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- flags7 variable added to AActor.
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parent
ecfe67dd78
commit
f2c250d35d
7 changed files with 16 additions and 4 deletions
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@ -837,6 +837,7 @@ public:
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DWORD flags4; // [RH] Even more flags!
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DWORD flags5; // OMG! We need another one.
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DWORD flags6; // Shit! Where did all the flags go?
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DWORD flags7; //
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// [BB] If 0, everybody can see the actor, if > 0, only members of team (VisibleToTeam-1) can see it.
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DWORD VisibleToTeam;
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@ -311,6 +311,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->flags4 = player->mo->GetDefault()->flags4;
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player->mo->flags5 = player->mo->GetDefault()->flags5;
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player->mo->flags6 = player->mo->GetDefault()->flags6;
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player->mo->flags7 = player->mo->GetDefault()->flags7;
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player->mo->renderflags &= ~RF_INVISIBLE;
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player->mo->height = player->mo->GetDefault()->height;
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player->mo->radius = player->mo->GetDefault()->radius;
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@ -2644,6 +2644,7 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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corpsehit->flags4 = info->flags4;
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corpsehit->flags5 = info->flags5;
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corpsehit->flags6 = info->flags6;
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corpsehit->flags7 = info->flags7;
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corpsehit->health = info->health;
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corpsehit->target = NULL;
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corpsehit->lastenemy = NULL;
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@ -200,8 +200,12 @@ void AActor::Serialize (FArchive &arc)
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<< flags3
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<< flags4
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<< flags5
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<< flags6
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<< special1
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<< flags6;
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if (SaveVersion >= 4504)
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{
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arc << flags7;
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}
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arc << special1
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<< special2
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<< health
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<< movedir
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@ -6133,6 +6137,9 @@ void PrintMiscActorInfo(AActor *query)
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Printf("\n\tflags6: %x", query->flags6);
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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Printf("\n\tflags7: %x", query->flags7);
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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query->BounceFlags, FIXED2FLOAT(query->bouncefactor),
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FIXED2FLOAT(query->wallbouncefactor));
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@ -452,6 +452,7 @@ bool P_Thing_Raise(AActor *thing)
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thing->flags4 = info->flags4;
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thing->flags5 = info->flags5;
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thing->flags6 = info->flags6;
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thing->flags7 = info->flags7;
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thing->health = info->health;
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thing->target = NULL;
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thing->lastenemy = NULL;
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@ -1286,7 +1286,8 @@ DEFINE_PROPERTY(clearflags, 0, Actor)
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defaults->flags3 =
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defaults->flags4 =
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defaults->flags5 =
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defaults->flags6 = 0;
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defaults->flags6 =
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defaults->flags7 = 0;
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defaults->flags2 &= MF2_ARGSDEFINED; // this flag must not be cleared
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}
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4503
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#define SAVEVER 4504
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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