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Check ACS module size in saved games
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601852d224
commit
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2 changed files with 9 additions and 0 deletions
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@ -1581,20 +1581,28 @@ void FBehavior::StaticSerializeModuleStates (FArchive &arc)
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for (modnum = 0; modnum < StaticModules.Size(); ++modnum)
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{
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FBehavior *module = StaticModules[modnum];
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int ModSize = module->GetDataSize();
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if (arc.IsStoring())
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{
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arc.WriteString (module->ModuleName);
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if (SaveVersion >= 4516) arc << ModSize;
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}
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else
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{
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char *modname = NULL;
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arc << modname;
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if (SaveVersion >= 4516) arc << ModSize;
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if (stricmp (modname, module->ModuleName) != 0)
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{
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delete[] modname;
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I_Error ("Level was saved with a different set of ACS modules.");
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}
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else if (ModSize != module->GetDataSize())
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{
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delete[] modname;
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I_Error("ACS module %s has changed from what was saved. (Have %d bytes, save has %d bytes)", module->ModuleName, module->GetDataSize(), ModSize);
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}
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delete[] modname;
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}
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module->SerializeVars (arc);
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@ -308,6 +308,7 @@ public:
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int GetScriptIndex (const ScriptPtr *ptr) const { ptrdiff_t index = ptr - Scripts; return index >= NumScripts ? -1 : (int)index; }
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ScriptPtr *GetScriptPtr(int index) const { return index >= 0 && index < NumScripts ? &Scripts[index] : NULL; }
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int GetLumpNum() const { return LumpNum; }
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int GetDataSize() const { return DataSize; }
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const char *GetModuleName() const { return ModuleName; }
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ACSProfileInfo *GetFunctionProfileData(int index) { return index >= 0 && index < NumFunctions ? &FunctionProfileData[index] : NULL; }
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ACSProfileInfo *GetFunctionProfileData(ScriptFunction *func) { return GetFunctionProfileData((int)(func - (ScriptFunction *)Functions)); }
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