.. |
asm_ia32
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
g_doom
|
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
|
2010-09-17 13:22:39 +00:00 |
g_heretic
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
g_hexen
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
g_raven
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
g_shared
|
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
|
2010-09-22 06:52:48 +00:00 |
g_strife
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
menu
|
- changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
|
2010-09-29 22:24:55 +00:00 |
oplsynth
|
- Merge the shared code for the softsynths into a common base class.
|
2010-08-20 04:21:53 +00:00 |
resourcefiles
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
sdl
|
- added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
|
2010-09-15 16:50:08 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
textures
|
- Fixed: GCC warnings.
|
2010-09-21 20:35:40 +00:00 |
thingdef
|
- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
|
2010-09-19 08:27:20 +00:00 |
timidity
|
- Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
|
2010-10-02 13:49:33 +00:00 |
win32
|
- added a default cursor for Chex Quest.
|
2010-09-26 07:46:34 +00:00 |
xlat
|
- extended Doom map format linedef translator so that it also handles the flags.
|
2009-11-21 23:11:12 +00:00 |
actionspecials.h
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
actor.h
|
- moved some info into the GAMEINFO section:
|
2010-09-19 10:39:34 +00:00 |
am_map.cpp
|
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
|
2010-09-29 07:25:14 +00:00 |
am_map.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
b_bot.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
b_func.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
b_game.cpp
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
b_move.cpp
|
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
|
2009-09-16 21:03:09 +00:00 |
b_think.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_bind.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_console.cpp
|
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
|
2009-12-25 11:09:56 +00:00 |
c_console.h
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
c_cvars.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cvars.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_dispatch.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
c_dispatch.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
|
2010-10-02 13:49:33 +00:00 |
cmdlib.cpp
|
- Fixed: Compilation errors on Mac OS X.
|
2010-09-18 20:13:56 +00:00 |
cmdlib.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
|
2010-08-15 10:02:10 +00:00 |
compatibility.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
configfile.cpp
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
configfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
ct_chat.cpp
|
- Stopped sending double the number of wheel events as appropriate to the
|
2009-02-10 02:16:41 +00:00 |
d_dehacked.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
|
2009-08-07 03:30:51 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
|
2010-09-26 06:53:40 +00:00 |
d_main.cpp
|
- added a default cursor for Chex Quest.
|
2010-09-26 07:46:34 +00:00 |
d_main.h
|
- allow setting the startup screen's title through GAMEINFO lump.
|
2010-09-24 14:27:52 +00:00 |
d_net.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Add blzut3's morphed status bar patch.
|
2010-04-17 02:06:26 +00:00 |
d_player.h
|
- try to encapsulate access to the player class's display name for printing purposes.
|
2010-09-21 09:43:54 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Consolidated all conversation reply handling into a single function executed on all
|
2010-01-22 05:17:57 +00:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
- Fixed crash when parsing invalid DECALDEF lumps.
|
2010-04-17 02:42:50 +00:00 |
decallib.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
dobject.cpp
|
- Fix compilation with MinGW + w32api and clean up warnings.
|
2010-08-11 03:56:31 +00:00 |
dobject.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobjgc.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
dobjtype.cpp
|
- added: Let the kill CCMD also kill replacements of the monster that is specified.
|
2010-08-26 20:59:15 +00:00 |
dobjtype.h
|
- added: Let the kill CCMD also kill replacements of the monster that is specified.
|
2010-08-26 20:59:15 +00:00 |
doomdata.h
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
|
2010-08-15 10:02:10 +00:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- removed gamemission variable because it wasn't used anywhere.
|
2009-03-22 11:37:56 +00:00 |
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- needed one more change...
|
2009-12-30 19:17:10 +00:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
- Fixed some GCC warnings.
|
2009-10-01 14:54:29 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
f_finale.h
|
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
|
2009-08-30 10:43:51 +00:00 |
f_wipe.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- Scan backwards for classes in FArchive::ReadClass().
|
2009-11-24 01:37:54 +00:00 |
farchive.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
files.cpp
|
- Don't call M_NotifyNewSave() before closing the new savegame.
|
2010-09-04 03:02:13 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
g_game.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_hub.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
- fixed: G_DoLoadLevel must reset level.maptime before calling P_SetupLevel or all actors that read it in their BeginPlay method get the wrong time.
|
2010-09-28 15:14:53 +00:00 |
g_level.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
g_mapinfo.cpp
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
g_skill.cpp
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
gameconfigfile.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
gameconfigfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gametype.h
|
- disabled Zip related code in IWAD detection for now
|
2009-03-22 11:42:46 +00:00 |
gccinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
gi.cpp
|
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
|
2010-09-26 06:53:40 +00:00 |
gi.h
|
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
|
2010-09-26 06:53:40 +00:00 |
gstrings.h
|
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
|
2008-09-13 19:19:53 +00:00 |
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
- Changed the co-op intermission screen to draw the stats with the small font.
|
2008-12-16 03:15:03 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
|
2010-05-14 03:37:44 +00:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
info.h
|
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
|
2010-08-22 17:49:28 +00:00 |
keysections.cpp
|
- Fixed: GCC warnings.
|
2010-09-21 20:35:40 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_argv.h
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
m_joy.cpp
|
- Fix what broke on Windows when making it compile on a Mac.
|
2009-09-01 02:14:14 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
namedef.h
|
- fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
|
2010-09-25 23:28:44 +00:00 |
nodebuild.cpp
|
- Enable backpatching on non-Windows machines.
|
2010-08-13 04:11:21 +00:00 |
nodebuild.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- fixed: Extraction of partner segs was broken in the internal node builder.
|
2010-08-28 11:17:25 +00:00 |
nodebuild_gl.cpp
|
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
|
2009-12-25 13:43:08 +00:00 |
nodebuild_utility.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
p_3dfloors.cpp
|
- backported some 3D floor changes from GZDoom.
|
2010-08-12 07:05:31 +00:00 |
p_3dfloors.h
|
- backported some 3D floor changes from GZDoom.
|
2010-08-12 07:05:31 +00:00 |
p_3dmidtex.cpp
|
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
|
2009-10-17 15:12:18 +00:00 |
p_3dmidtex.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_acs.cpp
|
- Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
|
2010-09-23 01:51:00 +00:00 |
p_acs.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_buildmap.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_ceiling.cpp
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
p_conversation.cpp
|
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
|
2010-09-22 06:52:48 +00:00 |
p_conversation.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
p_doors.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_effect.cpp
|
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
|
2010-01-30 14:49:15 +00:00 |
p_effect.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_enemy.cpp
|
- moved some info into the GAMEINFO section:
|
2010-09-19 10:39:34 +00:00 |
p_enemy.h
|
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
|
2010-08-28 20:22:35 +00:00 |
p_floor.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_glnodes.cpp
|
- Fixed: Compilation errors on Mac OS X.
|
2010-09-18 20:13:56 +00:00 |
p_interaction.cpp
|
- moved some info into the GAMEINFO section:
|
2010-09-19 10:39:34 +00:00 |
p_lights.cpp
|
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
|
2010-05-29 07:07:39 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
p_lnspec.h
|
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
|
2010-08-29 12:20:35 +00:00 |
p_local.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_map.cpp
|
- fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
|
2010-09-16 20:15:44 +00:00 |
p_maputl.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_mobj.cpp
|
- Added a NULL skins[] check to AActor::SetState().
|
2010-09-23 01:56:04 +00:00 |
p_pillar.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_plats.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_pspr.cpp
|
- reverted r2783 because it was causing problems.
|
2010-09-16 06:51:42 +00:00 |
p_pspr.h
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_saveg.cpp
|
- fixed: The subsector serializing code accessed the subsector array before validating the index.
|
2010-09-18 12:37:22 +00:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Renamed plane flags from SECF_* to PLANEF_*.
|
2009-09-17 10:40:38 +00:00 |
p_setup.cpp
|
- allow setting the startup screen's title through GAMEINFO lump.
|
2010-09-24 14:27:52 +00:00 |
p_setup.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sight.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
p_slopes.cpp
|
- added Gez's Plane_Copy submission with some extensions and improvements.
|
2010-01-30 22:53:37 +00:00 |
p_spec.cpp
|
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
|
2010-09-22 06:52:48 +00:00 |
p_spec.h
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
p_states.cpp
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
p_switch.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
p_teleport.cpp
|
- changed line_t's sidenum into sidedef pointers.
|
2009-09-06 20:45:56 +00:00 |
p_terrain.cpp
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
p_tick.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
|
2010-05-28 21:07:45 +00:00 |
p_trace.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_udmf.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
|
2010-08-24 13:57:17 +00:00 |
p_user.cpp
|
- try to encapsulate access to the player class's display name for printing purposes.
|
2010-09-21 09:43:54 +00:00 |
p_writemap.cpp
|
- added support for loading DeepBSP's V4 nodes.
|
2010-04-17 08:53:32 +00:00 |
p_xlat.cpp
|
- fixed an uninitialized variable in p_xlat.cpp .
|
2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
|
- Removed some unnecessary morphing code.
|
2008-04-08 17:25:19 +00:00 |
parsecontext.h
|
- Removed some GCC warnings.
|
2008-04-12 05:33:20 +00:00 |
po_man.cpp
|
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
|
2010-08-28 16:51:41 +00:00 |
po_man.h
|
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
|
2010-08-15 10:02:10 +00:00 |
r_anim.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
r_blend.h
|
- Fixed: Wall drawing handled fixed light levels improperly (but did not
|
2009-09-20 03:50:05 +00:00 |
r_bsp.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_bsp.h
|
- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
|
2010-08-10 08:13:23 +00:00 |
r_data.cpp
|
- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
|
2010-07-28 21:48:24 +00:00 |
r_data.h
|
- made max. view pitch a property of the renderer so that it's overridable without
|
2009-10-25 15:26:19 +00:00 |
r_defs.h
|
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
|
2010-08-28 16:51:41 +00:00 |
r_draw.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
r_draw.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_drawt.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
r_interpolate.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
r_interpolate.h
|
- Fixed: Wall scrolling interpolations incremented their reference count twice.
|
2008-06-11 12:17:45 +00:00 |
r_jpeg.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_local.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_main.cpp
|
- pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
|
2010-08-08 00:59:40 +00:00 |
r_main.h
|
- For hardware 2D, apply fixed colormaps when copying to video memory instead
|
2009-09-22 04:21:27 +00:00 |
r_plane.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_plane.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_polymost.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- Fix compilation with MinGW + w32api and clean up warnings.
|
2010-08-11 03:56:31 +00:00 |
r_segs.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_sky.cpp
|
- fixed: The sky baseline position needs to take texture scaling into account.
|
2009-11-15 08:11:14 +00:00 |
r_sky.h
|
November 12, 2009
|
2009-11-13 04:38:03 +00:00 |
r_state.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_things.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
r_things.h
|
- Fixed: Wall drawing handled fixed light levels improperly (but did not
|
2009-09-20 03:50:05 +00:00 |
r_translate.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
r_translate.h
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
|
- fixed: XMI music files were not converted for playback with FMod or Timidity++.
|
2010-09-29 00:35:47 +00:00 |
s_environment.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_playlist.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
s_sndseq.h
|
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
|
2010-02-02 05:19:43 +00:00 |
s_sound.cpp
|
- cleaned up i_music.cpp.
|
2010-09-29 19:29:14 +00:00 |
s_sound.h
|
- fixed: XMI music files were not converted for playback with FMod or Timidity++.
|
2010-09-29 00:35:47 +00:00 |
sc_man.cpp
|
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
|
2010-09-29 07:25:14 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
|
2007-03-06 01:33:18 +00:00 |
st_stuff.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
st_stuff.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
statistics.cpp
|
- Fixed: GCC warnings.
|
2010-09-21 20:35:40 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
stats.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
stringtable.cpp
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- Because entryway timed it, here is a new version of R_PointToAngle2 that is
|
2009-09-08 23:48:34 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
teaminfo.cpp
|
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
|
2009-02-05 04:18:08 +00:00 |
teaminfo.h
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_font.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_font.h
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
v_palette.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_palette.h
|
- Added a check to Dehacked code which tries to set the blend color.
|
2009-09-22 08:06:52 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
v_text.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
v_video.cpp
|
- try not to scale the option menu to more than 3/4 of the screen's width if doable.
|
2010-09-16 12:48:58 +00:00 |
v_video.h
|
- fixed: GUI mouse events did not take letterboxing into account.
|
2010-09-15 21:53:12 +00:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
|
2010-08-01 19:14:10 +00:00 |
version.h
|
- Version bump to 2.5.0.
|
2010-08-11 04:01:26 +00:00 |
w_wad.cpp
|
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
|
2010-08-28 17:19:48 +00:00 |
w_wad.h
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
wi_stuff.cpp
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
wi_stuff.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
zstring.h
|
- Fixed spurious warnings on 32-bit VC++ debug builds.
|
2008-08-03 03:54:48 +00:00 |