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- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
SVN r4227 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -558,7 +558,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurChase)
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if (!self1->target || (self1->target->health <= 0) ||
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!(self1->target->flags&MF_SHOOTABLE))
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{ // look for a new target
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self1->SetState (self1->FindState ("Spawn"));
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self1->SetIdle();
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return;
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}
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