Rachael Alexanderson
|
da0f2b47b1
|
Merge https://github.com/rheit/zdoom
|
2016-12-20 22:29:02 -05:00 |
|
Magnus Norddahl
|
8a3db6c003
|
Dynamic lights? Did anyone say DYNAMIC LIGHTS?
|
2016-12-20 23:21:34 +01:00 |
|
Rachael Alexanderson
|
b3bed807de
|
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
|
2016-12-20 13:31:38 -05:00 |
|
Christoph Oelckers
|
b15e620ea8
|
- fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion.
|
2016-12-20 18:27:24 +01:00 |
|
Rachael Alexanderson
|
8a1ac909b4
|
Merge https://github.com/rheit/zdoom
|
2016-12-20 06:57:53 -05:00 |
|
alexey.lysiuk
|
9f6d8d2ba7
|
Set goal values in decal stretcher to zeros even if they are not used
See https://forum.zdoom.org/viewtopic.php?t=54592
|
2016-12-20 12:19:12 +01:00 |
|
alexey.lysiuk
|
a0595f17e8
|
Serializer now writes floating point zero if special value is encountered
See https://forum.zdoom.org/viewtopic.php?t=54592
|
2016-12-20 12:19:12 +01:00 |
|
Magnus Norddahl
|
452e0dcfc9
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
# src/r_plane.cpp
|
2016-12-20 02:10:10 +01:00 |
|
Magnus Norddahl
|
2676ca1284
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
|
Rachael Alexanderson
|
5ffee5231f
|
- Hooking the new RGB256k drawer to triangle drawer in place of RGB32k.
|
2016-12-19 11:35:43 -05:00 |
|
Rachael Alexanderson
|
978152f483
|
Merge https://github.com/rheit/zdoom
# Conflicts:
# wadsrc/static/compatibility.txt
|
2016-12-19 08:16:41 -05:00 |
|
Rachael Alexanderson
|
5d85990d5f
|
- Implementing RGB666-to-Palette colormatching for textures.
|
2016-12-19 13:46:08 +01:00 |
|
alexey.lysiuk
|
94f7bef2ff
|
Added compatibility parameter to set sector special
|
2016-12-19 12:18:43 +01:00 |
|
Rachael Alexanderson
|
a4944067e8
|
- fixed: whoops, fixed quite a merge faux pas there.
|
2016-12-18 20:57:27 -05:00 |
|
Rachael Alexanderson
|
bedf4bccea
|
Merge commit '1fa37aaeb79d3ab1e5d4aa2b4376130e9f4826fb'
|
2016-12-18 20:55:45 -05:00 |
|
Rachael Alexanderson
|
134825a8c8
|
Merge commit '2fea46a719b2084bde7d9e9e37f9a26a5a59c1ab'
|
2016-12-18 20:55:00 -05:00 |
|
Christoph Oelckers
|
1fa37aaeb7
|
- fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly.
|
2016-12-18 14:09:16 +01:00 |
|
Christoph Oelckers
|
8dd91f7129
|
- added a missing null pointer check to FxIfStatement::Emit.
|
2016-12-18 12:18:03 +01:00 |
|
Major Cooke
|
1bcebb091a
|
Added option to check the location for resizing, changing the return into a bool.
|
2016-12-18 11:59:24 +01:00 |
|
Major Cooke
|
3023af8223
|
- Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
|
2016-12-18 11:59:24 +01:00 |
|
Magnus Norddahl
|
2fea46a719
|
Removed leftovers from QZDoom
|
2016-12-18 11:58:32 +01:00 |
|
Magnus Norddahl
|
9ac7a07be6
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
|
2016-12-18 11:58:32 +01:00 |
|
Magnus Norddahl
|
6e8174d9b4
|
More psprite stuff
|
2016-12-16 23:02:34 +01:00 |
|
Magnus Norddahl
|
ecebeed296
|
Fix player sprites disappearing when a texture camera is visible
|
2016-12-16 22:16:24 +01:00 |
|
Magnus Norddahl
|
b5f3f63b93
|
Minor bug fixes
|
2016-12-16 20:52:56 +01:00 |
|
Rachael Alexanderson
|
ace380d5fc
|
Merge https://github.com/rheit/zdoom
|
2016-12-16 06:39:16 -05:00 |
|
Christoph Oelckers
|
7ca5851f78
|
- fixed a second spot in RapidJSON where a bad NaN check was done.
|
2016-12-16 08:05:29 +01:00 |
|
Magnus Norddahl
|
6d295a25c2
|
Minor tweaking
|
2016-12-16 06:21:17 +01:00 |
|
Magnus Norddahl
|
9b98c4d512
|
Fix out of bounds bug
|
2016-12-16 05:01:49 +01:00 |
|
Rachael Alexanderson
|
0b4fd6c766
|
Merge https://github.com/rheit/zdoom
|
2016-12-15 20:07:10 -05:00 |
|
Magnus Norddahl
|
adb65ce72a
|
Remove TriDrawVariant
|
2016-12-16 00:35:45 +01:00 |
|
Christoph Oelckers
|
9ef551b84a
|
- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
|
2016-12-16 00:28:16 +01:00 |
|
Magnus Norddahl
|
99435f5018
|
Remove TriDrawVariant from LLVM codegen
|
2016-12-15 23:29:31 +01:00 |
|
Rachael Alexanderson
|
8fede44c3d
|
- fixed: Some RenderStyles would crash ZDoom.
|
2016-12-15 18:55:20 +01:00 |
|
Rachael Alexanderson
|
e556fb16bd
|
Merge https://github.com/rheit/zdoom
|
2016-12-15 03:42:58 -05:00 |
|
Magnus Norddahl
|
c3cb9d20fb
|
Fix uncleared buffer when upscaling the cursor
|
2016-12-15 09:30:45 +01:00 |
|
Magnus Norddahl
|
c643238b86
|
Rewrote the LLVM triangle drawer to use the data from the triangle setup function
|
2016-12-15 01:33:26 +01:00 |
|
Magnus Norddahl
|
145c0a6d9e
|
Prepare triangle setup to be used by LLVM drawers
|
2016-12-13 19:26:13 +01:00 |
|
Magnus Norddahl
|
be357e1c98
|
Triangle setup function for subsector based drawing
|
2016-12-13 12:57:04 +01:00 |
|
Rachael Alexanderson
|
dfc43bcb83
|
Merge https://github.com/rheit/zdoom
|
2016-12-12 20:22:55 -05:00 |
|
Magnus Norddahl
|
c1e2c25907
|
Stencil close
|
2016-12-13 02:13:48 +01:00 |
|
Magnus Norddahl
|
022368d349
|
Stencil write
|
2016-12-13 00:55:29 +01:00 |
|
Magnus Norddahl
|
5277d4ae28
|
Diminishing light test
|
2016-12-12 22:42:42 +01:00 |
|
Magnus Norddahl
|
9cfee05102
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-12 21:34:29 +01:00 |
|
Magnus Norddahl
|
afb946d586
|
Added texturing
|
2016-12-12 21:34:22 +01:00 |
|
Rachael Alexanderson
|
5e171824ac
|
- "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
|
2016-12-12 15:22:56 +01:00 |
|
Rachael Alexanderson
|
b50ff986a6
|
Merge https://github.com/rheit/zdoom
|
2016-12-12 08:26:19 -05:00 |
|
Magnus Norddahl
|
79ad5d2a2a
|
Write out subsector info
|
2016-12-12 12:39:25 +01:00 |
|
Magnus Norddahl
|
e016a96efe
|
Use less triangles for the sky
|
2016-12-12 12:38:46 +01:00 |
|
Christoph Oelckers
|
56a42a26b2
|
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
|
2016-12-12 12:32:48 +01:00 |
|