Magnus Norddahl
c3562fead2
Merge branch 'dynlightmodels'
2017-08-15 00:27:26 +02:00
alexey.lysiuk
eb52088487
Fixed compilation warnings reported by Clang
...
src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
raa-eruanna
507122b778
- put in actorinlines include as suggested by dpjudas here, to fix compile: https://forum.zdoom.org/viewtopic.php?f=2&t=57484
2017-08-04 09:13:20 -04:00
Magnus Norddahl
801fbddd47
- Fix gcc compile error
...
- Fix weapon null pointer crash
2017-08-02 01:41:48 +02:00
Magnus Norddahl
aaa00cbcb9
- Include all lights touching a model actor's render radius
2017-08-01 00:43:58 +02:00
Magnus Norddahl
04be9fe6f2
- Remove test code committed by accident
2017-07-31 20:09:45 +02:00
Rachael Alexanderson
c07a4461a0
- fixed: GetCaps() did not account for r_drawvoxels cvar
2017-07-30 10:45:05 -04:00
Magnus Norddahl
d5733f515c
- Support binding textures for custom PP shaders
2017-07-30 13:59:25 +02:00
Rachael Alexanderson
b6c15b997a
- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
91ff447a90
- fixed compile from last commit
...
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
712d21e26a
- implement per-renderer sprite hiding based on the actor's render feature flags
...
- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
8bb5687159
- Implemented GetCaps() for the software renderer
...
- fixed: Forgot to describe Brightmap capability in the GL Renderer
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
9a9fe7c133
- implemented GetCaps() for OpenGL
...
- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Magnus Norddahl
7d21fe6d75
- Fix mouse position being wrong when vid_scalemode is active
2017-07-29 19:26:53 +02:00
Rachael Alexanderson
030450b6a9
- fixed: include missing header
2017-07-27 03:08:42 -04:00
Rachael Alexanderson
16e38816ba
- oops, forgot one thing in the last commit...
2017-07-27 03:07:19 -04:00
Rachael Alexanderson
30087f7cd7
- cleaned up the video scale mode code a bit, in order to increase future flexibility.
2017-07-27 03:05:01 -04:00
Magnus Norddahl
cbda6e9427
- Improve dynamic lights for the HUD model
2017-07-26 09:18:05 +02:00
Magnus Norddahl
0c0f0789c2
- Improved dynamic lights on models
2017-07-25 23:00:09 +02:00
Magnus Norddahl
d2e0933a81
- Fix packed normal order bug
2017-07-25 20:20:13 +02:00
Magnus Norddahl
4e14ed4e9e
- Hook up model normals
2017-07-25 20:20:12 +02:00
David Carlier
64e96c5f46
OpenBSD support
2017-07-25 07:56:19 -04:00
Magnus Norddahl
e06f87cf10
- Added 0.75x scale mode
2017-07-24 08:35:27 +02:00
Magnus Norddahl
18f0f6be4b
- Pixel stretch for 320x200 and 640x400 in glswfb
2017-07-23 17:26:55 +02:00
Rachael Alexanderson
2f37c4b272
- added vid_scalemode == 4 to super-sample the screen
2017-07-23 11:24:04 -04:00
Magnus Norddahl
449c4cb711
- Pixel stretch 320x200 and 640x400 scale modes in the GL renderer
2017-07-23 17:18:25 +02:00
Rachael Alexanderson
b30b93f40f
- made postprocess shader parsing a little more strict, will error out more frequently with common mistakes.
2017-07-23 06:11:04 -04:00
Magnus Norddahl
370e53befe
- Replace vid_max_width and vid_max_height with vid_scalemode for the GL software framebuffer backend
...
- Fix a crash if the window was resized before creating a game
- Fix main menu scaling being wrong if the video mode didn't match the unscaled screen size
2017-07-23 04:23:13 +02:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00
Rachael Alexanderson
d020ec68d2
Merge branch 'master' into qzdoom-merge
2017-07-20 06:43:03 -04:00
Rachael Alexanderson
bc38f7f776
- changed gl_ssao_portals default to 1
2017-07-20 06:41:34 -04:00
Rachael Alexanderson
77617a2757
Merge branch 'master' into qzdoom-merge
2017-07-19 17:32:41 -04:00
alexey.lysiuk
bbb8374b06
Fixed applying of color to untranslated fonts in hardware renderer
...
https://forum.zdoom.org/viewtopic.php?t=57268
2017-07-19 15:00:55 +03:00
Rachael Alexanderson
a383dacbe6
Merge https://github.com/coelckers/gzdoom
2017-07-16 01:38:25 -04:00
alexey.lysiuk
490e873602
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
Rachael Alexanderson
a3e782a164
Merge https://github.com/coelckers/gzdoom
2017-07-15 03:48:13 -04:00
Christoph Oelckers
98124c8049
- avoid using plain chars as variables.
...
This is all I found with a quick search, there's probably more...
2017-07-15 09:01:02 +02:00
Rachael Alexanderson
c1e3f10802
Merge https://github.com/coelckers/gzdoom
2017-07-15 00:24:25 -04:00
alexey.lysiuk
970adff5e7
Use multiple threads for xBRZ upscaling
...
Implementation relies on Concurrency Runtime, Grand Central Dispatch aka libdispatch or OpenMP depending on their availability
2017-07-14 16:01:38 +03:00
Rachael Alexanderson
7728875a7f
- Added 'enabled' property for PP shaders, to automatically enable them without ZScript
2017-07-13 05:57:12 -04:00
Rachael Alexanderson
d2c8a5c33d
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 65bb8a5185
, reversing
changes made to 619281de64
.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson
26355ece82
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 035c036eb2
, reversing
changes made to 61660bf147
.
2017-07-10 11:29:30 -04:00
Rachael Alexanderson
e1b4bb11ba
Merge https://github.com/coelckers/gzdoom
2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3
- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
2017-07-09 19:01:34 +02:00
Magnus Norddahl
00893763ed
Merge branch 'custom_postprocess' into qzdoom
2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7
- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
...
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
Magnus Norddahl
a4b96f7673
- Fix linker error
2017-07-06 18:02:27 +02:00
Magnus Norddahl
69a3d10cb6
Merge branch 'custom_postprocess' into qzdoom
...
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl
8a0e801cb5
- Move custom postprocess shader to its own file
2017-07-06 05:36:01 +02:00
Rachael Alexanderson
1cfaae78d9
- Add new "scene" target for custom postprocess shaders
...
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-06 04:45:51 +02:00
Rachael Alexanderson
2bfd7859e4
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146
- Specify shader uniforms from ZScript
2017-07-03 22:30:49 +02:00
Rachael Alexanderson
5c87cdd786
- Add new "scene" target for custom postprocess shaders
...
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-02 21:04:22 -04:00
Rachael Alexanderson
edb45cd70d
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-02 19:56:57 -04:00
Magnus Norddahl
1b5f3da9c5
- Fix lump lookup
2017-07-03 01:50:51 +02:00
Magnus Norddahl
befe081683
- Upload custom texture
2017-07-03 01:29:03 +02:00
Magnus Norddahl
ee6d7cf17e
- Add initial postprocess shader support to GLDEFS file
2017-07-03 01:26:02 +02:00
Rachael Alexanderson
0d8b7c55ef
- added a grayscale formula selector
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
bd02893ce7
- expanded hard limits for saturation to -15.0/15.0
...
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0
- added a vid_saturation control - works in postprocessing, only.
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
17aceac912
Merge https://github.com/coelckers/gzdoom
2017-06-29 03:50:22 -04:00
Christoph Oelckers
c74356a1c0
- made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
...
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson
c15880a2fc
Merge https://github.com/coelckers/gzdoom
2017-06-27 17:38:26 -04:00
Christopher Bruns
e9f03102f4
Update fixed color map for each eye, so light goggles would work in both eyes in stereo 3d modes.
2017-06-27 17:55:11 +02:00
Rachael Alexanderson
cf400ba2db
Merge https://github.com/coelckers/gzdoom
2017-06-25 23:44:33 -04:00
Magnus Norddahl
b6e035e796
- Implemented radial fog support in software light mode
2017-06-25 15:02:34 +02:00
Rachael Alexanderson
9001009fcf
Merge https://github.com/coelckers/gzdoom
2017-06-22 01:42:33 -04:00
Rachael Alexanderson
f49794d6c6
- fixed: Due to recent changes, textures now use 'bgra' format in OpenGL. The palette tonemap shader had not yet been updated to reflect this.
2017-06-21 19:00:51 -04:00
Rachael Alexanderson
ff257fcfd7
Merge https://github.com/coelckers/gzdoom
2017-06-20 09:39:12 -04:00
Christoph Oelckers
f909b82074
- fixed: Blood translations did not properly treat color 0 as transparent.
2017-06-20 09:10:19 +02:00
Rachael Alexanderson
d454fafc9e
Merge https://github.com/coelckers/gzdoom
2017-06-19 03:22:23 -04:00
Christoph Oelckers
3b024c347b
- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
2017-06-18 10:15:31 +02:00
Christoph Oelckers
cf1d94c9bb
- fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct.
2017-06-18 09:23:56 +02:00
Christoph Oelckers
a1694a79c6
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
...
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
Rachael Alexanderson
717e9dd0d8
Merge https://github.com/coelckers/gzdoom
2017-06-07 16:46:21 -04:00
Christoph Oelckers
8b19ae98ea
- consolidated the two averageColor instances.
2017-06-07 22:42:59 +02:00
Rachael Alexanderson
921ce9247e
Merge https://github.com/coelckers/gzdoom
2017-06-05 10:40:15 -04:00
svdijk
c698f10257
Fix setting of the gl_legacy_mode cvar.
2017-06-05 14:45:24 +02:00
Rachael Alexanderson
c340a6f794
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/r_data/r_vanillatrans.cpp
# src/r_data/r_vanillatrans.h
# src/swrenderer/things/r_sprite.cpp
2017-06-04 07:24:35 -04:00
Rachael Alexanderson
c18134dbd3
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
64b22f6cb3
Merge https://github.com/coelckers/gzdoom
2017-06-03 22:34:13 -04:00
Rachael Alexanderson
deb62ee156
Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/swrenderer/things/r_sprite.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797
- Change shadowmap resolution from 1024 to 128
2017-06-03 21:19:34 +02:00
Magnus Norddahl
797cb94b4f
- Add stat shadowmap to get performance for the upload part of the shadow maps
2017-06-03 19:24:54 +02:00
Magnus Norddahl
7edb75d299
- The mandatory include compile error fix for unix
2017-06-03 18:28:12 +02:00
Magnus Norddahl
d38dae5de8
- Add gpu stat that displays how much time the GPU spent on named GL groups
2017-06-03 18:14:24 +02:00
Rachael Alexanderson
6605bd70df
Merge https://github.com/coelckers/gzdoom
2017-06-02 14:23:30 -04:00
Rachael Alexanderson
b240ad0814
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 12:24:03 -04:00
Kirill Gavrilov
2a8ebc6c27
Fixed broken Interleaved 3D output when GL Sampler objects are used
2017-06-02 09:10:38 +02:00
Rachael Alexanderson
bf12d38afd
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 01:10:45 -04:00
Rachael Alexanderson
e72ae3f266
Merge ../gzdoom
...
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Christoph Oelckers
977d5988c5
- fixed weapon sprite light calculation for low light levels.
2017-05-31 09:27:50 +02:00
Rachael Alexanderson
e1a2de4989
Merge https://github.com/coelckers/gzdoom
2017-05-30 12:43:14 -04:00
alexey.lysiuk
0c90253a5d
Fixed potentially broken portal rendering after OpenGL context change
...
https://forum.zdoom.org/viewtopic.php?t=56393
2017-05-30 13:01:51 +03:00
Rachael Alexanderson
2f7d512acf
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
2017-05-29 04:53:39 -04:00
Rachael Alexanderson
035c036eb2
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:24 -04:00
Christopher Bruns
9db4dfd963
Link to platform specific openvr library, and install it, and update license headers.
2017-05-28 10:28:07 -04:00
Rachael Alexanderson
65bb8a5185
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 07:13:27 -04:00
Rachael Alexanderson
619281de64
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit a05c38fefd
, reversing
changes made to 0fb1a0604c
.
2017-05-28 07:12:41 -04:00
Christopher Bruns
a49afd5bfc
Initial OpenVR mode.
...
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson
a05c38fefd
Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
2017-05-28 01:33:59 -04:00
Christopher Bruns
a149b54226
Maybe avoid gcc compile problem with forward declared enum.
2017-05-27 20:16:00 -04:00
Christopher Bruns
c1bacdbf92
Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
2017-05-27 19:42:49 -04:00
Rachael Alexanderson
872db304f0
Merge https://github.com/coelckers/gzdoom
2017-05-27 04:31:53 -04:00
Magnus Norddahl
b111a708da
- Fix compile error and some warnings
2017-05-27 06:27:36 +02:00
Magnus Norddahl
3f991429d1
- Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer
2017-05-27 02:31:15 +02:00
Major Cooke
35583621cf
PSPF_MIRROR now corrects the bobx direction.
2017-05-26 18:28:09 -05:00
Major Cooke
636e36b90d
Clean-up.
2017-05-26 11:34:26 -05:00
Major Cooke
a25a536c9f
Removed the auto PSPF_FLIP implimentation.
2017-05-25 20:40:54 -05:00
Major Cooke
a111c59286
Added PSPF_MIRROR.
...
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson
7600fdb200
Merge https://github.com/coelckers/gzdoom
2017-05-22 13:10:19 -04:00
Christoph Oelckers
7bc5573baa
- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
...
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers
fc0855fac7
- fixed size of particles in the hardware renderer.
...
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Rachael Alexanderson
fd0602a163
Merge https://github.com/coelckers/gzdoom
2017-05-19 23:40:51 -04:00
Christoph Oelckers
a4231ffd00
- more handling of some very broken old ATI drivers.
2017-05-19 21:33:48 +02:00
Christoph Oelckers
c8e631bf26
- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
2017-05-19 11:42:44 +02:00
Rachael Alexanderson
7ded20ca05
Merge https://github.com/coelckers/gzdoom
2017-05-15 03:27:58 -04:00
Christoph Oelckers
437dd68d79
- the Render state must be applied before performing a portal clear screen, because it would still be set to stencil drawing at this point.
2017-05-14 12:42:25 +02:00
Rachael Alexanderson
a7025b5563
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-05-14 06:41:56 -04:00
Christoph Oelckers
ef7e4fe678
- draw empty portals in black, not the last set color.
2017-05-14 12:31:51 +02:00
Rachael Alexanderson
ac244b3229
Merge https://github.com/coelckers/gzdoom
2017-05-10 05:15:49 -04:00
Christoph Oelckers
2bf8e8f1c0
- fixed: InitClipper was missing a call to Clipper.Clear.
2017-05-09 12:20:49 +02:00
Christoph Oelckers
762ba13cd9
- store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering.
2017-05-08 19:30:51 +02:00
Christoph Oelckers
4a5fe65ce8
- added missing check for RenderStyle None to GL weapon drawer.
2017-05-08 19:13:18 +02:00
Rachael Alexanderson
0941cda7cc
Merge https://github.com/coelckers/gzdoom
2017-05-07 05:07:22 -04:00
Magnus Norddahl
81de951abc
- Fix missing include
2017-05-06 22:25:18 +02:00
Magnus Norddahl
f083109b51
- Add SSE code to OpenGLSWFrameBuffer::OpenGLPal::Update to workaround a broken auto-vectorizer in GCC
2017-05-06 22:03:32 +02:00
Christoph Oelckers
567c21cdeb
- fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it.
2017-05-06 10:44:29 +02:00
Rachael Alexanderson
118976129d
Merge https://github.com/coelckers/gzdoom
2017-05-04 02:38:13 -04:00
Christoph Oelckers
99a61e74c7
- fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition.
2017-05-04 00:37:43 +02:00
Rachael Alexanderson
5a450b5eaa
- fixed: +FLIPSPRITE works in mirrors in OpenGL now.
2017-05-03 15:56:33 -04:00
Rachael Alexanderson
00a4993654
- forgot to implement +SPRITEFLIP for OpenGL
2017-05-03 21:13:31 +02:00
Rachael Alexanderson
a9412ec815
Merge https://github.com/coelckers/gzdoom
2017-05-02 23:26:34 -04:00
Magnus Norddahl
e68da4cd6b
- Fix crash in glswfb if vid_hw2d is toggled off
2017-05-02 22:56:31 +02:00
Rachael Alexanderson
9fc2f805de
Merge https://github.com/coelckers/gzdoom
2017-04-27 14:29:28 -04:00
Christoph Oelckers
b5dc5ceb3c
- removed some unused static variables
2017-04-26 14:48:33 +02:00
Rachael Alexanderson
88f8c4afcc
Merge https://github.com/coelckers/gzdoom
2017-04-24 08:09:34 -04:00
Christoph Oelckers
ace0568d09
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
2017-04-23 11:54:08 +02:00
Rachael Alexanderson
5d11c9962b
Merge commit '8db239d'
2017-04-18 11:33:52 -04:00
Christoph Oelckers
47bcd8aaa2
- added per-layer translucency support to the OpenGL PSprite drawer.
2017-04-15 17:25:46 +02:00