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62b7dd3efc
- New: Pausing the game (through any means, not just the pause key) now pauses sound effects as well as music. "PauseMusicInMenus" has been added as a MAPINFO flag to also pause the music when a menu or the console are open. SVN r134 (trunk)
36 lines
938 B
C++
36 lines
938 B
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// ?
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//
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//-----------------------------------------------------------------------------
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#ifndef __P_TICK__
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#define __P_TICK__
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// Called by C_Ticker,
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// can call G_PlayerExited.
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// Carries out all thinking of monsters and players.
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void P_Ticker (void);
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bool P_CheckTickerPaused ();
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#endif
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