mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- Fixed: When garbage collecting ACS strings, the active values on the ACS stack also need
to be included in the mark phase. SVN r4322 (trunk)
This commit is contained in:
parent
45c1787203
commit
aa40801015
2 changed files with 56 additions and 51 deletions
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@ -198,6 +198,7 @@ FWorldGlobalArray ACS_GlobalArrays[NUM_GLOBALVARS];
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// strings without growing. A string is concidered in use if any value
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// in any of these variable blocks contains a valid ID in the global string
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// table:
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// * The active area of the ACS stack
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// * All running scripts' local variables
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// * All map variables
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// * All world variables
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@ -253,7 +254,7 @@ void ACSStringPool::Clear()
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//
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//============================================================================
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int ACSStringPool::AddString(const char *str)
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int ACSStringPool::AddString(const char *str, const SDWORD *stack, int stackdepth)
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{
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size_t len = strlen(str);
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unsigned int h = SuperFastHash(str, len);
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@ -264,10 +265,10 @@ int ACSStringPool::AddString(const char *str)
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return i | STRPOOL_LIBRARYID_OR;
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}
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FString fstr(str);
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return InsertString(fstr, h, bucketnum);
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return InsertString(fstr, h, bucketnum, stack, stackdepth);
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}
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int ACSStringPool::AddString(FString &str)
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int ACSStringPool::AddString(FString &str, const SDWORD *stack, int stackdepth)
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{
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unsigned int h = SuperFastHash(str.GetChars(), str.Len());
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unsigned int bucketnum = h % NUM_BUCKETS;
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@ -276,7 +277,7 @@ int ACSStringPool::AddString(FString &str)
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{
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return i | STRPOOL_LIBRARYID_OR;
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}
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return InsertString(str, h, bucketnum);
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return InsertString(str, h, bucketnum, stack, stackdepth);
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}
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//============================================================================
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@ -540,7 +541,7 @@ int ACSStringPool::FindString(const char *str, size_t len, unsigned int h, unsig
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//
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//============================================================================
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int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucketnum)
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int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucketnum, const SDWORD *stack, int stackdepth)
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{
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if (Pool.Size() >= STRPOOL_LIBRARYID)
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{
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@ -549,7 +550,7 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
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unsigned int index = FirstFreeEntry;
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if (index >= MIN_GC_SIZE && index == Pool.Max())
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{ // We will need to grow the array. Try a garbage collection first.
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P_CollectACSGlobalStrings();
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P_CollectACSGlobalStrings(stack, stackdepth);
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}
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if (index == Pool.Size())
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{ // There were no free entries; make a new one.
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@ -713,8 +714,12 @@ void P_MarkGlobalVarStrings()
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//
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//============================================================================
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void P_CollectACSGlobalStrings()
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void P_CollectACSGlobalStrings(const SDWORD *stack, int stackdepth)
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{
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if (stack != NULL && stackdepth != 0)
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{
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GlobalACSStrings.MarkStringArray(stack, stackdepth);
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}
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FBehavior::StaticMarkLevelVarStrings();
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P_MarkWorldVarStrings();
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P_MarkGlobalVarStrings();
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@ -724,7 +729,7 @@ void P_CollectACSGlobalStrings()
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#ifdef _DEBUG
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CCMD(acsgc)
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{
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P_CollectACSGlobalStrings();
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P_CollectACSGlobalStrings(NULL, 0);
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}
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CCMD(globstr)
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{
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@ -1884,7 +1889,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
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const char *str = LookupString(MapVarStore[chunk[i+2]]);
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if (str != NULL)
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{
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MapVarStore[chunk[i+2]] = GlobalACSStrings.AddString(str);
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MapVarStore[chunk[i+2]] = GlobalACSStrings.AddString(str, NULL, 0);
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}
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}
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}
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@ -1904,7 +1909,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
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const char *str = LookupString(*elems);
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if (str != NULL)
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{
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*elems = GlobalACSStrings.AddString(str);
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*elems = GlobalACSStrings.AddString(str, NULL, 0);
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}
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}
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}
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@ -1938,7 +1943,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
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const char *str = LookupString(*elems);
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if (str != NULL)
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{
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*elems = GlobalACSStrings.AddString(str);
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*elems = GlobalACSStrings.AddString(str, NULL, 0);
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}
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}
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}
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@ -3713,7 +3718,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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}
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}
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int DLevelScript::GetActorProperty (int tid, int property)
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int DLevelScript::GetActorProperty (int tid, int property, const SDWORD *stack, int stackdepth)
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{
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AActor *actor = SingleActorFromTID (tid, activator);
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@ -3780,13 +3785,13 @@ int DLevelScript::GetActorProperty (int tid, int property)
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case APROP_ReactionTime:return actor->reactiontime;
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case APROP_MeleeRange: return actor->meleerange;
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case APROP_SeeSound: return GlobalACSStrings.AddString(actor->SeeSound);
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case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound);
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case APROP_PainSound: return GlobalACSStrings.AddString(actor->PainSound);
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case APROP_DeathSound: return GlobalACSStrings.AddString(actor->DeathSound);
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case APROP_ActiveSound: return GlobalACSStrings.AddString(actor->ActiveSound);
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case APROP_Species: return GlobalACSStrings.AddString(actor->GetSpecies());
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case APROP_NameTag: return GlobalACSStrings.AddString(actor->GetTag());
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case APROP_SeeSound: return GlobalACSStrings.AddString(actor->SeeSound, stack, stackdepth);
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case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound, stack, stackdepth);
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case APROP_PainSound: return GlobalACSStrings.AddString(actor->PainSound, stack, stackdepth);
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case APROP_DeathSound: return GlobalACSStrings.AddString(actor->DeathSound, stack, stackdepth);
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case APROP_ActiveSound: return GlobalACSStrings.AddString(actor->ActiveSound, stack, stackdepth);
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case APROP_Species: return GlobalACSStrings.AddString(actor->GetSpecies(), stack, stackdepth);
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case APROP_NameTag: return GlobalACSStrings.AddString(actor->GetTag(), stack, stackdepth);
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default: return 0;
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}
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@ -3831,7 +3836,7 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
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case APROP_Radius:
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case APROP_ReactionTime:
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case APROP_MeleeRange:
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return (GetActorProperty(tid, property) == value);
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return (GetActorProperty(tid, property, NULL, 0) == value);
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// Boolean values need to compare to a binary version of value
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case APROP_Ambush:
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@ -3843,7 +3848,7 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
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case APROP_Notarget:
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case APROP_Notrigger:
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case APROP_Dormant:
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return (GetActorProperty(tid, property) == (!!value));
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return (GetActorProperty(tid, property, NULL, 0) == (!!value));
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// Strings are covered by GetActorProperty, but they're fairly
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// heavy-duty, so make the check here.
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@ -4285,14 +4290,14 @@ static void DoSetCVar(FBaseCVar *cvar, int value, bool is_string, bool force=fal
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}
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// Converts floating- to fixed-point as required.
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static int DoGetCVar(FBaseCVar *cvar, bool is_string)
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static int DoGetCVar(FBaseCVar *cvar, bool is_string, const SDWORD *stack, int stackdepth)
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{
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UCVarValue val;
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if (is_string)
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{
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val = cvar->GetGenericRep(CVAR_String);
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return GlobalACSStrings.AddString(val.String);
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return GlobalACSStrings.AddString(val.String, stack, stackdepth);
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}
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else if (cvar->GetRealType() == CVAR_Float)
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{
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@ -4306,7 +4311,7 @@ static int DoGetCVar(FBaseCVar *cvar, bool is_string)
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}
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}
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static int GetUserCVar(int playernum, const char *cvarname, bool is_string)
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static int GetUserCVar(int playernum, const char *cvarname, bool is_string, const SDWORD *stack, int stackdepth)
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{
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if ((unsigned)playernum >= MAXPLAYERS || !playeringame[playernum])
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{
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@ -4318,10 +4323,10 @@ static int GetUserCVar(int playernum, const char *cvarname, bool is_string)
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{
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return 0;
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}
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return DoGetCVar(cvar, is_string);
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return DoGetCVar(cvar, is_string, stack, stackdepth);
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}
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static int GetCVar(AActor *activator, const char *cvarname, bool is_string)
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static int GetCVar(AActor *activator, const char *cvarname, bool is_string, const SDWORD *stack, int stackdepth)
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{
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FBaseCVar *cvar = FindCVar(cvarname, NULL);
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// Either the cvar doesn't exist, or it's for a mod that isn't loaded, so return 0.
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@ -4338,9 +4343,9 @@ static int GetCVar(AActor *activator, const char *cvarname, bool is_string)
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{
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return 0;
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}
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return GetUserCVar(int(activator->player - players), cvarname, is_string);
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return GetUserCVar(int(activator->player - players), cvarname, is_string, stack, stackdepth);
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}
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return DoGetCVar(cvar, is_string);
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return DoGetCVar(cvar, is_string, stack, stackdepth);
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}
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}
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@ -4395,7 +4400,7 @@ static int SetCVar(AActor *activator, const char *cvarname, int value, bool is_s
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return 1;
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}
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int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const SDWORD *stack, int stackdepth)
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{
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AActor *actor;
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switch(funcIndex)
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@ -4671,7 +4676,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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case ACSF_GetActorClass:
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{
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AActor *a = SingleActorFromTID(args[0], activator);
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return GlobalACSStrings.AddString(a == NULL ? "None" : a->GetClass()->TypeName.GetChars());
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return GlobalACSStrings.AddString(a == NULL ? "None" : a->GetClass()->TypeName.GetChars(), stack, stackdepth);
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}
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case ACSF_SoundSequenceOnActor:
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case ACSF_GetCVarString:
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if (argCount == 1)
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{
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return GetCVar(activator, FBehavior::StaticLookupString(args[0]), true);
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return GetCVar(activator, FBehavior::StaticLookupString(args[0]), true, stack, stackdepth);
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}
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break;
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@ -4869,14 +4874,14 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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case ACSF_GetUserCVar:
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if (argCount == 2)
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{
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return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), false);
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return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), false, stack, stackdepth);
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}
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break;
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case ACSF_GetUserCVarString:
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if (argCount == 2)
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{
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return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), true);
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return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), true, stack, stackdepth);
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}
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break;
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@ -5031,7 +5036,7 @@ doplaysound: if (!looping)
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const char *oldstr = FBehavior::StaticLookupString(args[0]);
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if (oldstr == NULL || *oldstr == '\0')
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{
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return GlobalACSStrings.AddString("");
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return GlobalACSStrings.AddString("", stack, stackdepth);
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}
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size_t oldlen = strlen(oldstr);
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size_t newlen = args[1];
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newlen = oldlen;
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}
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FString newstr(funcIndex == ACSF_StrLeft ? oldstr : oldstr + oldlen - newlen, newlen);
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return GlobalACSStrings.AddString(newstr);
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return GlobalACSStrings.AddString(newstr, stack, stackdepth);
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}
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break;
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@ -5051,7 +5056,7 @@ doplaysound: if (!looping)
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const char *oldstr = FBehavior::StaticLookupString(args[0]);
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if (oldstr == NULL || *oldstr == '\0')
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{
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return GlobalACSStrings.AddString("");
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return GlobalACSStrings.AddString("", stack, stackdepth);
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}
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size_t oldlen = strlen(oldstr);
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size_t pos = args[1];
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if (pos >= oldlen)
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{
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return GlobalACSStrings.AddString("");
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return GlobalACSStrings.AddString("", stack, stackdepth);
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}
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if (pos + newlen > oldlen || pos + newlen < pos)
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{
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newlen = oldlen - pos;
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}
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return GlobalACSStrings.AddString(FString(oldstr + pos, newlen));
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return GlobalACSStrings.AddString(FString(oldstr + pos, newlen), stack, stackdepth);
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}
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break;
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if (activator == NULL || activator->player == NULL || // Non-players do not have weapons
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activator->player->ReadyWeapon == NULL)
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{
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return GlobalACSStrings.AddString("None");
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return GlobalACSStrings.AddString("None", stack, stackdepth);
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}
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else
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{
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return GlobalACSStrings.AddString(activator->player->ReadyWeapon->GetClass()->TypeName.GetChars());
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return GlobalACSStrings.AddString(activator->player->ReadyWeapon->GetClass()->TypeName.GetChars(), stack, stackdepth);
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}
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default:
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@ -5231,7 +5236,7 @@ int DLevelScript::RunScript ()
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case PCD_TAGSTRING:
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//Stack[sp-1] |= activeBehavior->GetLibraryID();
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Stack[sp-1] = GlobalACSStrings.AddString(activeBehavior->LookupString(Stack[sp-1]));
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Stack[sp-1] = GlobalACSStrings.AddString(activeBehavior->LookupString(Stack[sp-1]), Stack, sp);
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break;
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case PCD_PUSHNUMBER:
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int argCount = NEXTBYTE;
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int funcIndex = NEXTSHORT;
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int retval = CallFunction(argCount, funcIndex, &STACK(argCount));
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int retval = CallFunction(argCount, funcIndex, &STACK(argCount), Stack, sp);
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sp -= argCount-1;
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STACK(1) = retval;
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}
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@ -7865,7 +7870,7 @@ scriptwait:
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break;
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case PCD_GETACTORPROPERTY:
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STACK(2) = GetActorProperty (STACK(2), STACK(1));
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STACK(2) = GetActorProperty (STACK(2), STACK(1), Stack, sp);
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sp -= 1;
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break;
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@ -7947,7 +7952,7 @@ scriptwait:
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break;
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case PCD_GETCVAR:
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STACK(1) = GetCVar(activator, FBehavior::StaticLookupString(STACK(1)), false);
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STACK(1) = GetCVar(activator, FBehavior::StaticLookupString(STACK(1)), false, Stack, sp);
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break;
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case PCD_SETHUDSIZE:
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@ -8331,7 +8336,7 @@ scriptwait:
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case PCD_SAVESTRING:
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// Saves the string
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{
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PushToStack(GlobalACSStrings.AddString(work));
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PushToStack(GlobalACSStrings.AddString(work, Stack, sp));
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STRINGBUILDER_FINISH(work);
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}
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break;
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12
src/p_acs.h
12
src/p_acs.h
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@ -80,8 +80,8 @@ class ACSStringPool
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{
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public:
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ACSStringPool();
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int AddString(const char *str);
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int AddString(FString &str);
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int AddString(const char *str, const SDWORD *stack, int stackdepth);
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int AddString(FString &str, const SDWORD *stack, int stackdepth);
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const char *GetString(int strnum);
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void LockString(int strnum);
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void UnlockString(int strnum);
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@ -99,7 +99,7 @@ public:
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private:
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int FindString(const char *str, size_t len, unsigned int h, unsigned int bucketnum);
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int InsertString(FString &str, unsigned int h, unsigned int bucketnum);
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int InsertString(FString &str, unsigned int h, unsigned int bucketnum, const SDWORD *stack, int stackdepth);
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enum { NUM_BUCKETS = 251 };
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enum { FREE_ENTRY = 0xFFFFFFFE }; // Stored in PoolEntry's Next field
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@ -118,7 +118,7 @@ private:
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};
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extern ACSStringPool GlobalACSStrings;
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void P_CollectACSGlobalStrings();
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void P_CollectACSGlobalStrings(const SDWORD *stack, int stackdepth);
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void P_ReadACSVars(PNGHandle *);
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void P_WriteACSVars(FILE*);
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void P_ClearACSVars(bool);
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@ -833,7 +833,7 @@ protected:
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int DoSpawnSpot (int type, int spot, int tid, int angle, bool forced);
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int DoSpawnSpotFacing (int type, int spot, int tid, bool forced);
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int DoClassifyActor (int tid);
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int CallFunction(int argCount, int funcIndex, SDWORD *args);
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int CallFunction(int argCount, int funcIndex, SDWORD *args, const SDWORD *stack, int stackdepth);
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void DoFadeTo (int r, int g, int b, int a, fixed_t time);
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void DoFadeRange (int r1, int g1, int b1, int a1,
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@ -841,7 +841,7 @@ protected:
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void DoSetFont (int fontnum);
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void SetActorProperty (int tid, int property, int value);
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void DoSetActorProperty (AActor *actor, int property, int value);
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int GetActorProperty (int tid, int property);
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int GetActorProperty (int tid, int property, const SDWORD *stack, int stackdepth);
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int CheckActorProperty (int tid, int property, int value);
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int GetPlayerInput (int playernum, int inputnum);
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