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- Fix compile error and some warnings
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parent
3f991429d1
commit
b111a708da
1 changed files with 7 additions and 7 deletions
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@ -360,7 +360,7 @@ std::unique_ptr<OpenGLSWFrameBuffer::HWFrameBuffer> OpenGLSWFrameBuffer::CreateF
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return nullptr;
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}
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return std::move(fb);
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return fb;
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}
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std::unique_ptr<OpenGLSWFrameBuffer::HWPixelShader> OpenGLSWFrameBuffer::CreatePixelShader(FString vertexsrc, FString fragmentsrc, const FString &defines)
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@ -443,7 +443,7 @@ std::unique_ptr<OpenGLSWFrameBuffer::HWPixelShader> OpenGLSWFrameBuffer::CreateP
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shader->NewScreenLocation = glGetUniformLocation(shader->Program, "NewScreen");
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shader->BurnLocation = glGetUniformLocation(shader->Program, "Burn");
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return std::move(shader);
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return shader;
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}
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std::unique_ptr<OpenGLSWFrameBuffer::HWVertexBuffer> OpenGLSWFrameBuffer::CreateVertexBuffer(int size)
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@ -473,7 +473,7 @@ std::unique_ptr<OpenGLSWFrameBuffer::HWVertexBuffer> OpenGLSWFrameBuffer::Create
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(oldBinding);
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return std::move(obj);
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return obj;
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}
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std::unique_ptr<OpenGLSWFrameBuffer::HWIndexBuffer> OpenGLSWFrameBuffer::CreateIndexBuffer(int size)
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@ -492,7 +492,7 @@ std::unique_ptr<OpenGLSWFrameBuffer::HWIndexBuffer> OpenGLSWFrameBuffer::CreateI
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oldBinding);
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return std::move(obj);
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return obj;
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}
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std::unique_ptr<OpenGLSWFrameBuffer::HWTexture> OpenGLSWFrameBuffer::CreateTexture(const FString &name, int width, int height, int levels, int format)
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@ -519,7 +519,7 @@ std::unique_ptr<OpenGLSWFrameBuffer::HWTexture> OpenGLSWFrameBuffer::CreateTextu
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: srcformat = GL_RGBA; break;
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default:
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I_FatalError("Unknown format passed to CreateTexture");
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return false;
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return nullptr;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, srcformat, GL_UNSIGNED_BYTE, nullptr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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@ -529,7 +529,7 @@ std::unique_ptr<OpenGLSWFrameBuffer::HWTexture> OpenGLSWFrameBuffer::CreateTextu
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glBindTexture(GL_TEXTURE_2D, oldBinding);
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return std::move(obj);
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return obj;
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}
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std::unique_ptr<OpenGLSWFrameBuffer::HWTexture> OpenGLSWFrameBuffer::CopyCurrentScreen()
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@ -551,7 +551,7 @@ std::unique_ptr<OpenGLSWFrameBuffer::HWTexture> OpenGLSWFrameBuffer::CopyCurrent
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glBindTexture(GL_TEXTURE_2D, oldBinding);
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return std::move(obj);
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return obj;
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}
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void OpenGLSWFrameBuffer::SetGammaRamp(const GammaRamp *ramp)
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