gzdoom/src
2013-08-20 20:33:03 +02:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
g_doom - Ability to set A_VileAttack's initial attack's damage type - by BlueShadow. 2013-08-09 12:18:58 +02:00
g_heretic - fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch. 2013-06-24 16:42:43 +02:00
g_hexen - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
g_raven - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state. 2013-04-28 02:04:53 +00:00
g_shared - added IF_TOSSED inventory flag. 2013-08-12 21:00:23 +02:00
g_strife - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00
intermission - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
menu - added separate automap color for non-counting monsters. 2013-08-14 00:32:05 +02:00
oplsynth - GCC warning cleanup 2013-01-21 22:30:30 +00:00
r_data - Added Gez's OverridePalette VOXELDEF flag. 2013-06-01 02:09:09 +00:00
resourcefiles - Ignored dehacked.exe from *.zip files to enable loading of *.deh files. 2013-08-02 10:17:06 +03:00
sdl - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
sfmt
sound - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
textures - Fixed mismatched alloc/dealloc in FTextureManager. 2013-07-30 13:36:56 +02:00
thingdef - added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place. 2013-08-13 21:01:14 +02:00
timidity - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
win32 - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
actionspecials.h - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom. 2013-02-10 08:53:03 +00:00
actor.h - added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place. 2013-08-13 21:01:14 +02:00
actorptrselect.cpp - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
actorptrselect.h - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
am_map.cpp - added separate automap color for non-counting monsters. 2013-08-14 00:32:05 +02:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
b_bot.h
b_func.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_game.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
b_move.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_think.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp - Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings. 2012-02-11 01:44:56 +00:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp - Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map. 2013-08-08 23:47:58 -04:00
c_console.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
c_console.h - cleaned up D_DoomMain a little. It's still far too large though. 2010-12-12 23:52:00 +00:00
c_cvars.cpp - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_cvars.h - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_dispatch.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
c_dispatch.h Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
c_expr.cpp
CMakeLists.txt - Allow generator expressions to be turned off during pk3 building with CMake. 2013-07-01 16:57:46 -04:00
cmdlib.cpp - Fixed possible memory leak in the non-Windows version of CreatePath(). 2013-05-12 18:37:31 +00:00
cmdlib.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - Added a compatibility option to fix Super Sonic Doom's first bonus 2013-07-02 14:15:08 -05:00
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
configfile.h - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
ct_chat.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
d_dehacked.cpp - Be more compatible with C++11 narrowing conversions system. 2013-07-31 12:27:54 +02:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady. 2012-04-07 13:07:25 +00:00
d_gui.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_iwad.cpp - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
d_main.cpp - allow menu's back button and the pause sign to be animated. 2013-08-12 22:46:45 +02:00
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp - Added edward850's patch to cope with stalled network games. 2013-05-25 22:01:26 +00:00
d_net.h
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - fixed: userinfo_t needs a destructor to delete its CVARs when it is destroyed. 2013-07-14 10:58:53 +02:00
d_player.h - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors. 2012-08-22 21:31:48 +00:00
d_ticcmd.h
decallib.cpp - Be clear about the safe 'memset/memcpy' operations on virtual classes. 2013-07-31 12:23:31 +02:00
decallib.h - rename src/resources to src/r_data. 2011-07-06 07:35:36 +00:00
dobject.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
dobject.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
dobjgc.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
dobjtype.cpp - Fix spelling errors spotted by Gez in a few comments. 2012-11-09 23:13:50 +00:00
dobjtype.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
doomdata.h - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
doomdef.cpp
doomdef.h - Added a compatibility option to fix Super Sonic Doom's first bonus 2013-07-02 14:15:08 -05:00
doomerrors.h
doomstat.cpp - moved render style and border drawing code out of r_draw.cpp. 2011-07-05 20:41:53 +00:00
doomstat.h - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself. 2012-04-07 11:33:35 +00:00
doomtype.h - Maybe enable assembly on Intel Macs? 2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
farchive.h - Added the CCMD listsnapshots to show which maps have savedata stored. 2012-06-16 04:05:31 +00:00
files.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
files.h - allow loading uncompressed version of compressed nodes. 2010-04-17 20:49:18 +00:00
g_game.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
g_game.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp - Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map. 2013-08-08 23:47:58 -04:00
g_level.h - added custom automap overlay colors. 2013-08-09 11:00:24 +02:00
g_mapinfo.cpp - added custom automap overlay colors. 2013-08-09 11:00:24 +02:00
g_skill.cpp - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
gameconfigfile.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
gameconfigfile.h - Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries 2013-05-25 16:34:23 +00:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory 2011-06-18 05:43:51 +00:00
gi.cpp - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
gi.h - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
hu_scores.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
hu_stuff.h - Player icons that are taller than the small font will now expand the vertical size of the 2012-08-10 02:49:41 +00:00
i_cd.h
i_movie.h
i_net.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
i_net.h
i_video.h
info.cpp - Fixed: pr_statetics must be named, since it's critical to sync. 2012-11-10 03:36:30 +00:00
info.h - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
keysections.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616) 2013-03-21 02:07:42 +00:00
m_cheat.cpp - flags7 variable added to AActor. 2013-08-12 20:09:21 +02:00
m_cheat.h
m_crc32.h
m_fixed.h - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too. 2010-11-07 07:29:23 +00:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
m_misc.h - Added textual descriptions of the zlib errors. 2012-06-16 03:29:44 +00:00
m_png.cpp - Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for 2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp - replaced unused RNGs with pr_damagemobj for consistency checksum. 2013-05-30 10:18:46 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
nodebuild.cpp - Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed. 2013-01-17 19:42:52 +00:00
nodebuild.h - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
p_3dfloors.cpp - fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume. 2013-08-09 23:40:34 +02:00
p_3dfloors.h - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags 2013-01-02 03:01:03 +00:00
p_3dmidtex.cpp - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp Merge branch 'maint' 2013-08-13 08:53:23 +02:00
p_acs.h - Fixed: When garbage collecting ACS strings, the active values on the ACS stack also need 2013-06-02 23:58:29 +00:00
p_buildmap.cpp - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
p_ceiling.cpp - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch) 2012-02-09 19:59:32 +00:00
p_conversation.cpp - Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash. 2013-08-09 00:25:29 -04:00
p_conversation.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_doors.cpp - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez) 2012-04-12 12:42:00 +00:00
p_effect.cpp - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_effect.h - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_enemy.cpp - fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET. 2013-08-18 09:11:40 +02:00
p_enemy.h - added DavidPH's A_FaceTarget with pitch submission. 2012-04-07 12:48:56 +00:00
p_floor.cpp - fixed typo in USDF spec. 2013-06-23 17:38:51 -05:00
p_glnodes.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
p_interaction.cpp - moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full. 2013-08-12 20:41:33 +02:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
p_lnspec.h - Added support for using named scripts with UDMF maps. On lines with ACS specials 2012-02-18 02:39:01 +00:00
p_local.h - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
p_map.cpp - added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place. 2013-08-13 21:01:14 +02:00
p_maputl.cpp - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears 2012-04-19 03:22:06 +00:00
p_mobj.cpp - moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full. 2013-08-12 20:41:33 +02:00
p_pillar.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_plats.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.cpp - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_pspr.h - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_saveg.cpp - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - Added a new UDMF sidedef flag: lightfog. 2012-11-03 02:02:42 +00:00
p_setup.cpp - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
p_setup.h - Add support for user variables on things in UDMF maps. If you include an actor's user variable 2013-02-17 00:23:58 +00:00
p_sight.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_slopes.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
p_spec.cpp - fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data. 2013-07-14 14:22:49 +02:00
p_spec.h - fixed clang compile error "friend declaration specifying a default argument must be the only declaration". 2013-06-30 18:16:02 +02:00
p_states.cpp - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp - Make teleport fogs target the teleported actor. 2013-03-20 03:21:37 +00:00
p_terrain.cpp - Allow terrain definitions to work with overrides and non-flats. 2013-02-05 02:39:47 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - flags7 variable added to AActor. 2013-08-12 20:09:21 +02:00
p_tick.cpp - Moved the status bar Tick call after the players have been ticked by P_Ticker(), because 2013-06-06 20:34:39 +00:00
p_tick.h
p_trace.cpp - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_trace.h - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_udmf.cpp - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash. 2013-08-09 00:25:29 -04:00
p_user.cpp - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
p_writemap.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
p_xlat.cpp - Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.) 2012-03-15 22:59:39 +00:00
parsecontext.cpp - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
po_man.cpp - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
po_man.h - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
r_bsp.h - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter. 2011-07-06 13:00:51 +00:00
r_defs.h - Use tests less prone to overflow on very steep slopes when detecting which side of a plane 2013-04-17 01:32:40 +00:00
r_draw.cpp - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the 2012-10-05 04:21:34 +00:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - fixed typo in USDF spec. 2013-06-23 17:38:51 -05:00
r_main.h - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits. 2012-01-22 00:14:02 +00:00
r_plane.cpp - fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false. 2013-07-14 09:47:39 +02:00
r_plane.h - Fixed: Skyboxes never cleared planes when a 3D floor was in view. 2013-02-23 05:15:32 +00:00
r_polymost.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_polymost.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp - fixed bad index variable in R_RenderFakeWallRange. 2013-08-11 12:41:14 +02:00
r_segs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - Revert r4244. It seems to be working well enough like this, since there have been no complaints. 2013-06-08 03:24:41 +00:00
r_things.h - Added an alternate 2D sprite sorting comparison function which seems to work better with 2013-04-28 03:31:13 +00:00
r_utility.cpp - fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture. 2013-07-23 12:32:33 +02:00
r_utility.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
s_advsound.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - Fixed: S_IsChannelUsed() is declared as static, so it should be defined 2013-07-01 22:02:46 -05:00
s_sound.h - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible 2013-06-01 17:46:50 +00:00
sc_man.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
sc_man.h - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man_scanner.re - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set. 2013-03-13 03:59:57 +00:00
sc_man_tokens.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works. 2013-06-24 14:25:48 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp - Fixed: FStringTable::operator[] would crash when passed a NULL string pointer. 2012-03-03 03:19:29 +00:00
stringtable.h
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8. 2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp
tempfiles.h - Make GCC happy. 2011-03-11 00:44:38 +00:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_blend.cpp - Fixed: Pain flashes were not inheritable. 2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
v_font.cpp - Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In 2013-06-01 02:04:44 +00:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it 2012-02-11 00:15:03 +00:00
v_text.h - added code submission for printing secret information. 2010-11-30 08:18:11 +00:00
v_video.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
v_video.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
valgrind.inc
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h Merge branch 'maint' 2013-08-12 20:42:21 +02:00
w_wad.cpp - GCC warning cleanup 2013-01-21 22:30:30 +00:00
w_wad.h - Added Gez's BFG edition patch. 2012-11-01 02:42:14 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
wi_stuff.h
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp
zstring.cpp - Fixed: FString::Insert copied too many charactes. 2012-10-09 23:05:59 +00:00
zstring.h - Place a limit on the number of reports per missing texture. On maps with many lines and many 2011-05-08 00:30:32 +00:00