.. |
fragglescript
|
- Add missing GCCPRINTF to FraggleScript script_error function.
|
2016-12-10 14:02:12 +01:00 |
g_inventory
|
Merge https://github.com/rheit/zdoom
|
2016-12-12 20:22:55 -05:00 |
g_shared
|
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
|
2016-12-09 08:13:22 -05:00 |
g_strife
|
- got rid of clearbuf.
|
2016-12-09 08:13:08 -05:00 |
gl
|
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
|
2016-12-20 23:21:34 +01:00 |
intermission
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
oplsynth
|
|
|
posix
|
- Fixed abstract class macro in SDLGLFB class.
|
2016-12-06 18:22:36 -05:00 |
r_data
|
Merge https://github.com/rheit/zdoom
|
2016-12-10 08:04:51 -05:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
Merge branch 'master' into zscript
|
2016-11-23 14:39:14 +01:00 |
scripting
|
- fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly.
|
2016-12-18 14:09:16 +01:00 |
sfmt
|
|
|
sound
|
Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript
|
2016-11-27 16:31:26 +01:00 |
textures
|
Merge https://github.com/rheit/zdoom
|
2016-12-19 08:16:41 -05:00 |
timidity
|
- Add missing GCCPRINTF to timidity cmsg function.
|
2016-12-10 14:02:12 +01:00 |
wildmidi
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
win32
|
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
|
2016-12-20 13:31:38 -05:00 |
xlat
|
|
|
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
|
|
actor.h
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-12-06 12:33:52 +01:00 |
actorptrselect.cpp
|
|
|
actorptrselect.h
|
|
|
am_map.cpp
|
Merge branch 'master' into zscript
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2016-12-03 15:54:18 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
|
|
|
autosegs.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
b_bot.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
b_bot.h
|
- converted the user variable serializer.
|
2016-09-20 18:27:47 +02:00 |
b_func.cpp
|
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
|
2016-12-10 16:36:19 +01:00 |
b_game.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
b_move.cpp
|
|
|
b_think.cpp
|
- split up zscript/shared/inventory.txt.
|
2016-11-30 13:36:13 +01:00 |
basictypes.h
|
|
|
bbannouncer.cpp
|
|
|
c_bind.cpp
|
|
|
c_bind.h
|
|
|
c_cmds.cpp
|
- "myinfo" - executes info on oneself
|
2016-12-12 15:22:56 +01:00 |
c_console.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
|
2016-11-25 21:02:18 -05:00 |
c_cvars.h
|
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
|
2016-11-25 21:02:18 -05:00 |
c_dispatch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
c_dispatch.h
|
|
|
c_expr.cpp
|
|
|
CMakeLists.txt
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-10 00:08:56 +01:00 |
cmdlib.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
cmdlib.h
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
Added compatibility parameter to set sector special
|
2016-12-19 12:18:43 +01:00 |
compatibility.h
|
|
|
configfile.cpp
|
|
|
configfile.h
|
|
|
ct_chat.cpp
|
- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
|
2016-11-30 10:55:03 +01:00 |
d_dehacked.cpp
|
- fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore.
|
2016-12-02 01:33:18 +01:00 |
d_dehacked.h
|
- changed the return value of PickupMessage to an FString so that it can interface with scripts.
|
2016-11-28 16:19:01 +01:00 |
d_event.h
|
|
|
d_gui.h
|
|
|
d_iwad.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
d_main.cpp
|
- Fixed GCC/Clang warning/error.
|
2016-12-07 16:07:25 +01:00 |
d_main.h
|
|
|
d_net.cpp
|
- split up zscript/shared/inventory.txt.
|
2016-11-30 13:36:13 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
|
|
d_netinfo.cpp
|
- added some missing End... calls in player deserialization code.
|
2016-09-23 20:05:12 +02:00 |
d_player.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
d_protocol.cpp
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_protocol.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
decallib.cpp
|
Set goal values in decal stretcher to zeros even if they are not used
|
2016-12-20 12:19:12 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
dobject.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
dobjgc.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dobjtype.cpp
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
dobjtype.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
doomdata.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
doomdef.cpp
|
|
|
doomdef.h
|
|
|
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
doomstat.h
|
- fixed: map commands will now take capslock DM/COOP as arguments
|
2016-11-01 15:09:09 +01:00 |
doomtype.h
|
- disabled assembly entirely to make the MT drawer submission compile.
|
2016-12-07 12:31:43 +01:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dsectoreffect.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dthinker.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
dthinker.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
edata.cpp
|
|
|
edata.h
|
|
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empty.cpp
|
|
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errors.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
files.cpp
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
files.h
|
- Added missing GCCPRINTF to FileWriter::Printf.
|
2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
|
|
|
g_game.cpp
|
- scriptified Hexen's Banishment Device.
|
2016-11-28 01:30:36 +01:00 |
g_game.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_hub.cpp
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_level.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
g_level.h
|
- scriptified A_SpawnFly.
|
2016-11-03 13:38:40 +01:00 |
g_mapinfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
g_pch.h
|
- fixed a memory leak in the compiler.
|
2016-11-10 13:37:38 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- added all missing things to enable the scriptified version of A_BrainSpit.
|
2016-11-18 22:12:53 +01:00 |
gameconfigfile.cpp
|
|
|
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gi.cpp
|
|
|
gi.h
|
|
|
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
|
|
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
|
2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_movie.h
|
|
|
i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
|
2016-12-03 12:23:13 +01:00 |
info.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
|
|
m_bbox.h
|
|
|
m_cheat.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
|
|
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
memarena.h
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
nodebuild.cpp
|
|
|
nodebuild.h
|
|
|
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
|
|
nodebuild_gl.cpp
|
|
|
nodebuild_utility.cpp
|
|
|
p_3dfloors.cpp
|
|
|
p_3dfloors.h
|
|
|
p_3dmidtex.cpp
|
|
|
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_acs.h
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
p_actionfunctions.cpp
|
Added option to check the location for resizing, changing the return into a bool.
|
2016-12-18 11:59:24 +01:00 |
p_blockmap.h
|
|
|
p_buildmap.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_ceiling.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_checkposition.h
|
|
|
p_conversation.cpp
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_effect.cpp
|
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
|
2016-12-09 08:13:22 -05:00 |
p_effect.h
|
Missing include guard
|
2016-11-17 01:28:51 +01:00 |
p_enemy.cpp
|
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
|
2016-12-11 12:10:05 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_glnodes.cpp
|
- scriptified Strife's flamethrower and grenade launcher.
|
2016-11-29 14:12:39 +01:00 |
p_interaction.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_lights.cpp
|
- fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion.
|
2016-12-20 18:27:24 +01:00 |
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
|
2016-12-10 16:36:19 +01:00 |
p_map.cpp
|
- fixed: Stepping through a ceiling portal on a two-sided line did not work.
|
2016-12-08 10:16:22 +01:00 |
p_maputl.cpp
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
p_maputl.h
|
|
|
p_mobj.cpp
|
- fixed bad parameter in AActor::ModifyDamage.
|
2016-12-06 00:00:56 +01:00 |
p_pillar.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_plats.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
|
2016-12-12 12:32:48 +01:00 |
p_pspr.h
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_pusher.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-10-23 18:50:59 +02:00 |
p_saveg.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
p_scroll.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_sectors.cpp
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
p_setup.cpp
|
- block access to private and protected data for the external variabler getter functions.
|
2016-11-05 09:50:53 +01:00 |
p_setup.h
|
|
|
p_sight.cpp
|
- fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list.
|
2016-12-08 11:23:08 +01:00 |
p_slopes.cpp
|
- fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
|
2016-12-03 14:42:06 +01:00 |
p_spec.cpp
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_spec.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_states.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
|
|
p_tags.h
|
|
|
p_teleport.cpp
|
- scriptified ArtiTeleport.
|
2016-11-25 19:52:35 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
Merge branch 'master' into zscript
|
2016-12-02 21:14:56 +01:00 |
p_tick.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
|
2016-08-14 20:52:13 +02:00 |
p_trace.h
|
|
|
p_udmf.cpp
|
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
|
2016-10-02 00:31:25 +02:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
Merge https://github.com/rheit/zdoom
|
2016-12-15 20:07:10 -05:00 |
p_writemap.cpp
|
|
|
p_xlat.cpp
|
|
|
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
Merge branch 'master' into zscript
|
2016-12-03 15:54:18 +01:00 |
po_man.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
portal.cpp
|
- fixed: Stepping up through a portal did not work when the step line was two-sided. This special case was only implemented for one-sided lines
|
2016-12-08 00:59:04 +01:00 |
portal.h
|
|
|
r_3dfloors.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-10 00:08:56 +01:00 |
r_bsp.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_defs.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-12-07 22:51:05 +01:00 |
r_draw.cpp
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-20 02:10:10 +01:00 |
r_draw.h
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-20 02:10:10 +01:00 |
r_draw_pal.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_rgba.cpp
|
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
|
2016-12-20 23:21:34 +01:00 |
r_draw_rgba.h
|
Move rgba drawers to be dispatched by r_draw_tc
|
2016-12-05 09:22:45 +01:00 |
r_drawers.cpp
|
Remove TriDrawVariant from LLVM codegen
|
2016-12-15 23:29:31 +01:00 |
r_drawers.h
|
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
|
2016-12-20 23:21:34 +01:00 |
r_drawt_pal.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_drawt_rgba.cpp
|
Move rgba drawers to be dispatched by r_draw_tc
|
2016-12-05 09:22:45 +01:00 |
r_local.h
|
|
|
r_main.cpp
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-10 00:08:56 +01:00 |
r_main.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_plane.cpp
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-20 02:10:10 +01:00 |
r_plane.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_poly.cpp
|
Minor bug fixes
|
2016-12-16 20:52:56 +01:00 |
r_poly.h
|
Minor bug fixes
|
2016-12-16 20:52:56 +01:00 |
r_poly_cull.cpp
|
Minor bug fixes
|
2016-12-16 20:52:56 +01:00 |
r_poly_cull.h
|
Add some portal segment culling and disable sector portals for now
|
2016-12-09 03:17:35 +01:00 |
r_poly_decal.cpp
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
r_poly_decal.h
|
Add plane clipping to the triangle drawer
|
2016-11-26 10:49:29 +01:00 |
r_poly_intersection.cpp
|
Add some intersection tests useful for culling
|
2016-11-12 14:55:14 +01:00 |
r_poly_intersection.h
|
Add portal plane clipping
|
2016-11-26 09:01:58 +01:00 |
r_poly_particle.cpp
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
r_poly_particle.h
|
Add plane clipping to the triangle drawer
|
2016-11-26 10:49:29 +01:00 |
r_poly_plane.cpp
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
r_poly_plane.h
|
Add some portal segment culling and disable sector portals for now
|
2016-12-09 03:17:35 +01:00 |
r_poly_playersprite.cpp
|
More psprite stuff
|
2016-12-16 23:02:34 +01:00 |
r_poly_playersprite.h
|
Split r_poly into multiple files handling each aspect of rendering a scene
|
2016-11-14 14:19:48 +01:00 |
r_poly_portal.cpp
|
Add some portal segment culling and disable sector portals for now
|
2016-12-09 03:17:35 +01:00 |
r_poly_portal.h
|
Add some portal segment culling and disable sector portals for now
|
2016-12-09 03:17:35 +01:00 |
r_poly_scene.cpp
|
Minor bug fixes
|
2016-12-16 20:52:56 +01:00 |
r_poly_scene.h
|
Add some portal segment culling and disable sector portals for now
|
2016-12-09 03:17:35 +01:00 |
r_poly_sky.cpp
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
r_poly_sky.h
|
Capped sky rendering
|
2016-12-03 06:58:06 +01:00 |
r_poly_sprite.cpp
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
r_poly_sprite.h
|
Fully hook up sprite clipping by subsector
|
2016-12-02 13:24:53 +01:00 |
r_poly_triangle.cpp
|
- Hooking the new RGB256k drawer to triangle drawer in place of RGB32k.
|
2016-12-19 11:35:43 -05:00 |
r_poly_triangle.h
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
r_poly_wall.cpp
|
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
|
2016-12-20 23:21:34 +01:00 |
r_poly_wall.h
|
Add some portal segment culling and disable sector portals for now
|
2016-12-09 03:17:35 +01:00 |
r_poly_wallsprite.cpp
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
r_poly_wallsprite.h
|
Add plane clipping to the triangle drawer
|
2016-11-26 10:49:29 +01:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
- fixed: whoops, fixed quite a merge faux pas there.
|
2016-12-18 20:57:27 -05:00 |
r_segs.h
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-10 00:08:56 +01:00 |
r_sky.cpp
|
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
|
2016-10-22 09:58:56 +02:00 |
r_sky.h
|
|
|
r_state.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.cpp
|
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
|
2016-12-20 23:21:34 +01:00 |
r_swrenderer.h
|
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
|
2016-12-20 23:21:34 +01:00 |
r_things.cpp
|
Removed leftovers from QZDoom
|
2016-12-18 11:58:32 +01:00 |
r_things.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_thread.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.h
|
Prepare triangle setup to be used by LLVM drawers
|
2016-12-13 19:26:13 +01:00 |
r_utility.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
r_utility.h
|
- some preparations for converting the player serialization code.
|
2016-09-20 23:13:12 +02:00 |
r_walldraw.cpp
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-20 02:10:10 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
s_sndseq.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
s_sound.cpp
|
- added a larger batch of function exports.
|
2016-11-30 01:25:51 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 13:21:32 -04:00 |
sc_man.cpp
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
sc_man.h
|
- Add missing GCCPRINTF in scanner code.
|
2016-12-10 14:02:12 +01:00 |
sc_man_scanner.re
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
sc_man_tokens.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
serializer.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-11-12 15:36:59 +01:00 |
serializer.h
|
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
|
2016-10-17 00:19:08 -04:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
|
|
st_stuff.h
|
|
|
statistics.cpp
|
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
|
2016-09-21 17:37:56 +02:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
|
2016-11-26 13:18:48 +01:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
v_font.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable.
|
2016-12-07 14:40:19 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
|
|
v_text.h
|
|
|
v_video.cpp
|
Merge https://github.com/rheit/zdoom
|
2016-12-19 08:16:41 -05:00 |
v_video.h
|
Merge https://github.com/rheit/zdoom
|
2016-12-19 08:16:41 -05:00 |
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
- 1.2pre tag
|
2016-12-06 18:13:41 -05:00 |
virtual.h
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
|
|
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- started with cleanup and separation of DECORATE code.
|
2016-10-12 19:22:33 +02:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
|
|
zstring.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |