defined(_M_X64)
#elif defined(_M_X64) || defined(__amd64__)
enum {g_have_sse2 = true, g_have_sse = true, g_have_3dnow = false};
@ -191,6 +194,7 @@ static void it_filter_int(DUMB_CLICK_REMOVER *cr, IT_FILTER_STATE *state, sample
state->prevsample = prevsample;
}
#if HAVE_SSE_VERSION
static void it_filter_sse(DUMB_CLICK_REMOVER *cr, IT_FILTER_STATE *state, sample_t *dst, int32 pos, sample_t *src, int32 size, int step, int sampfreq, int cutoff, int resonance)
{
__m128 data, impulse;

View file

@ -465,6 +465,9 @@ else( WIN32 )
sdl/i_system.cpp
sdl/sdlvideo.cpp
sdl/st_start.cpp )
if( APPLE )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m )
endif( APPLE )
endif( WIN32 )
if( NO_ASM )
@ -500,15 +503,17 @@ include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
if( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
set( X86_SOURCES )
set( NOT_X86 ON )
else( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
set( X86_SOURCES nodebuild_classify_sse2.cpp x86.cpp )
set( X86_SOURCES nodebuild_classify_sse2.cpp )
endif( CMAKE_SYSTEM_PROCESSOR MATCHES powerpc )
add_executable( zdoom WIN32
autostart.cpp
${ASM_SOURCES}
${SYSTEM_SOURCES}
${SSE_SOURCES}
${X86_SOURCES}
x86.cpp
am_map.cpp
b_bot.cpp
b_func.cpp
@ -813,7 +818,9 @@ if( CMAKE_COMPILER_IS_GNUCXX )
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" )
# Need to enable intrinsics for this file.
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
if( NOT NOT_X86 )
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
endif( NOT NOT_X86 )
endif( CMAKE_COMPILER_IS_GNUCXX )
if( MSVC )

View file

@ -35,6 +35,10 @@
#include <stdio.h>
#include <time.h>
#ifdef __APPLE__
#include <CoreServices/CoreServices.h>
#endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
@ -541,6 +545,19 @@ FString FGameConfigFile::GetConfigPath (bool tryProg)
path += "zdoom.ini";
}
return path;
#elif defined(__APPLE__)
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
path = cpath;
path += "zdoom.ini";
return path;
}
// Ungh.
return "zdoom.ini";
#else
return GetUserFile ("zdoom.ini");
#endif

View file

@ -298,7 +298,7 @@ static long ParseCommandLine (const char *args, int *argc, char **argv)
}
#if defined(unix) || defined(__APPLE__)
#if defined(unix)
FString GetUserFile (const char *file, bool nodir)
{
FString path;

387
src/sdl/SDLMain.m Normal file
View file

@ -0,0 +1,387 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import "SDL.h"
#import <Cocoa/Cocoa.h>
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
@interface SDLMain : NSObject
@end
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}

View file

@ -646,17 +646,3 @@ unsigned int I_MakeRNGSeed()
}
return seed;
}
#if !defined(__amd64__) && !defined(__i386__)
extern "C" CPUInfo CPU;
void CheckCPUID(CPUInfo *cpu)
{
memset(cpu, 0, sizeof(*cpu));
cpu->DataL1LineSize = 32; // Assume a 32-byte cache line
}
void DumpCPUInfo(const CPUInfo *cpu)
{
}
#endif

View file

@ -1,9 +1,3 @@
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include <mmintrin.h>
#include <emmintrin.h>
#include "doomtype.h"
#include "doomdef.h"
#include "x86.h"
@ -13,6 +7,24 @@ extern "C"
CPUInfo CPU;
}
#if !defined(__amd64__) && !defined(__i386__) && !defined(_M_IX86) && !defined(_M_X64)
void CheckCPUID(CPUInfo *cpu)
{
memset(cpu, 0, sizeof(*cpu));
cpu->DataL1LineSize = 32; // Assume a 32-byte cache line
}
void DumpCPUInfo(const CPUInfo *cpu)
{
}
#else
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include <mmintrin.h>
#include <emmintrin.h>
#ifdef __GNUC__
#define __cpuid(output, func) __asm__ __volatile__("cpuid" : "=a" ((output)[0]),\
"=b" ((output)[1]), "=c" ((output)[2]), "=d" ((output)[3]) : "a" (func));
@ -342,3 +354,4 @@ void DoBlending_SSE2(const PalEntry *from, PalEntry *to, int count, int r, int g
}
}
}
#endif