gzdoom/src
Braden Obrzut f942cd0bf3 - Added cursor support for SDL.
SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
..
asm_ia32
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
g_doom - moved BFGSplash damage type to BFGExtra actor so that it can be replaced. 2010-09-17 13:22:39 +00:00
g_heretic
g_hexen
g_raven
g_shared
g_strife
intermission
menu
oplsynth
resourcefiles
sdl
sfmt
sound
textures
thingdef
timidity
win32
xlat
actionspecials.h
actor.h
am_map.cpp
am_map.h
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp
autozend.cpp
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp
c_console.cpp
c_console.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
doomdata.h - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
doomdef.cpp
doomdef.h - restore old portal checks for Action Doom 2 (as a hidden compatibility option.) 2010-12-02 15:08:44 +00:00
doomerrors.h
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h
doomtype.h - Maybe enable assembly on Intel Macs? 2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
g_level.h
g_mapinfo.cpp - added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on. 2010-12-16 09:13:06 +00:00
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too. 2010-11-07 07:29:23 +00:00
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp - fixed some incorrect P_CHeckSight flag use in p_enemy.cpp. 2011-01-23 00:22:08 +00:00
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp - fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly. 2011-01-20 11:40:05 +00:00
p_maputl.cpp - fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly. 2011-01-20 11:40:05 +00:00
p_mobj.cpp - Let's not be so quick to break savegame compatibility... 2011-01-23 02:32:38 +00:00
p_pillar.cpp
p_plats.cpp - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for 2010-08-07 04:32:18 +00:00
p_pspr.cpp
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
r_blend.h
r_bsp.cpp
r_bsp.h
r_data.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_data.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp
r_interpolate.cpp
r_interpolate.h
r_jpeg.h
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
r_plane.h
r_polymost.cpp
r_polymost.h
r_segs.cpp - changed skybox code to use the alpha from the sector plane. 2010-11-07 17:05:21 +00:00
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_things.cpp - fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions. 2011-01-14 09:43:03 +00:00
r_things.h
r_translate.cpp
r_translate.h - Setting a Player.ColorRange now completely disables the translation rather than just 2010-03-06 03:02:24 +00:00
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
statnums.h
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
v_font.h
v_palette.cpp
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h - added code submission for printing secret information. 2010-11-30 08:18:11 +00:00
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h