qzdoom/src/gl
2017-04-18 11:33:52 -04:00
..
compatibility - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
data - added automatic brightmaps. 2017-03-29 23:13:11 +02:00
dynlights - only ray test sprites on lights that are shadowmapped 2017-03-21 14:32:48 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed: USEACTORPITCH in the model code was still using inverted pitch. 2017-04-08 10:24:12 +02:00
renderer Merge https://github.com/coelckers/gzdoom 2017-03-30 02:11:03 -04:00
scene - added per-layer translucency support to the OpenGL PSprite drawer. 2017-04-15 17:25:46 +02:00
shaders - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
stereo3d - some menu reorganization: 2017-03-13 01:17:46 +01:00
system - check the return value of ogl_LoadFunctions and abort if it indicates failure. 2017-04-14 15:32:04 +02:00
textures Fixed warnings reported by GCC/Clang 2017-04-13 10:40:44 +03:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp. 2017-03-12 20:11:57 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00