..
asm_ia32
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
g_doom
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
2010-09-17 13:22:39 +00:00
g_heretic
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
g_hexen
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
g_raven
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
g_shared
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
2010-09-22 06:52:48 +00:00
g_strife
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
2010-06-13 11:14:01 +00:00
menu
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
2010-09-26 06:53:40 +00:00
oplsynth
- Merge the shared code for the softsynths into a common base class.
2010-08-20 04:21:53 +00:00
resourcefiles
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
2010-03-18 05:01:10 +00:00
sdl
- added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
2010-09-15 16:50:08 +00:00
sfmt
- Changed random seed initialization so that it uses the system's
2009-03-27 04:49:17 +00:00
sound
- Added HMP file support.
2010-09-24 02:46:48 +00:00
textures
- Fixed: GCC warnings.
2010-09-21 20:35:40 +00:00
thingdef
- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
2010-09-19 08:27:20 +00:00
timidity
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
win32
- added a default cursor for Chex Quest.
2010-09-26 07:46:34 +00:00
xlat
- extended Doom map format linedef translator so that it also handles the flags.
2009-11-21 23:11:12 +00:00
actionspecials.h
- merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag.
2010-09-18 22:39:27 +00:00
actor.h
- moved some info into the GAMEINFO section:
2010-09-19 10:39:34 +00:00
am_map.cpp
- added Entryway's AM_Rotate optimization.
2010-09-10 13:49:08 +00:00
am_map.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
announcer.h
autosegs.h
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
autostart.cpp
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
autozend.cpp
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
b_bot.cpp
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
2010-05-01 17:29:25 +00:00
b_bot.h
More header cleanup.
2008-09-15 00:47:31 +00:00
b_func.cpp
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
2010-03-27 07:42:31 +00:00
b_game.cpp
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
b_move.cpp
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
2009-09-16 21:03:09 +00:00
b_think.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_bind.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_console.cpp
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
2009-12-25 11:09:56 +00:00
c_console.h
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
c_cvars.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cvars.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_dispatch.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
c_dispatch.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
c_expr.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
CMakeLists.txt
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
cmdlib.cpp
- Fixed: Compilation errors on Mac OS X.
2010-09-18 20:13:56 +00:00
cmdlib.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
colormatcher.cpp
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
2010-08-15 10:02:10 +00:00
compatibility.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
configfile.cpp
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
configfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
ct_chat.cpp
- Stopped sending double the number of wheel events as appropriate to the
2009-02-10 02:16:41 +00:00
d_dehacked.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
d_dehacked.h
- Removed the one embedded DeHackEd lump restriction.
2009-11-12 02:47:28 +00:00
d_event.h
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
2009-08-07 03:30:51 +00:00
d_gui.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_iwad.cpp
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
2010-09-26 06:53:40 +00:00
d_main.cpp
- added a default cursor for Chex Quest.
2010-09-26 07:46:34 +00:00
d_main.h
- allow setting the startup screen's title through GAMEINFO lump.
2010-09-24 14:27:52 +00:00
d_net.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_net.h
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
2009-03-28 11:49:44 +00:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
- Add blzut3's morphed status bar patch.
2010-04-17 02:06:26 +00:00
d_player.h
- try to encapsulate access to the player class's display name for printing purposes.
2010-09-21 09:43:54 +00:00
d_protocol.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
d_protocol.h
- Consolidated all conversation reply handling into a single function executed on all
2010-01-22 05:17:57 +00:00
d_ticcmd.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
decallib.cpp
- Fixed crash when parsing invalid DECALDEF lumps.
2010-04-17 02:42:50 +00:00
decallib.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
dobject.cpp
- Fix compilation with MinGW + w32api and clean up warnings.
2010-08-11 03:56:31 +00:00
dobject.h
- Removed the Actor uservar array and replaced it with user-defined variables.
2009-10-25 02:19:51 +00:00
dobjgc.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
dobjtype.cpp
- added: Let the kill CCMD also kill replacements of the monster that is specified.
2010-08-26 20:59:15 +00:00
dobjtype.h
- added: Let the kill CCMD also kill replacements of the monster that is specified.
2010-08-26 20:59:15 +00:00
doomdata.h
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
doomdef.cpp
doomdef.h
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
2010-08-15 10:02:10 +00:00
doomerrors.h
- Added the -norun parameter to quit the game just before video
2009-03-18 05:02:32 +00:00
doomstat.cpp
- removed gamemission variable because it wasn't used anywhere.
2009-03-22 11:37:56 +00:00
doomstat.h
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
2009-06-20 03:16:08 +00:00
doomtype.h
- Maybe enable assembly on Intel Macs?
2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp
- needed one more change...
2009-12-30 19:17:10 +00:00
dsectoreffect.h
More header cleanup.
2008-09-15 00:47:31 +00:00
dthinker.cpp
- Fixed some GCC warnings.
2009-10-01 14:54:29 +00:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_finale.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
f_finale.h
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
2009-08-30 10:43:51 +00:00
f_wipe.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Scan backwards for classes in FArchive::ReadClass().
2009-11-24 01:37:54 +00:00
farchive.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
files.cpp
- Don't call M_NotifyNewSave() before closing the new savegame.
2010-09-04 03:02:13 +00:00
files.h
- allow loading uncompressed version of compressed nodes.
2010-04-17 20:49:18 +00:00
g_game.cpp
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
g_game.h
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
2010-06-18 03:35:41 +00:00
g_hub.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
g_hub.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_level.cpp
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
g_level.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
g_mapinfo.cpp
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
g_skill.cpp
- added TIHan's ArmorFactor submission.
2010-07-27 18:32:10 +00:00
gameconfigfile.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
gameconfigfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
gametype.h
- disabled Zip related code in IWAD detection for now
2009-03-22 11:42:46 +00:00
gccinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
gi.cpp
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
2010-09-26 06:53:40 +00:00
gi.h
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
2010-09-26 06:53:40 +00:00
gstrings.h
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
2008-09-13 19:19:53 +00:00
hu_scores.cpp
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
hu_stuff.h
- Changed the co-op intermission screen to draw the stats with the small font.
2008-12-16 03:15:03 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
i_net.cpp
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
2010-05-14 03:37:44 +00:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
info.cpp
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
2010-05-01 17:29:25 +00:00
info.h
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
2010-08-22 17:49:28 +00:00
keysections.cpp
- Fixed: GCC warnings.
2010-09-21 20:35:40 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
- Response file improvements:
2010-05-25 02:30:05 +00:00
m_argv.h
- Response file improvements:
2010-05-25 02:30:05 +00:00
m_bbox.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_bbox.h
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_cheat.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
m_cheat.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
m_crc32.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_fixed.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
m_joy.cpp
- Fix what broke on Windows when making it compile on a Mac.
2009-09-01 02:14:14 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_png.cpp
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
2009-09-04 22:59:41 +00:00
m_png.h
- Liux compile fixes.
2008-09-23 07:46:23 +00:00
m_random.cpp
- removed debug code.
2009-03-27 23:23:10 +00:00
m_random.h
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
2009-06-19 21:00:18 +00:00
m_swap.h
- Basic Mac support: Everything compiles but does not yet link.
2009-09-01 02:08:53 +00:00
md5.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
md5.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
name.h
namedef.h
- fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
2010-09-25 23:28:44 +00:00
nodebuild.cpp
- Enable backpatching on non-Windows machines.
2010-08-13 04:11:21 +00:00
nodebuild.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
nodebuild_extract.cpp
- fixed: Extraction of partner segs was broken in the internal node builder.
2010-08-28 11:17:25 +00:00
nodebuild_gl.cpp
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
2009-12-25 13:43:08 +00:00
nodebuild_utility.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
p_3dfloors.cpp
- backported some 3D floor changes from GZDoom.
2010-08-12 07:05:31 +00:00
p_3dfloors.h
- backported some 3D floor changes from GZDoom.
2010-08-12 07:05:31 +00:00
p_3dmidtex.cpp
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
2009-10-17 15:12:18 +00:00
p_3dmidtex.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_acs.cpp
- Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
2010-09-23 01:51:00 +00:00
p_acs.h
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
2010-06-18 03:35:41 +00:00
p_buildmap.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_ceiling.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_conversation.cpp
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
2010-09-22 06:52:48 +00:00
p_conversation.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
p_doors.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_effect.cpp
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
2010-01-30 14:49:15 +00:00
p_effect.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_enemy.cpp
- moved some info into the GAMEINFO section:
2010-09-19 10:39:34 +00:00
p_enemy.h
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
2010-08-28 20:22:35 +00:00
p_floor.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_glnodes.cpp
- Fixed: Compilation errors on Mac OS X.
2010-09-18 20:13:56 +00:00
p_interaction.cpp
- moved some info into the GAMEINFO section:
2010-09-19 10:39:34 +00:00
p_lights.cpp
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
2010-05-29 07:07:39 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
- merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag.
2010-09-18 22:39:27 +00:00
p_lnspec.h
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
2010-08-29 12:20:35 +00:00
p_local.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_map.cpp
- fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
2010-09-16 20:15:44 +00:00
p_maputl.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_mobj.cpp
- Added a NULL skins[] check to AActor::SetState().
2010-09-23 01:56:04 +00:00
p_pillar.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_plats.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_pspr.cpp
- reverted r2783 because it was causing problems.
2010-09-16 06:51:42 +00:00
p_pspr.h
- Extended state sprite/frame repetition to psprites.
2010-04-21 01:40:03 +00:00
p_saveg.cpp
- fixed: The subsector serializing code accessed the subsector array before validating the index.
2010-09-18 12:37:22 +00:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- Renamed plane flags from SECF_* to PLANEF_*.
2009-09-17 10:40:38 +00:00
p_setup.cpp
- allow setting the startup screen's title through GAMEINFO lump.
2010-09-24 14:27:52 +00:00
p_setup.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sight.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
p_slopes.cpp
- added Gez's Plane_Copy submission with some extensions and improvements.
2010-01-30 22:53:37 +00:00
p_spec.cpp
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
2010-09-22 06:52:48 +00:00
p_spec.h
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
p_states.cpp
- Merged SetState and SetStateNF into a single function.
2010-04-19 02:46:50 +00:00
p_switch.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
p_teleport.cpp
- changed line_t's sidenum into sidedef pointers.
2009-09-06 20:45:56 +00:00
p_terrain.cpp
- added 'defaultterrain' option to terrain parser for mods that want to have
2009-10-16 16:04:19 +00:00
p_terrain.h
- added 'defaultterrain' option to terrain parser for mods that want to have
2009-10-16 16:04:19 +00:00
p_things.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
p_tick.cpp
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
2009-05-20 02:52:07 +00:00
p_tick.h
p_trace.cpp
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
2010-05-28 21:07:45 +00:00
p_trace.h
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
2009-01-04 15:00:29 +00:00
p_udmf.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
2010-08-24 13:57:17 +00:00
p_user.cpp
- try to encapsulate access to the player class's display name for printing purposes.
2010-09-21 09:43:54 +00:00
p_writemap.cpp
- added support for loading DeepBSP's V4 nodes.
2010-04-17 08:53:32 +00:00
p_xlat.cpp
- fixed an uninitialized variable in p_xlat.cpp .
2009-11-27 21:45:17 +00:00
parsecontext.cpp
- Removed some unnecessary morphing code.
2008-04-08 17:25:19 +00:00
parsecontext.h
- Removed some GCC warnings.
2008-04-12 05:33:20 +00:00
po_man.cpp
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
2010-08-28 16:51:41 +00:00
po_man.h
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
2010-08-15 10:02:10 +00:00
r_anim.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
r_blend.h
- Fixed: Wall drawing handled fixed light levels improperly (but did not
2009-09-20 03:50:05 +00:00
r_bsp.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
r_bsp.h
- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
2010-08-10 08:13:23 +00:00
r_data.cpp
- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
2010-07-28 21:48:24 +00:00
r_data.h
- made max. view pitch a property of the renderer so that it's overridable without
2009-10-25 15:26:19 +00:00
r_defs.h
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
2010-08-28 16:51:41 +00:00
r_draw.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
r_draw.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
r_drawt.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
r_interpolate.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
r_interpolate.h
- Fixed: Wall scrolling interpolations incremented their reference count twice.
2008-06-11 12:17:45 +00:00
r_jpeg.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
r_local.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_main.cpp
- pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
2010-08-08 00:59:40 +00:00
r_main.h
- For hardware 2D, apply fixed colormaps when copying to video memory instead
2009-09-22 04:21:27 +00:00
r_plane.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
r_plane.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
r_polymost.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
r_polymost.h
r_segs.cpp
- Fix compilation with MinGW + w32api and clean up warnings.
2010-08-11 03:56:31 +00:00
r_segs.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_sky.cpp
- fixed: The sky baseline position needs to take texture scaling into account.
2009-11-15 08:11:14 +00:00
r_sky.h
November 12, 2009
2009-11-13 04:38:03 +00:00
r_state.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
r_things.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
r_things.h
- Fixed: Wall drawing handled fixed light levels improperly (but did not
2009-09-20 03:50:05 +00:00
r_translate.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
r_translate.h
- Setting a Player.ColorRange now completely disables the translation rather than just
2010-03-06 03:02:24 +00:00
s_advsound.cpp
- fixed the compatibility handler of AAmbientSound::Serialize.
2010-09-16 20:47:41 +00:00
s_environment.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
s_playlist.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
s_playlist.h
- Fixed: FString::StripRight() stripped the final character of the string if
2008-04-30 05:36:24 +00:00
s_sndseq.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
s_sndseq.h
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
2010-02-02 05:19:43 +00:00
s_sound.cpp
- added Edward-san's 'changemus' submission for printing the currently playing music track.
2010-09-15 13:49:11 +00:00
s_sound.h
- added 'fluidsynth' option for $mididevice command.
2010-08-26 16:46:01 +00:00
sc_man.cpp
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
sc_man.h
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
sc_man_scanner.re
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
sc_man_tokens.h
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
2010-05-01 17:29:25 +00:00
st_stuff.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
statistics.cpp
- Fixed: GCC warnings.
2010-09-21 20:35:40 +00:00
statnums.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
stats.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
stats.h
- Basic Mac support: Everything compiles but does not yet link.
2009-09-01 02:08:53 +00:00
stringtable.cpp
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
- Because entryway timed it, here is a new version of R_PointToAngle2 that is
2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
teaminfo.cpp
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
2009-02-05 04:18:08 +00:00
teaminfo.h
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
tempfiles.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
v_collection.cpp
- Fixed: Doom's status bar was lacking its default face.
2009-04-03 02:37:01 +00:00
v_collection.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_draw.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
v_font.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
v_font.h
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
2010-02-26 05:34:30 +00:00
v_palette.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
v_palette.h
- Added a check to Dehacked code which tries to set the blend color.
2009-09-22 08:06:52 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp
- Fix some GCC warnings.
2010-03-18 00:30:45 +00:00
v_text.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
v_video.cpp
- try not to scale the option menu to more than 3/4 of the screen's width if doable.
2010-09-16 12:48:58 +00:00
v_video.h
- fixed: GUI mouse events did not take letterboxing into account.
2010-09-15 21:53:12 +00:00
valgrind.inc
- Added self-modifying code notifications for Valgrind.
2008-06-08 02:31:30 +00:00
vectors.h
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
2010-08-01 19:14:10 +00:00
version.h
- Version bump to 2.5.0.
2010-08-11 04:01:26 +00:00
w_wad.cpp
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
2010-08-28 17:19:48 +00:00
w_wad.h
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
2010-03-18 05:01:10 +00:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
wi_stuff.cpp
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
2010-02-26 05:34:30 +00:00
wi_stuff.h
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
x86.cpp
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
2009-09-05 03:28:58 +00:00
x86.h
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
2009-09-05 03:55:29 +00:00
xs_Float.h
- Forgot xs_Float.h with previous commit.
2009-11-20 06:01:10 +00:00
zstrformat.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
zstring.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
zstring.h
- Fixed spurious warnings on 32-bit VC++ debug builds.
2008-08-03 03:54:48 +00:00