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- renamed FULLMASS to DONTTHRUST.
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774db445ec
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5 changed files with 7 additions and 7 deletions
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@ -344,7 +344,7 @@ enum
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MF7_HARMFRIENDS = 0x00000020, // is allowed to harm friendly monsters.
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MF7_BUDDHA = 0x00000040, // Behaves just like the buddha cheat.
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MF7_FOILBUDDHA = 0x00000080, // Similar to FOILINVUL, foils buddha mode.
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MF7_FULLMASS = 0x00000100, // Thrusting functions do not take, and do not give thrust (damage) to actors with this flag.
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MF7_DONTTHRUST = 0x00000100, // Thrusting functions do not take, and do not give thrust (damage) to actors with this flag.
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// --- mobj.renderflags ---
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@ -28,14 +28,14 @@ int AWhirlwind::DoSpecialDamage (AActor *target, int damage, FName damagetype)
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{
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int randVal;
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if (!(target->flags7 & MF7_FULLMASS))
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if (!(target->flags7 & MF7_DONTTHRUST))
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{
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target->angle += pr_foo.Random2() << 20;
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target->velx += pr_foo.Random2() << 10;
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target->vely += pr_foo.Random2() << 10;
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}
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if ((level.time & 16) && !(target->flags2 & MF2_BOSS) && !(target->flags7 & MF7_FULLMASS))
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if ((level.time & 16) && !(target->flags2 & MF2_BOSS) && !(target->flags7 & MF7_DONTTHRUST))
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{
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randVal = pr_foo();
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if (randVal > 160)
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@ -1097,7 +1097,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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&& !(target->flags & MF_NOCLIP)
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&& !(inflictor->flags2 & MF2_NODMGTHRUST)
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&& !(flags & DMG_THRUSTLESS)
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&& !(target->flags7 & MF7_FULLMASS)
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&& !(target->flags7 & MF7_DONTTHRUST)
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&& (source == NULL || source->player == NULL || !(source->flags2 & MF2_NODMGTHRUST)))
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{
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int kickback;
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@ -4679,7 +4679,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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if (!(flags & RADF_NODAMAGE))
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newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
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else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_FULLMASS)))
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else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_DONTTHRUST)))
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thing->flags2 |= MF2_BLASTED;
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if (!(thing->flags & MF_ICECORPSE))
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@ -4691,7 +4691,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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{
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if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
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{
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if (!(thing->flags7 & MF7_FULLMASS))
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if (!(thing->flags7 & MF7_DONTTHRUST))
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{
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thrust = points * 0.5f / (double)thing->Mass;
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@ -244,7 +244,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF7, HARMFRIENDS, AActor, flags7),
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DEFINE_FLAG(MF7, BUDDHA, AActor, flags7),
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DEFINE_FLAG(MF7, FOILBUDDHA, AActor, flags7),
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DEFINE_FLAG(MF7, FULLMASS, AActor, flags7),
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DEFINE_FLAG(MF7, DONTTHRUST, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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