.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
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2011-05-08 04:28:45 +00:00 |
asm_x86_64
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|
|
fragglescript
|
- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
g_doom
|
|
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g_heretic
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- Shut up GCC aggressive optimizer warnings.
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2014-05-25 10:11:09 +02:00 |
g_hexen
|
- Shut up GCC aggressive optimizer warnings.
|
2014-05-25 10:11:09 +02:00 |
g_raven
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|
|
g_shared
|
Weap scroll could sometimes miss sameslot weapons
|
2014-06-01 18:13:47 +12:00 |
g_strife
|
- fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor.
|
2014-05-03 10:12:25 +02:00 |
gl
|
- added some checks to the wall rendering code that will allow to disable the clip planes in many cases, even when a plane mirror portal is active. This also solves the precision issue with using world coordinates for clip checks.
|
2014-07-13 17:15:17 +02:00 |
intermission
|
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
|
2014-05-13 12:44:17 +02:00 |
menu
|
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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2014-05-13 11:33:59 +02:00 |
oplsynth
|
Merge branch 'maint'
|
2014-02-24 19:26:50 -06:00 |
r_data
|
- initialize model data at engine start, not at level start.
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2014-06-19 15:22:00 +02:00 |
resourcefiles
|
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
|
2014-06-26 17:52:26 -04:00 |
sdl
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2014-06-29 01:10:51 +02:00 |
sfmt
|
|
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sound
|
Fix compiling with FMOD 4.36
|
2014-01-30 20:30:40 -06:00 |
textures
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-31 11:05:44 +02:00 |
thingdef
|
- fixed: transferring a translation to a missile needs to check if the missile was spawned successfully.
|
2014-06-28 15:21:19 +02:00 |
timidity
|
|
|
win32
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2014-06-23 09:27:30 +02:00 |
xlat
|
|
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__autostart.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
|
2013-02-10 08:53:03 +00:00 |
actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
|
2014-05-08 09:49:00 +02:00 |
actorptrselect.cpp
|
|
|
actorptrselect.h
|
|
|
am_map.cpp
|
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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2014-05-13 11:33:59 +02:00 |
am_map.h
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|
|
announcer.h
|
|
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autosegs.h
|
|
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b_bot.cpp
|
|
|
b_bot.h
|
|
|
b_func.cpp
|
|
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b_game.cpp
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|
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b_move.cpp
|
|
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b_think.cpp
|
|
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basicinlines.h
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|
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basictypes.h
|
|
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bbannouncer.cpp
|
|
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c_bind.cpp
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|
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c_bind.h
|
|
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c_cmds.cpp
|
- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
c_console.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_console.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
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|
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c_cvars.h
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|
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c_dispatch.cpp
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|
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c_dispatch.h
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- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
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2014-04-16 09:53:07 +02:00 |
c_expr.cpp
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|
|
CMakeLists.txt
|
- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
|
2014-07-13 12:14:12 +02:00 |
cmdlib.cpp
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|
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cmdlib.h
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|
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colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
colormatcher.h
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|
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compatibility.cpp
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Add NoPushWindowCheck compatibility flag
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2014-02-24 17:43:28 -06:00 |
compatibility.h
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|
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configfile.cpp
|
|
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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d_dehacked.h
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d_event.h
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d_gui.h
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|
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d_iwad.cpp
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- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
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2013-07-05 00:45:45 -04:00 |
d_main.cpp
|
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
|
2014-05-13 12:44:17 +02:00 |
d_main.h
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|
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d_net.cpp
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This can be done better...
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2014-05-18 09:41:13 +02:00 |
d_net.h
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Stall testing for interpolation
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2014-01-02 00:04:32 +13:00 |
d_netinf.h
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|
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d_netinfo.cpp
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Merge branch 'maint'
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2014-02-24 19:26:50 -06:00 |
d_player.h
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Made onground a player property
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2014-03-03 01:00:47 +13:00 |
d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
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- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
dobjtype.h
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|
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doomdata.h
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- fixed: The map setup code was still truncating texture names in several places.
|
2014-05-16 22:48:37 +02:00 |
doomdef.cpp
|
|
|
doomdef.h
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Add NoPushWindowCheck compatibility flag
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2014-02-24 17:43:28 -06:00 |
doomerrors.h
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|
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doomstat.cpp
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|
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doomstat.h
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|
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doomtype.h
|
Disable warning C4200 on VC++
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2014-04-03 16:50:20 -05:00 |
dscript.h
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|
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dsectoreffect.cpp
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|
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dsectoreffect.h
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|
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dthinker.cpp
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|
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dthinker.h
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|
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empty.cpp
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|
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errors.h
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|
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f_wipe.cpp
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|
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f_wipe.h
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|
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farchive.cpp
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|
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farchive.h
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|
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files.cpp
|
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
|
2014-06-26 17:52:26 -04:00 |
files.h
|
fixed compilation with latest LZMA SDK on Windows.
|
2014-06-26 09:43:51 +02:00 |
g_game.cpp
|
Don't reset the inventory of dead players
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2014-06-09 19:54:40 +12:00 |
g_game.h
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|
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g_hub.cpp
|
|
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g_hub.h
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|
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g_level.cpp
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- fixed a few places in the savegame code where map names were still truncated to 8 characters.
|
2014-05-20 10:14:44 +02:00 |
g_level.h
|
- fixed: The episode parser was still truncating its map names to 8 characters.
|
2014-05-15 20:29:36 +02:00 |
g_mapinfo.cpp
|
- fixed: The episode parser was still truncating its map names to 8 characters.
|
2014-05-15 20:29:36 +02:00 |
g_skill.cpp
|
Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
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|
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gameconfigfile.h
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|
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gametype.h
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gccinlines.h
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|
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gi.cpp
|
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
|
2014-05-14 12:54:03 +02:00 |
gi.h
|
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
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2014-05-14 12:54:03 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
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hu_scores.cpp
|
Multi-intermission waits for all players + changes
|
2014-06-17 19:46:10 +12:00 |
hu_stuff.h
|
Multi-intermission waits for all players + changes
|
2014-06-17 19:46:10 +12:00 |
i_cd.h
|
|
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i_movie.h
|
|
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i_net.cpp
|
Treat packets from unknown nodes differently
|
2014-01-12 18:39:19 +13:00 |
i_net.h
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|
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i_video.h
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|
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info.cpp
|
|
|
info.h
|
Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
keysections.cpp
|
|
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lists.h
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|
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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|
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m_bbox.h
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m_cheat.cpp
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m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
|
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m_misc.h
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|
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m_png.cpp
|
|
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m_png.h
|
|
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m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
|
Fix crash on attempt to save cached OpenGL nodes on OS X
|
2014-06-01 15:12:41 +03:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
|
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md5.h
|
|
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memarena.cpp
|
|
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memarena.h
|
|
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mscinlines.h
|
|
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mus2midi.cpp
|
|
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mus2midi.h
|
|
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name.cpp
|
|
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name.h
|
|
|
namedef.h
|
- allow setting sector planes' plane equations directly from UDMF.
|
2014-05-14 12:16:33 +02:00 |
nodebuild.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
|
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nodebuild_gl.cpp
|
|
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nodebuild_utility.cpp
|
|
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p_3dfloors.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2014-06-29 14:09:55 +02:00 |
p_3dfloors.h
|
|
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p_3dmidtex.cpp
|
|
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p_3dmidtex.h
|
|
|
p_acs.cpp
|
- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
|
2014-05-16 10:56:23 +02:00 |
p_acs.h
|
|
|
p_buildmap.cpp
|
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
|
2013-08-09 16:25:16 +02:00 |
p_ceiling.cpp
|
|
|
p_conversation.cpp
|
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
|
2014-01-18 15:45:11 -05:00 |
p_conversation.h
|
|
|
p_doors.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
p_effect.cpp
|
|
|
p_effect.h
|
|
|
p_enemy.cpp
|
- removed redundant variable.
|
2014-05-06 09:59:56 +02:00 |
p_enemy.h
|
|
|
p_floor.cpp
|
|
|
p_glnodes.cpp
|
Remove redundant saving of GL nodes if they were loaded from cache
|
2014-06-02 10:54:52 +02:00 |
p_interaction.cpp
|
Added a check that doesn't print empty obituary strings, as wad's that hide obituary strings in multiplayer games end up spamming a lot of empty lines.
|
2014-06-11 23:30:25 -04:00 |
p_lights.cpp
|
|
|
p_linkedsectors.cpp
|
|
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p_lnspec.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
p_lnspec.h
|
|
|
p_local.h
|
Prediction was rebuilding too much thinglist data
|
2014-06-16 03:34:33 +12:00 |
p_map.cpp
|
Player prediction fixes in PIT_CheckThing
|
2014-03-15 04:15:30 +13:00 |
p_maputl.cpp
|
|
|
p_mobj.cpp
|
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
|
2014-05-14 12:54:03 +02:00 |
p_pillar.cpp
|
|
|
p_plats.cpp
|
|
|
p_pspr.cpp
|
- fixed: when bringing up a new weapon the current flash state needs to be removed.
|
2014-05-20 10:29:27 +02:00 |
p_pspr.h
|
|
|
p_saveg.cpp
|
|
|
p_saveg.h
|
|
|
p_sectors.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
p_setup.cpp
|
- fixed: The map setup code was still truncating texture names in several places.
|
2014-05-16 22:48:37 +02:00 |
p_setup.h
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
p_sight.cpp
|
|
|
p_slopes.cpp
|
Clamp xy angle range in P_SetSlope()
|
2014-02-24 18:16:18 -06:00 |
p_spec.cpp
|
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
|
2014-05-29 17:50:14 +02:00 |
p_spec.h
|
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
|
2014-05-29 17:50:14 +02:00 |
p_states.cpp
|
|
|
p_switch.cpp
|
|
|
p_teleport.cpp
|
|
|
p_terrain.cpp
|
|
|
p_terrain.h
|
|
|
p_things.cpp
|
fixed some issues with reviving monsters
|
2014-05-05 11:24:20 +02:00 |
p_tick.cpp
|
|
|
p_tick.h
|
|
|
p_trace.cpp
|
|
|
p_trace.h
|
|
|
p_udmf.cpp
|
- fixed: plane equation vectors must be normalized when being loaded from UDMF.
|
2014-06-02 10:51:17 +02:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
|
2014-05-08 11:29:45 +02:00 |
p_user.cpp
|
Prediction was rebuilding too much thinglist data
|
2014-06-16 03:34:33 +12:00 |
p_writemap.cpp
|
|
|
p_xlat.cpp
|
More editing flags
|
2014-04-10 12:32:23 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
|
|
po_man.cpp
|
|
|
po_man.h
|
|
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r_3dfloors.cpp
|
|
|
r_3dfloors.h
|
|
|
r_bsp.cpp
|
|
|
r_bsp.h
|
|
|
r_defs.h
|
Merge branch 'master' into Glew_Version_For_Real
|
2014-05-18 12:47:48 +02:00 |
r_draw.cpp
|
|
|
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
|
|
r_local.h
|
|
|
r_main.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
r_main.h
|
|
|
r_plane.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_polymost.cpp
|
|
|
r_polymost.h
|
|
|
r_renderer.h
|
|
|
r_segs.cpp
|
|
|
r_segs.h
|
|
|
r_sky.cpp
|
|
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r_sky.h
|
|
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r_state.h
|
|
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r_swrenderer.cpp
|
|
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r_swrenderer.h
|
|
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r_things.cpp
|
|
|
r_things.h
|
|
|
r_utility.cpp
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
r_utility.h
|
|
|
s_advsound.cpp
|
|
|
s_environment.cpp
|
|
|
s_playlist.cpp
|
|
|
s_playlist.h
|
|
|
s_sndseq.cpp
|
|
|
s_sndseq.h
|
|
|
s_sound.cpp
|
|
|
s_sound.h
|
|
|
sc_man.cpp
|
|
|
sc_man.h
|
|
|
sc_man_scanner.re
|
|
|
sc_man_tokens.h
|
|
|
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
|
|
statistics.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
statnums.h
|
|
|
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
|
|
tables.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
|
|
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
v_blend.cpp
|
|
|
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
|
2014-05-13 13:40:02 +02:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
v_font.h
|
|
|
v_palette.cpp
|
|
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v_palette.h
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v_pfx.cpp
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- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
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2009-08-31 21:47:29 +00:00 |
v_pfx.h
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v_text.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
v_text.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
v_video.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
v_video.h
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
valgrind.inc
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vectors.h
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version.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-05-21 15:25:56 +02:00 |
w_wad.cpp
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
w_wad.h
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- Fixed compiler errors in latest TEXTURES code.
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2014-05-25 01:12:16 +02:00 |
w_zip.h
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- Added Blzut3's Solaris patch.
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2010-01-01 09:21:04 +00:00 |
weightedlist.h
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wi_stuff.cpp
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Added wi_autoadvance
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2014-06-17 20:26:49 +12:00 |
wi_stuff.h
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x86.cpp
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- fixed: _M_X64 macro was misnamed _M_IX64.
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2014-05-14 13:04:47 +02:00 |
x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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- removed 8 character limit for map names.
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2014-05-14 00:52:16 +02:00 |
zstring.h
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- removed 8 character limit for map names.
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2014-05-14 00:52:16 +02:00 |
zzautozend.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |