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asm_ia32
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asm_x86_64
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- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
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2010-08-01 04:31:18 +00:00 |
g_doom
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- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
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2010-09-17 13:22:39 +00:00 |
g_heretic
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g_hexen
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g_raven
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g_shared
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g_strife
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intermission
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menu
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oplsynth
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resourcefiles
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sdl
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sfmt
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sound
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textures
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thingdef
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timidity
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win32
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xlat
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actionspecials.h
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actor.h
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am_map.cpp
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am_map.h
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announcer.h
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autosegs.h
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- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
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2009-08-02 03:38:57 +00:00 |
autostart.cpp
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autozend.cpp
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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b_move.cpp
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b_think.cpp
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basicinlines.h
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- Fixes to compile with GCC 4.5.0.
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2010-09-01 03:30:18 +00:00 |
basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
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c_console.cpp
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c_console.h
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c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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d_main.h
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d_net.cpp
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d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_player.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
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dobjtype.h
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- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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2010-12-15 11:45:39 +00:00 |
doomdata.h
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- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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2010-09-19 00:06:45 +00:00 |
doomdef.cpp
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doomdef.h
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- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
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2010-12-02 15:08:44 +00:00 |
doomerrors.h
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doomstat.cpp
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- removed gamemission variable because it wasn't used anywhere.
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2009-03-22 11:37:56 +00:00 |
doomstat.h
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doomtype.h
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- Maybe enable assembly on Intel Macs?
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2010-08-13 03:14:05 +00:00 |
dscript.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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files.cpp
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files.h
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g_game.cpp
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g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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g_level.h
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g_mapinfo.cpp
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- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
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2010-12-16 09:13:06 +00:00 |
g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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gi.h
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gstrings.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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info.h
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
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- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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2010-07-23 05:56:25 +00:00 |
m_bbox.h
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m_cheat.cpp
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m_cheat.h
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m_crc32.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
m_fixed.h
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- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
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2010-11-07 07:29:23 +00:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_swap.h
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md5.cpp
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- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
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2009-08-31 21:47:29 +00:00 |
md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
name.h
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namedef.h
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nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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p_acs.h
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p_buildmap.cpp
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p_ceiling.cpp
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p_conversation.cpp
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p_conversation.h
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p_doors.cpp
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p_effect.cpp
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p_effect.h
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p_enemy.cpp
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- fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
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2011-01-23 00:22:08 +00:00 |
p_enemy.h
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p_floor.cpp
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p_glnodes.cpp
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p_interaction.cpp
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p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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p_map.cpp
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- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
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2011-01-20 11:40:05 +00:00 |
p_maputl.cpp
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- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
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2011-01-20 11:40:05 +00:00 |
p_mobj.cpp
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- Let's not be so quick to break savegame compatibility...
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2011-01-23 02:32:38 +00:00 |
p_pillar.cpp
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p_plats.cpp
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- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
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2010-08-07 04:32:18 +00:00 |
p_pspr.cpp
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p_pspr.h
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p_saveg.cpp
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p_saveg.h
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p_sectors.cpp
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p_setup.cpp
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p_setup.h
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p_sight.cpp
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p_slopes.cpp
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p_spec.cpp
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p_spec.h
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p_states.cpp
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p_switch.cpp
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p_teleport.cpp
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p_terrain.cpp
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- move static AM color initialization into the AM_StaticInit function.
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2010-12-14 00:50:02 +00:00 |
p_terrain.h
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p_things.cpp
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p_tick.cpp
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p_tick.h
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p_trace.cpp
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p_trace.h
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p_udmf.cpp
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p_udmf.h
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p_usdf.cpp
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p_user.cpp
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p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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po_man.cpp
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po_man.h
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r_blend.h
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r_bsp.cpp
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r_bsp.h
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r_data.cpp
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- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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2011-01-02 18:02:27 +00:00 |
r_data.h
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r_defs.h
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r_draw.cpp
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r_draw.h
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r_drawt.cpp
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r_interpolate.cpp
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r_interpolate.h
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r_jpeg.h
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r_local.h
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r_main.cpp
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r_main.h
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r_plane.cpp
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r_plane.h
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r_polymost.cpp
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r_polymost.h
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r_segs.cpp
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- changed skybox code to use the alpha from the sector plane.
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2010-11-07 17:05:21 +00:00 |
r_segs.h
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r_sky.cpp
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r_sky.h
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r_state.h
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r_things.cpp
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- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
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2011-01-14 09:43:03 +00:00 |
r_things.h
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r_translate.cpp
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r_translate.h
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- Setting a Player.ColorRange now completely disables the translation rather than just
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2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
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s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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s_sound.h
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sc_man.cpp
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sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
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skins.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
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2010-12-15 00:09:31 +00:00 |
statnums.h
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stats.cpp
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
stats.h
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- Basic Mac support: Everything compiles but does not yet link.
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2009-09-01 02:08:53 +00:00 |
stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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- resurrected some old statistics code I had and made some minor enhancements to be of more use.
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2010-09-18 16:08:10 +00:00 |
tables.cpp
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tables.h
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tagitem.h
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tarray.h
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teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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v_collection.cpp
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v_collection.h
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v_draw.cpp
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v_font.cpp
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- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
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2010-12-15 00:09:31 +00:00 |
v_font.h
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v_palette.cpp
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v_palette.h
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- Added a check to Dehacked code which tries to set the blend color.
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2009-09-22 08:06:52 +00:00 |
v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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- added code submission for printing secret information.
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2010-11-30 08:18:11 +00:00 |
v_video.cpp
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v_video.h
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valgrind.inc
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vectors.h
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version.h
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w_wad.cpp
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w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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zstring.h
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