qzdoom/src/gl
Rachael Alexanderson a7025b5563 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/version.h
2017-05-14 06:41:56 -04:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - added automatic brightmaps. 2017-03-29 23:13:11 +02:00
dynlights - only ray test sprites on lights that are shadowmapped 2017-03-21 14:32:48 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm
models - fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition. 2017-05-04 00:37:43 +02:00
renderer Merge https://github.com/coelckers/gzdoom 2017-03-30 02:11:03 -04:00
scene - draw empty portals in black, not the last set color. 2017-05-14 12:31:51 +02:00
shaders - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
stereo3d - some menu reorganization: 2017-03-13 01:17:46 +01:00
system - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
textures Fixed warnings reported by GCC/Clang 2017-04-13 10:40:44 +03:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
xbr
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00