mirror of
https://github.com/ZDoom/qzdoom.git
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93202a5488
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
755 lines
20 KiB
C++
755 lines
20 KiB
C++
/*
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** dobjgc.cpp
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** The garbage collector. Based largely on Lua's.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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/******************************************************************************
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* Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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******************************************************************************/
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// HEADER FILES ------------------------------------------------------------
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#include "dobject.h"
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#include "templates.h"
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#include "b_bot.h"
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#include "p_local.h"
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#include "g_game.h"
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#include "r_data.h"
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#include "a_sharedglobal.h"
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#include "sbar.h"
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#include "stats.h"
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#include "c_dispatch.h"
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#include "p_acs.h"
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#include "s_sndseq.h"
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#include "r_interpolate.h"
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#include "doomstat.h"
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#include "m_argv.h"
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// MACROS ------------------------------------------------------------------
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/*
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@@ DEFAULT_GCPAUSE defines the default pause between garbage-collector cycles
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@* as a percentage.
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** CHANGE it if you want the GC to run faster or slower (higher values
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** mean larger pauses which mean slower collection.) You can also change
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** this value dynamically.
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*/
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#define DEFAULT_GCPAUSE 150 // 150% (wait for memory to increase by half before next GC)
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/*
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@@ DEFAULT_GCMUL defines the default speed of garbage collection relative to
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@* memory allocation as a percentage.
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** CHANGE it if you want to change the granularity of the garbage
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** collection. (Higher values mean coarser collections. 0 represents
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** infinity, where each step performs a full collection.) You can also
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** change this value dynamically.
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*/
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#define DEFAULT_GCMUL 400 // GC runs 'quadruple the speed' of memory allocation
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// Number of sectors to mark for each step.
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#define SECTORSTEPSIZE 32
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#define POLYSTEPSIZE 120
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#define SIDEDEFSTEPSIZE 240
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#define GCSTEPSIZE 1024u
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#define GCSWEEPMAX 40
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#define GCSWEEPCOST 10
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#define GCFINALIZECOST 100
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// TYPES -------------------------------------------------------------------
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// This object is responsible for marking sectors during the propagate
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// stage. In case there are many, many sectors, it lets us break them
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// up instead of marking them all at once.
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class DSectorMarker : public DObject
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{
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DECLARE_CLASS(DSectorMarker, DObject)
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public:
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DSectorMarker() : SecNum(0),PolyNum(0),SideNum(0) {}
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size_t PropagateMark();
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int SecNum;
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int PolyNum;
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int SideNum;
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};
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IMPLEMENT_CLASS(DSectorMarker)
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern DThinker *NextToThink;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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namespace GC
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{
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size_t AllocBytes;
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size_t Threshold;
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size_t Estimate;
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DObject *Gray;
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DObject *Root;
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DObject *SoftRoots;
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DObject **SweepPos;
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DWORD CurrentWhite = OF_White0 | OF_Fixed;
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EGCState State = GCS_Pause;
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int Pause = DEFAULT_GCPAUSE;
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int StepMul = DEFAULT_GCMUL;
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int StepCount;
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size_t Dept;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static DSectorMarker *SectorMarker;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// SetThreshold
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//
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// Sets the new threshold after a collection is finished.
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//
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//==========================================================================
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void SetThreshold()
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{
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Threshold = (Estimate / 100) * Pause;
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}
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//==========================================================================
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//
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// PropagateMark
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//
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// Marks the top-most gray object black and marks all objects it points to
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// gray.
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//
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//==========================================================================
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size_t PropagateMark()
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{
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DObject *obj = Gray;
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assert(obj->IsGray());
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obj->Gray2Black();
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Gray = obj->GCNext;
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return !(obj->ObjectFlags & OF_EuthanizeMe) ? obj->PropagateMark() :
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obj->GetClass()->Size;
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}
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//==========================================================================
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//
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// PropagateAll
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//
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// Empties the gray list by propagating every single object in it.
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//
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//==========================================================================
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static size_t PropagateAll()
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{
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size_t m = 0;
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while (Gray != NULL)
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{
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m += PropagateMark();
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}
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return m;
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}
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//==========================================================================
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//
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// SweepList
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//
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// Runs a limited sweep on a list, returning the location where to resume
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// the sweep at next time. (FIXME: Horrible Engrish in this description.)
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//
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//==========================================================================
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static DObject **SweepList(DObject **p, size_t count, size_t *finalize_count)
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{
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DObject *curr;
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int deadmask = OtherWhite();
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size_t finalized = 0;
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while ((curr = *p) != NULL && count-- > 0)
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{
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if ((curr->ObjectFlags ^ OF_WhiteBits) & deadmask) // not dead?
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{
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assert(!curr->IsDead() || (curr->ObjectFlags & OF_Fixed));
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curr->MakeWhite(); // make it white (for next cycle)
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p = &curr->ObjNext;
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}
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else // must erase 'curr'
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{
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assert(curr->IsDead());
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*p = curr->ObjNext;
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if (!(curr->ObjectFlags & OF_EuthanizeMe))
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{ // The object must be destroyed before it can be finalized.
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// Note that thinkers must already have been destroyed. If they get here without
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// having been destroyed first, it means they somehow became unattached from the
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// thinker lists. If I don't maintain the invariant that all live thinkers must
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// be in a thinker list, then I need to add write barriers for every time a
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// thinker pointer is changed. This seems easier and perfectly reasonable, since
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// a live thinker that isn't on a thinker list isn't much of a thinker.
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assert(!curr->IsKindOf(RUNTIME_CLASS(DThinker)) || (curr->ObjectFlags & OF_Sentinel));
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assert(!curr->IsKindOf(RUNTIME_CLASS(DInterpolation)));
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curr->Destroy();
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}
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curr->ObjectFlags |= OF_Cleanup;
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delete curr;
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finalized++;
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}
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}
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if (finalize_count != NULL)
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{
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*finalize_count = finalized;
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}
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return p;
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}
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//==========================================================================
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//
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// Mark
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//
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// Mark a single object gray.
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//
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//==========================================================================
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void Mark(DObject **obj)
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{
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DObject *lobj = *obj;
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if (lobj != NULL)
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{
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if (lobj->ObjectFlags & OF_EuthanizeMe)
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{
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*obj = (DObject *)NULL;
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}
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else if (lobj->IsWhite())
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{
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lobj->White2Gray();
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lobj->GCNext = Gray;
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Gray = lobj;
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}
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}
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}
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//==========================================================================
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//
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// MarkRoot
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//
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// Mark the root set of objects.
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//
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//==========================================================================
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static void MarkRoot()
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{
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int i;
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Gray = NULL;
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Mark(Args);
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Mark(screen);
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Mark(StatusBar);
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DThinker::MarkRoots();
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FCanvasTextureInfo::Mark();
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Mark(DACSThinker::ActiveThinker);
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// Mark dead bodies.
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for (i = 0; i < BODYQUESIZE; ++i)
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{
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Mark(bodyque[i]);
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}
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// Mark players.
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i])
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players[i].PropagateMark();
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}
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// Mark sound sequences.
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DSeqNode::StaticMarkHead();
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// Mark sectors.
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if (SectorMarker == NULL && sectors != NULL)
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{
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SectorMarker = new DSectorMarker;
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}
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else if (sectors == NULL)
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{
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SectorMarker = NULL;
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}
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else
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{
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SectorMarker->SecNum = 0;
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}
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Mark(SectorMarker);
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// Mark bot stuff.
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Mark(bglobal.firstthing);
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Mark(bglobal.body1);
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Mark(bglobal.body2);
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// NextToThink must not be freed while thinkers are ticking.
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Mark(NextToThink);
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// Mark soft roots.
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if (SoftRoots != NULL)
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{
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DObject **probe = &SoftRoots->ObjNext;
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while (*probe != NULL)
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{
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DObject *soft = *probe;
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probe = &soft->ObjNext;
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if ((soft->ObjectFlags & (OF_Rooted | OF_EuthanizeMe)) == OF_Rooted)
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{
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Mark(soft);
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}
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}
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}
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// Time to propagate the marks.
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State = GCS_Propagate;
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StepCount = 0;
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}
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//==========================================================================
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//
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// Atomic
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//
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// If their were any propagations that needed to be done atomicly, they
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// would go here. It also sets things up for the sweep state.
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//
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//==========================================================================
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static void Atomic()
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{
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// Flip current white
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CurrentWhite = OtherWhite();
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SweepPos = &Root;
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State = GCS_Sweep;
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Estimate = AllocBytes;
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}
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//==========================================================================
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//
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// SingleStep
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//
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// Performs one step of the collector.
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//
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//==========================================================================
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static size_t SingleStep()
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{
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switch (State)
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{
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case GCS_Pause:
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MarkRoot(); // Start a new collection
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return 0;
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case GCS_Propagate:
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if (Gray != NULL)
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{
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return PropagateMark();
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}
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else
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{ // no more gray objects
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Atomic(); // finish mark phase
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return 0;
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}
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case GCS_Sweep: {
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size_t old = AllocBytes;
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size_t finalize_count;
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SweepPos = SweepList(SweepPos, GCSWEEPMAX, &finalize_count);
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if (*SweepPos == NULL)
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{ // Nothing more to sweep?
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State = GCS_Finalize;
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}
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assert(old >= AllocBytes);
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Estimate -= old - AllocBytes;
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return (GCSWEEPMAX - finalize_count) * GCSWEEPCOST + finalize_count * GCFINALIZECOST;
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}
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case GCS_Finalize:
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State = GCS_Pause; // end collection
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Dept = 0;
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return 0;
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default:
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assert(0);
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return 0;
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}
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}
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//==========================================================================
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//
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// Step
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//
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// Performs enough single steps to cover GCSTEPSIZE * StepMul% bytes of
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// memory.
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//
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//==========================================================================
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void Step()
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{
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size_t lim = (GCSTEPSIZE/100) * StepMul;
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size_t olim;
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if (lim == 0)
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{
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lim = (~(size_t)0) / 2; // no limit
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}
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Dept += AllocBytes - Threshold;
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do
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{
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olim = lim;
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lim -= SingleStep();
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} while (olim > lim && State != GCS_Pause);
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if (State != GCS_Pause)
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{
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if (Dept < GCSTEPSIZE)
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{
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Threshold = AllocBytes + GCSTEPSIZE; // - lim/StepMul
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}
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else
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{
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Dept -= GCSTEPSIZE;
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Threshold = AllocBytes;
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}
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}
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else
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{
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assert(AllocBytes >= Estimate);
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SetThreshold();
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}
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StepCount++;
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}
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//==========================================================================
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//
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// FullGC
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//
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// Collects everything in one fell swoop.
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//
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//==========================================================================
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void FullGC()
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{
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if (State <= GCS_Propagate)
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{
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// Reset sweep mark to sweep all elements (returning them to white)
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SweepPos = &Root;
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// Reset other collector lists
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Gray = NULL;
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State = GCS_Sweep;
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}
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// Finish any pending sweep phase
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while (State != GCS_Finalize)
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{
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SingleStep();
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}
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MarkRoot();
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while (State != GCS_Pause)
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{
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SingleStep();
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}
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SetThreshold();
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}
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//==========================================================================
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//
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// Barrier
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//
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// Implements a write barrier to maintain the invariant that a black node
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// never points to a white node by making the node pointed at gray.
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//
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//==========================================================================
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void Barrier(DObject *pointing, DObject *pointed)
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{
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assert(pointing == NULL || (pointing->IsBlack() && !pointing->IsDead()));
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assert(pointed->IsWhite() && !pointed->IsDead());
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assert(State != GCS_Finalize && State != GCS_Pause);
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// The invariant only needs to be maintained in the propagate state.
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if (State == GCS_Propagate)
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{
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pointed->White2Gray();
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pointed->GCNext = Gray;
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Gray = pointed;
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}
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// In other states, we can mark the pointing object white so this
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// barrier won't be triggered again, saving a few cycles in the future.
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else if (pointing != NULL)
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{
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pointing->MakeWhite();
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}
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}
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//==========================================================================
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//
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// AddSoftRoot
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//
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// Marks an object as a soft root. A soft root behaves exactly like a root
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// in MarkRoot, except it can be added at run-time.
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//
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//==========================================================================
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void AddSoftRoot(DObject *obj)
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{
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DObject **probe;
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// Are there any soft roots yet?
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if (SoftRoots == NULL)
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{
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// Create a new object to root the soft roots off of, and stick
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// it at the end of the object list, so we know that anything
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// before it is not a soft root.
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SoftRoots = new DObject;
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SoftRoots->ObjectFlags |= OF_Fixed;
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probe = &Root;
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while (*probe != NULL)
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{
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probe = &(*probe)->ObjNext;
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}
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Root = SoftRoots->ObjNext;
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SoftRoots->ObjNext = NULL;
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*probe = SoftRoots;
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}
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// Mark this object as rooted and move it after the SoftRoots marker.
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probe = &Root;
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while (*probe != NULL && *probe != obj)
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{
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probe = &(*probe)->ObjNext;
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}
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*probe = (*probe)->ObjNext;
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obj->ObjNext = SoftRoots->ObjNext;
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SoftRoots->ObjNext = obj;
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obj->ObjectFlags |= OF_Rooted;
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WriteBarrier(obj);
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}
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//==========================================================================
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//
|
|
// DelSoftRoot
|
|
//
|
|
// Unroots an object so that it must be reachable or it will get collected.
|
|
//
|
|
//==========================================================================
|
|
|
|
void DelSoftRoot(DObject *obj)
|
|
{
|
|
DObject **probe;
|
|
|
|
if (!(obj->ObjectFlags & OF_Rooted))
|
|
{ // Not rooted, so nothing to do.
|
|
return;
|
|
}
|
|
obj->ObjectFlags &= ~OF_Rooted;
|
|
// Move object out of the soft roots part of the list.
|
|
probe = &SoftRoots;
|
|
while (*probe != NULL && *probe != obj)
|
|
{
|
|
probe = &(*probe)->ObjNext;
|
|
}
|
|
if (*probe == obj)
|
|
{
|
|
*probe = obj->ObjNext;
|
|
obj->ObjNext = Root;
|
|
Root = obj;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// DSectorMarker :: PropagateMark
|
|
//
|
|
// Propagates marks across a few sectors and reinserts itself into the
|
|
// gray list if it didn't do them all.
|
|
//
|
|
//==========================================================================
|
|
|
|
size_t DSectorMarker::PropagateMark()
|
|
{
|
|
int i;
|
|
int marked = 0;
|
|
bool moretodo = false;
|
|
|
|
if (sectors != NULL)
|
|
{
|
|
for (i = 0; i < SECTORSTEPSIZE && SecNum + i < numsectors; ++i)
|
|
{
|
|
sector_t *sec = §ors[SecNum + i];
|
|
GC::Mark(sec->SoundTarget);
|
|
GC::Mark(sec->CeilingSkyBox);
|
|
GC::Mark(sec->FloorSkyBox);
|
|
GC::Mark(sec->SecActTarget);
|
|
GC::Mark(sec->floordata);
|
|
GC::Mark(sec->ceilingdata);
|
|
GC::Mark(sec->lightingdata);
|
|
for(int j=0;j<4;j++) GC::Mark(sec->interpolations[j]);
|
|
}
|
|
marked += i * sizeof(sector_t);
|
|
if (SecNum + i < numsectors)
|
|
{
|
|
SecNum += i;
|
|
moretodo = true;
|
|
}
|
|
}
|
|
if (!moretodo && polyobjs != NULL)
|
|
{
|
|
for (i = 0; i < POLYSTEPSIZE && PolyNum + i < po_NumPolyobjs; ++i)
|
|
{
|
|
GC::Mark(polyobjs[PolyNum + i].interpolation);
|
|
}
|
|
marked += i * sizeof(FPolyObj);
|
|
if (PolyNum + i < po_NumPolyobjs)
|
|
{
|
|
PolyNum += i;
|
|
moretodo = true;
|
|
}
|
|
}
|
|
if (!moretodo && sides != NULL)
|
|
{
|
|
for (i = 0; i < SIDEDEFSTEPSIZE && SideNum + i < numsides; ++i)
|
|
{
|
|
side_t *side = &sides[SideNum + i];
|
|
for(int j=0;j<3;j++) GC::Mark(side->textures[j].interpolation);
|
|
}
|
|
marked += i * sizeof(side_t);
|
|
if (SideNum + i < numsides)
|
|
{
|
|
SideNum += i;
|
|
moretodo = true;
|
|
}
|
|
}
|
|
// If there are more sectors to mark, put ourself back into the gray
|
|
// list.
|
|
if (moretodo)
|
|
{
|
|
Black2Gray();
|
|
GCNext = GC::Gray;
|
|
GC::Gray = this;
|
|
}
|
|
return marked;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// STAT gc
|
|
//
|
|
// Provides information about the current garbage collector state.
|
|
//
|
|
//==========================================================================
|
|
|
|
ADD_STAT(gc)
|
|
{
|
|
static const char *StateStrings[] = {
|
|
" Pause ",
|
|
"Propagate",
|
|
" Sweep ",
|
|
"Finalize " };
|
|
FString out;
|
|
out.Format("[%s] Alloc:%6zuK Thresh:%6zuK Est:%6zuK Steps: %d",
|
|
StateStrings[GC::State],
|
|
(GC::AllocBytes + 1023) >> 10,
|
|
(GC::Threshold + 1023) >> 10,
|
|
(GC::Estimate + 1023) >> 10,
|
|
GC::StepCount);
|
|
if (GC::State != GC::GCS_Pause)
|
|
{
|
|
out.AppendFormat(" %zuK", (GC::Dept + 1023) >> 10);
|
|
}
|
|
return out;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD gc
|
|
//
|
|
// Controls various aspects of the collector.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(gc)
|
|
{
|
|
if (argv.argc() == 1)
|
|
{
|
|
Printf ("Usage: gc stop|now|full|pause [size]|stepmul [size]\n");
|
|
return;
|
|
}
|
|
if (stricmp(argv[1], "stop") == 0)
|
|
{
|
|
GC::Threshold = ~(size_t)0 - 2;
|
|
}
|
|
else if (stricmp(argv[1], "now") == 0)
|
|
{
|
|
GC::Threshold = GC::AllocBytes;
|
|
}
|
|
else if (stricmp(argv[1], "full") == 0)
|
|
{
|
|
GC::FullGC();
|
|
}
|
|
else if (stricmp(argv[1], "pause") == 0)
|
|
{
|
|
if (argv.argc() == 2)
|
|
{
|
|
Printf ("Current GC pause is %d\n", GC::Pause);
|
|
}
|
|
else
|
|
{
|
|
GC::Pause = MAX(1,atoi(argv[2]));
|
|
}
|
|
}
|
|
else if (stricmp(argv[1], "stepmul") == 0)
|
|
{
|
|
if (argv.argc() == 2)
|
|
{
|
|
Printf ("Current GC stepmul is %d\n", GC::StepMul);
|
|
}
|
|
else
|
|
{
|
|
GC::StepMul = MAX(100, atoi(argv[2]));
|
|
}
|
|
}
|
|
}
|