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- fixed: +FLIPSPRITE works in mirrors in OpenGL now.
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1 changed files with 9 additions and 1 deletions
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@ -814,7 +814,12 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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if (thing->renderflags & RF_YFLIP) std::swap(vt, vb);
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gltexture->GetSpriteRect(&r);
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if ((mirror ^ !!(thing->renderflags & RF_XFLIP)) || (thing->flags7 & MF7_SPRITEFLIP))
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// [SP] SpriteFlip
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if (thing->flags7 & MF7_SPRITEFLIP)
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thing->renderflags ^= RF_XFLIP;
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if (mirror ^ !!(thing->renderflags & RF_XFLIP))
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{
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r.left = -r.width - r.left; // mirror the sprite's x-offset
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ul = gltexture->GetSpriteUL();
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@ -826,6 +831,9 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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ur = gltexture->GetSpriteUL();
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}
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if (thing->flags7 & MF7_SPRITEFLIP) // [SP] Flip back
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thing->renderflags ^= RF_XFLIP;
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r.Scale(sprscale.X, sprscale.Y);
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float rightfac = -r.left;
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