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Never cache nodes for Build maps
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1 changed files with 1 additions and 1 deletions
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@ -1014,7 +1014,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
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// Building nodes in debug is much slower so let's cache them only if cachetime is 0
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buildtime = 0;
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#endif
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if (gl_cachenodes && buildtime/1000.f >= gl_cachetime)
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if (level.maptype != MAPTYPE_BUILD && gl_cachenodes && buildtime/1000.f >= gl_cachetime)
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{
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DPrintf("Caching nodes\n");
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CreateCachedNodes(map);
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