gzdoom/src
2015-02-10 21:52:42 +01:00
..
asm_ia32
asm_x86_64
fragglescript
g_doom
g_heretic
g_hexen
g_raven
g_shared Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
g_strife Fix missing 'victim' replace in ALoreShot code. 2015-01-24 14:17:47 +01:00
gl - fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is. 2015-02-10 21:52:19 +01:00
intermission
menu Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
oplsynth
posix Merge remote-tracking branch 'remotes/zdoom/master' 2015-02-07 14:29:31 +01:00
r_data
resourcefiles Improved check for skins and maps in the same WAD 2015-01-31 13:14:30 +02:00
sfmt
sound
textures Merge branch 'master' of https://github.com/rheit/zdoom 2015-02-10 21:52:42 +01:00
thingdef Add missing break to FxGlobalVariable::Resolve() 2015-02-08 21:01:49 -06:00
timidity
win32
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
__autostart.cpp
actionspecials.h
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2015-01-08 09:27:30 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
b_bot.h
b_func.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h
c_dispatch.cpp Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified 2015-02-07 16:45:44 +01:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.h
ct_chat.cpp
d_dehacked.cpp - fixed: Dehacked text patching needs to alter all occurences of the source string. 2015-02-09 10:15:11 +01:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp - resanitation of FDynamicBuffer::SetData. 2015-02-08 17:58:24 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h
d_ticcmd.h
decallib.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
decallib.h
dobject.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
doomdata.h
doomdef.cpp
doomdef.h - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
files.h
g_game.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Merge remote-tracking branch 'remotes/zdoom/master' 2015-02-08 10:58:59 +01:00
g_level.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
g_mapinfo.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
i_net.h
i_video.h
info.cpp - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
info.h - Fixed the sanity commit. 2015-02-08 14:35:45 +08:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp
m_random.h
m_specialpaths.cpp
m_swap.h
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
p_3dfloors.cpp - fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is. 2015-02-10 21:52:19 +01:00
p_3dfloors.h - fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is. 2015-02-10 21:52:19 +01:00
p_3dmidtex.cpp - fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account. 2015-02-10 21:30:52 +01:00
p_3dmidtex.h
p_acs.cpp Typo fix: concidered -> considered 2015-02-08 21:07:28 -06:00
p_acs.h
p_buildmap.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_ceiling.cpp
p_conversation.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
p_conversation.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_doors.cpp
p_effect.cpp - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_effect.h
p_enemy.cpp Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom 2015-02-08 11:47:49 +01:00
p_enemy.h - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00
p_floor.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
p_glnodes.cpp
p_interaction.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_maputl.cpp
p_mobj.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-25 22:50:15 +01:00
p_saveg.h
p_sectors.cpp
p_setup.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
p_setup.h
p_sight.cpp
p_slopes.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_user.cpp defitem != NULL -> defitem == NULL 2015-02-08 20:51:14 -06:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp Remove redundant code in polydoor swing code. 2015-02-07 15:03:16 +01:00
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp
r_main.h
r_plane.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
r_plane.h
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp
r_things.h
r_utility.cpp
r_utility.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - added 'listsoundchannels' CCMD for debugging. 2015-02-07 16:44:24 +01:00
s_sound.h
sc_man.cpp
sc_man.h - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man_scanner.re
sc_man_tokens.h
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
v_video.h
valgrind.inc
vectors.h
version.h
w_wad.cpp
w_wad.h
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp