mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 07:02:03 +00:00
More header cleanup.
SVN r1225 (trunk)
This commit is contained in:
parent
db5723997c
commit
b07542ddd6
62 changed files with 73 additions and 92 deletions
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@ -40,6 +40,7 @@
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "colormatcher.h"
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#include "d_netinf.h"
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// Needs access to LFB.
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#include "v_video.h"
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@ -8,7 +8,6 @@
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#define __B_BOT_H__
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#include "c_cvars.h"
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#include "m_argv.h"
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#include "tables.h"
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#include "info.h"
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#include "doomdef.h"
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@ -20,7 +20,6 @@
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#include "stats.h"
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#include "i_system.h"
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#include "s_sound.h"
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#include "a_doomglobal.h"
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#include "d_event.h"
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static FRandom pr_botdofire ("BotDoFire");
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@ -59,6 +59,7 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
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#include "teaminfo.h"
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#include "i_system.h"
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#include "d_net.h"
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#include "d_netinf.h"
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static FRandom pr_botspawn ("BotSpawn");
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@ -63,7 +63,6 @@
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#include "v_palette.h"
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#include "a_sharedglobal.h"
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#include "thingdef/thingdef.h"
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#include "dobject.h"
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#include "r_translate.h"
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// [SO] Just the way Randy said to do it :)
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@ -83,7 +83,6 @@
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#include "gi.h"
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#include "b_bot.h" //Added by MC:
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#include "stats.h"
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#include "a_doomglobal.h"
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#include "gameconfigfile.h"
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#include "sbar.h"
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#include "decallib.h"
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@ -98,6 +97,7 @@
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#include "d_net.h"
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#include "g_level.h"
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#include "d_event.h"
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#include "d_netinf.h"
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EXTERN_CVAR(Bool, hud_althud)
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void DrawHUD();
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@ -56,6 +56,7 @@
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#include "p_conversation.h"
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#include "g_level.h"
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#include "d_event.h"
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#include "m_argv.h"
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int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
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int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net);
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@ -38,36 +38,11 @@
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EXTERN_CVAR (Float, autoaim)
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#define MAXPLAYERNAME 15
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enum
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{
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GENDER_MALE,
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GENDER_FEMALE,
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GENDER_NEUTER
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};
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int D_GenderToInt (const char *gender);
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extern const char *GenderNames[3];
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int D_PlayerClassToInt (const char *classname);
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struct userinfo_s
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{
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char netname[MAXPLAYERNAME+1];
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BYTE team;
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int aimdist;
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int color;
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int skin;
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int gender;
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bool neverswitch;
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fixed_t MoveBob, StillBob;
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int PlayerClass;
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};
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typedef struct userinfo_s userinfo_t;
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FArchive &operator<< (FArchive &arc, userinfo_t &info);
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void D_SetupUserInfo (void);
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void D_UserInfoChanged (FBaseCVar *info);
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@ -40,8 +40,6 @@
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// case of the generic moving object/actor.
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#include "actor.h"
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#include "d_netinf.h"
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//Added by MC:
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#include "b_bot.h"
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#define WP_NOCHANGE ((AWeapon*)~0)
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#define MAXPLAYERNAME 15
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enum
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{
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GENDER_MALE,
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GENDER_FEMALE,
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GENDER_NEUTER
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};
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struct userinfo_t
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{
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char netname[MAXPLAYERNAME+1];
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BYTE team;
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int aimdist;
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int color;
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int skin;
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int gender;
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bool neverswitch;
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fixed_t MoveBob, StillBob;
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int PlayerClass;
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};
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FArchive &operator<< (FArchive &arc, userinfo_t &info);
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//
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// Extended player object info: player_t
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//
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@ -70,6 +70,7 @@
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#include "s_sndseq.h"
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#include "r_interpolate.h"
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#include "doomstat.h"
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#include "m_argv.h"
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// MACROS ------------------------------------------------------------------
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@ -1,7 +1,6 @@
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#ifndef __DSECTOREFFECT_H__
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#define __DSECTOREFFECT_H__
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#include "dobject.h"
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#include "dthinker.h"
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#include "r_defs.h"
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#define __FARCHIVE_H__
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#include <stdio.h>
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#include "doomtype.h"
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#include "dobject.h"
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class FFile
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@ -2,7 +2,6 @@
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#include "s_sound.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "a_doomglobal.h"
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#include "a_action.h"
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#include "thingdef/thingdef.h"
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@ -3,7 +3,6 @@
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#include "p_local.h"
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#include "s_sound.h"
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#include "p_enemy.h"
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#include "a_doomglobal.h"
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#include "gstrings.h"
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#include "a_action.h"
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#include "thingdef/thingdef.h"
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@ -4,7 +4,6 @@
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#include "p_local.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "a_doomglobal.h"
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#include "statnums.h"
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#include "a_specialspot.h"
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#include "thingdef/thingdef.h"
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#include "p_local.h"
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#include "s_sound.h"
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#include "p_enemy.h"
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#include "a_doomglobal.h"
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#include "a_action.h"
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#include "thingdef/thingdef.h"
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#ifndef __A_DOOMGLOBAL_H__
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#define __A_DOOMGLOBAL_H__
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#include "dobject.h"
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#include "info.h"
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#include "d_player.h"
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class AScriptedMarine : public AActor
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{
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#include "info.h"
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#include "p_enemy.h"
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#include "p_local.h"
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#include "a_doomglobal.h"
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#include "a_sharedglobal.h"
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#include "m_random.h"
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#include "gi.h"
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#include "s_sound.h"
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#include "m_random.h"
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#include "a_pickups.h"
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#include "a_doomglobal.h"
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#include "d_player.h"
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#include "p_pspr.h"
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#include "p_local.h"
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#include "s_sound.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "a_doomglobal.h"
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#include "gi.h"
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#include "gstrings.h"
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#include "a_action.h"
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#include "info.h"
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#include "p_enemy.h"
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#include "p_local.h"
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#include "a_doomglobal.h"
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#include "a_action.h"
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#include "templates.h"
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#include "m_bbox.h"
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#include "p_enemy.h"
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#include "gstrings.h"
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#include "a_action.h"
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#include "a_doomglobal.h"
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#include "thingdef/thingdef.h"
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static FRandom pr_posattack ("PosAttack");
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#include "p_enemy.h"
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#include "gstrings.h"
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#include "a_action.h"
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#include "a_doomglobal.h"
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#include "thingdef/thingdef.h"
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#include "g_level.h"
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#include "actor.h"
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#include "info.h"
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#include "p_enemy.h"
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#include "a_doomglobal.h"
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#include "a_pickups.h"
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#include "a_action.h"
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#include "m_random.h"
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#include "r_interpolate.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "d_netinf.h"
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#include "gi.h"
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#ifndef __A_ARTIFACTS_H__
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#define __A_ARTIFACTS_H__
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#include "farchive.h"
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#include "a_pickups.h"
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#define INVERSECOLOR 0x00345678
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#define REDCOLOR 0x00beefee
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#define GREENCOLOR 0x00beefad
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#define STREAM_ENUM(e) \
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inline FArchive &operator<< (FArchive &arc, e &i) \
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{ \
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BYTE val = (BYTE)i; \
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arc << val; \
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i = (e)val; \
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return arc; \
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}
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class player_t;
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// A powerup is a pseudo-inventory item that applies an effect to its
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#ifndef __A_PICKUPS_H__
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#define __A_PICKUPS_H__
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#include "dobject.h"
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#include "actor.h"
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#include "info.h"
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#include "s_sound.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "a_doomglobal.h"
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#include "statnums.h"
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#include "gstrings.h"
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#include "a_action.h"
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#ifndef __A_SHAREDGLOBAL_H__
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#define __A_SHAREDGLOBAL_H__
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#include "dobject.h"
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#include "info.h"
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#include "actor.h"
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#include "a_pickups.h"
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#include "a_weaponpiece.h"
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#include "doomstat.h"
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#include "farchive.h"
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IMPLEMENT_CLASS (AWeaponHolder)
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void AWeaponHolder::Serialize (FArchive &arc)
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{
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Super::Serialize(arc);
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arc << PieceMask << PieceWeapon;
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}
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IMPLEMENT_POINTY_CLASS (AWeaponPiece)
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DECLARE_POINTER (FullWeapon)
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END_POINTERS
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int PieceMask;
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const PClass * PieceWeapon;
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void Serialize (FArchive &arc)
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{
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Super::Serialize(arc);
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arc << PieceMask << PieceWeapon;
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}
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void Serialize (FArchive &arc);
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};
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@ -54,6 +54,14 @@ IMPLEMENT_CLASS (DHUDMessageTypeOnFadeOut)
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* Basic HUD message. Appears and disappears without any special effects *
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*************************************************************************/
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inline FArchive &operator<< (FArchive &arc, EColorRange &i)
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{
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BYTE val = (BYTE)i;
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arc << val;
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i = (EColorRange)val;
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return arc;
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}
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//============================================================================
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//
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// DHUDMessage Constructor
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#ifndef __A_STRIFEGLOBAL_H__
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#define __A_STRIFEGLOBAL_H__
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#include "dobject.h"
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#include "info.h"
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#include "a_pickups.h"
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#include "d_player.h"
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#include "a_action.h"
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#include "p_local.h"
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#include "a_doomglobal.h"
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#include "a_strifeglobal.h"
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#include "p_enemy.h"
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#include "p_lnspec.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "g_level.h"
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#include "d_netinf.h"
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// MACROS ------------------------------------------------------------------
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#endif
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#include "dobject.h"
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#include "dthinker.h"
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#include "farchive.h"
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#include "doomdef.h"
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const BYTE SF_FULLBRIGHT = 0x40;
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struct Baggage;
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class FScanner;
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struct FActorInfo;
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class FArchive;
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struct FState
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{
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#include "doomstat.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "a_doomglobal.h"
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#include "a_strifeglobal.h"
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#include "gi.h"
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#include "p_enemy.h"
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#include "g_level.h"
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#include "d_event.h"
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#include "colormatcher.h"
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#include "d_netinf.h"
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// MACROS ------------------------------------------------------------------
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#include "d_net.h"
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#include "g_level.h"
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#include "d_event.h"
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#include "doomstat.h"
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// The conversations as they exist inside a SCRIPTxx lump.
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struct Response
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#include "c_cvars.h"
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#include "p_enemy.h"
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#include "a_sharedglobal.h"
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#include "a_doomglobal.h"
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#include "a_action.h"
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#include "thingdef/thingdef.h"
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#include "d_dehacked.h"
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#include "c_cvars.h"
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#include "p_enemy.h"
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#include "a_sharedglobal.h"
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#include "a_doomglobal.h"
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#include "a_action.h"
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#include "thingdef/thingdef.h"
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#include "g_level.h"
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@ -47,7 +47,6 @@
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#include "b_bot.h" //Added by MC:
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#include "a_doomglobal.h"
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#include "ravenshared.h"
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#include "a_hexenglobal.h"
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#include "a_sharedglobal.h"
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#include "s_sound.h"
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#include "g_level.h"
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#include "d_net.h"
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#include "d_netinf.h"
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static FRandom pr_obituary ("Obituary");
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static FRandom pr_botrespawn ("BotRespawn");
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#include "gi.h"
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#include "a_sharedglobal.h"
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#include "a_doomglobal.h"
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#include "p_conversation.h"
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#include "r_translate.h"
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#include "g_level.h"
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|||
#include "c_cvars.h"
|
||||
#include "b_bot.h" //Added by MC:
|
||||
#include "stats.h"
|
||||
#include "a_doomglobal.h"
|
||||
#include "a_hexenglobal.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "gi.h"
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#include "gi.h"
|
||||
#include "p_pspr.h"
|
||||
#include "p_effect.h"
|
||||
#include "a_doomglobal.h"
|
||||
#include "templates.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
|
|
@ -62,6 +62,7 @@ typedef enum
|
|||
|
||||
} psprnum_t;
|
||||
|
||||
/*
|
||||
inline FArchive &operator<< (FArchive &arc, psprnum_t &i)
|
||||
{
|
||||
BYTE val = (BYTE)i;
|
||||
|
@ -69,6 +70,7 @@ inline FArchive &operator<< (FArchive &arc, psprnum_t &i)
|
|||
i = (psprnum_t)val;
|
||||
return arc;
|
||||
}
|
||||
*/
|
||||
|
||||
typedef struct pspdef_s
|
||||
{
|
||||
|
|
|
@ -34,7 +34,8 @@
|
|||
#ifndef __P_SAVEG_H__
|
||||
#define __P_SAVEG_H__
|
||||
|
||||
#include "farchive.h"
|
||||
class FArchive;
|
||||
struct PNGHandle;
|
||||
|
||||
// Persistent storage/archiving.
|
||||
// These are the load / save game routines.
|
||||
|
|
|
@ -34,10 +34,11 @@
|
|||
#ifndef __P_TERRAIN_H__
|
||||
#define __P_TERRAIN_H__
|
||||
|
||||
#include "dobject.h"
|
||||
#include "s_sound.h"
|
||||
#include "textures/textures.h"
|
||||
|
||||
struct PClass;
|
||||
|
||||
// This is just a wrapper class so that I don't have to expose FTextureID's implementation
|
||||
// to anything that doesn't really need it.
|
||||
class FTerrainTypeArray
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "actor.h"
|
||||
|
||||
#include "dthinker.h"
|
||||
#include "farchive.h"
|
||||
|
||||
#define MAXWIDTH 2560
|
||||
#define MAXHEIGHT 1600
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
#include "g_level.h"
|
||||
#include "d_net.h"
|
||||
#include "colormatcher.h"
|
||||
#include "d_netinf.h"
|
||||
|
||||
extern FTexture *CrosshairImage;
|
||||
extern fixed_t globaluclip, globaldclip;
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
#include "v_video.h"
|
||||
#include "g_game.h"
|
||||
#include "colormatcher.h"
|
||||
#include "d_netinf.h"
|
||||
|
||||
#include "gi.h"
|
||||
#include "stats.h"
|
||||
|
|
|
@ -42,6 +42,8 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "sdlvideo.h"
|
||||
#include "v_text.h"
|
||||
#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
|
||||
EXTERN_CVAR (Bool, ticker)
|
||||
EXTERN_CVAR (Bool, fullscreen)
|
||||
|
|
|
@ -26,9 +26,10 @@
|
|||
#include <dirent.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "d_main.h"
|
||||
#include "d_ticcmd.h"
|
||||
#include "d_event.h"
|
||||
#include "doomtype.h"
|
||||
|
||||
struct ticcmd_t;
|
||||
struct WadStuff;
|
||||
|
||||
#ifndef SHARE_DIR
|
||||
#define SHARE_DIR "/usr/local/share/"
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#define __I_MUSIC_H__
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
class FileReader;
|
||||
|
||||
|
|
|
@ -60,7 +60,6 @@
|
|||
#include "p_effect.h"
|
||||
#include "v_palette.h"
|
||||
#include "doomerrors.h"
|
||||
#include "a_doomglobal.h"
|
||||
#include "a_hexenglobal.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "p_conversation.h"
|
||||
|
|
|
@ -61,7 +61,6 @@
|
|||
#include "c_console.h"
|
||||
#include "doomerrors.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "a_doomglobal.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "v_video.h"
|
||||
#include "doomstat.h"
|
||||
|
|
|
@ -60,7 +60,6 @@
|
|||
#include "p_effect.h"
|
||||
#include "v_palette.h"
|
||||
#include "doomerrors.h"
|
||||
#include "a_doomglobal.h"
|
||||
#include "a_hexenglobal.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "p_conversation.h"
|
||||
|
|
|
@ -2117,3 +2117,4 @@ void V_InitFonts()
|
|||
ConFont = new FSingleLumpFont ("ConsoleFont", Wads.GetNumForName ("CONFONT"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -71,14 +71,6 @@ enum EColorRange
|
|||
|
||||
extern int NumTextColors;
|
||||
|
||||
inline FArchive &operator<< (FArchive &arc, EColorRange &i)
|
||||
{
|
||||
BYTE val = (BYTE)i;
|
||||
arc << val;
|
||||
i = (EColorRange)val;
|
||||
return arc;
|
||||
}
|
||||
|
||||
class FFont
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "v_text.h"
|
||||
#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
|
||||
EXTERN_CVAR (Bool, ticker)
|
||||
EXTERN_CVAR (Bool, fullscreen)
|
||||
|
|
|
@ -65,6 +65,7 @@
|
|||
#include "gameconfigfile.h"
|
||||
#include "v_font.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#include "stats.h"
|
||||
|
||||
|
|
|
@ -63,6 +63,7 @@
|
|||
#include "v_pfx.h"
|
||||
#include "stats.h"
|
||||
#include "doomerrors.h"
|
||||
#include "m_argv.h"
|
||||
|
||||
#include "win32iface.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue