- added missing check for RenderStyle None to GL weapon drawer.

This commit is contained in:
Christoph Oelckers 2017-05-08 19:12:29 +02:00
parent bdac1c3ad1
commit 4a5fe65ce8

View file

@ -338,6 +338,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
{
RenderStyle = rs.first;
}
if (RenderStyle.BlendOp == STYLEOP_None) continue;
if (vis.Invert)
{