..
asm_ia32
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
asm_x86_64
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2016-03-01 09:47:10 -06:00
fragglescript
- fixed: FraggleScript's SetCamera function must call SetOrigin to set the camera's z. This needs updating of floorz and ceilingz, in case the camera is moved past a 3D floor.
2016-08-14 23:33:31 +02:00
g_doom
Fixed instant boss brain spawning
2016-07-16 15:39:57 +03:00
g_heretic
Fixed a crash with heretic's ChickenPlayer class
2016-07-13 13:01:32 +02:00
g_hexen
Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion
2016-06-17 18:36:57 +02:00
g_raven
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
g_shared
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
g_strife
Fixed crashes with the A_CrispyPlayer and A_HandLower action functions
2016-07-13 13:01:32 +02:00
intermission
- fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer.
2016-05-25 01:45:55 +02:00
math
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
menu
- replaced more copystrings with FString.
2016-07-28 09:06:49 +02:00
oplsynth
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
posix
Do not use unicode characters in macOS console window
2016-07-30 16:21:48 +03:00
r_data
- extended the voxeldef parser to allow negative numbers where appropriate.
2016-04-30 14:33:15 +02:00
resourcefiles
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
sfmt
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2016-03-01 09:47:10 -06:00
sound
Added option to control dynamic loading of OpenAL
2016-05-29 14:25:04 +02:00
textures
- fixed parameters for warp type 2.
2016-05-04 13:25:26 +02:00
thingdef
Fixed: A_FaceMovementDirection would not adjust the angle if it was actually under the limit.
2016-08-22 09:46:00 +02:00
timidity
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log.
2016-05-28 20:11:19 +02:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
zscript
Added while loops to DECORATE
2016-07-30 00:26:41 +02:00
__autostart.cpp
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2016-03-01 09:47:10 -06:00
actionspecials.h
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
actor.h
Added SpriteAngle and SpriteRotation properties.
2016-07-30 00:26:40 +02:00
actorptrselect.cpp
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2016-03-01 09:47:10 -06:00
actorptrselect.h
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2016-03-01 09:47:10 -06:00
am_map.cpp
- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
2016-08-06 19:20:41 +02:00
am_map.h
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2016-03-01 09:47:10 -06:00
announcer.h
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2016-03-01 09:47:10 -06:00
autosegs.h
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2016-03-01 09:47:10 -06:00
b_bot.cpp
- floatification of bot code.
2016-03-26 00:34:56 +01:00
b_bot.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
b_func.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
b_game.cpp
- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
2016-03-03 11:11:25 +01:00
b_move.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
b_think.cpp
- removed STAT_INVENTORY.
2016-08-20 19:10:14 +02:00
basicinlines.h
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2016-03-01 09:47:10 -06:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
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2016-03-01 09:47:10 -06:00
c_bind.cpp
- changed the default key name string because '#' is used as a comment in the config files.
2016-05-22 12:20:46 +02:00
c_bind.h
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2016-03-01 09:47:10 -06:00
c_cmds.cpp
- Fixed GCC and Clang compilation errors.
2016-04-02 23:01:32 +02:00
c_console.cpp
Adds HUD quadruple scale and a scale slider for the crosshair
2016-08-05 12:20:34 +02:00
c_console.h
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2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
Added GetCVar(string name)
2016-06-11 10:15:49 +02:00
c_cvars.h
Added GetCVar(string name)
2016-06-11 10:15:49 +02:00
c_dispatch.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_dispatch.h
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2016-03-01 09:47:10 -06:00
c_expr.cpp
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2016-03-01 09:47:10 -06:00
CMakeLists.txt
- Hide Clang -Winconsistent-missing-override warnings in non-Apple targets, too.
2016-08-07 20:55:16 +02:00
cmdlib.cpp
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2016-03-01 09:47:10 -06:00
cmdlib.h
- Fix myoffsetof using misaligned pointer access.
2016-06-29 13:04:31 +02:00
colormatcher.cpp
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2016-03-01 09:47:10 -06:00
colormatcher.h
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2016-03-01 09:47:10 -06:00
compatibility.cpp
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
compatibility.h
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2016-03-01 09:47:10 -06:00
configfile.cpp
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2016-03-01 09:47:10 -06:00
configfile.h
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2016-03-01 09:47:10 -06:00
ct_chat.cpp
Adds HUD quadruple scale and a scale slider for the crosshair
2016-08-05 12:20:34 +02:00
d_dehacked.cpp
Added support for older versions of DeHackEd patches
2016-07-23 11:09:52 +03:00
d_dehacked.h
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2016-03-01 09:47:10 -06:00
d_event.h
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2016-03-01 09:47:10 -06:00
d_gui.h
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2016-03-01 09:47:10 -06:00
d_iwad.cpp
- second part of last commit. This file was accidentally unselected.
2016-03-08 14:35:36 +01:00
d_main.cpp
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
d_main.h
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2016-03-01 09:47:10 -06:00
d_net.cpp
- Fixed second player lock after error in netgame.
2016-05-11 14:05:29 +02:00
d_net.h
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2016-03-01 09:47:10 -06:00
d_netinf.h
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2016-03-01 09:47:10 -06:00
d_netinfo.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
d_player.h
Fixed a crash with heretic's ChickenPlayer class
2016-07-13 13:01:32 +02:00
d_protocol.cpp
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2016-03-01 09:47:10 -06:00
d_protocol.h
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
d_ticcmd.h
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2016-03-01 09:47:10 -06:00
decallib.cpp
- floatified the decal code.
2016-03-22 22:07:38 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobject.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
dobjgc.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobjtype.cpp
Fixed bad serialization of float types
2016-07-12 19:37:00 +02:00
dobjtype.h
Added post/pre increment/decrement operators to DECORATE
2016-08-07 22:10:01 +02:00
doomdata.h
- fixed: mapthinghexen_t::flags needs to be unsigned.
2016-07-05 01:17:12 +02:00
doomdef.cpp
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2016-03-01 09:47:10 -06:00
doomdef.h
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
doomerrors.h
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2016-03-01 09:47:10 -06:00
doomstat.cpp
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
doomstat.h
Remove halfviewwidth
2016-04-27 22:49:36 -05:00
doomtype.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
dscript.h
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2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling.
2016-06-13 13:58:39 +02:00
dsectoreffect.h
- fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling.
2016-06-13 13:58:39 +02:00
dthinker.cpp
- delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data.
2016-06-01 11:43:56 +02:00
dthinker.h
- make sure that after travelling has finished, no travelling thinkers are left in the list.
2016-08-26 02:16:06 +02:00
edata.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
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2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
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2016-03-01 09:47:10 -06:00
farchive.cpp
- don't assume that deserializing an actor will result in a valid pointer.
2016-08-25 21:15:53 +02:00
farchive.h
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
files.cpp
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2016-03-01 09:47:10 -06:00
files.h
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
g_doomedmap.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
g_game.cpp
Generalized the psprites implementation
2016-05-20 17:04:44 +02:00
g_game.h
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2016-03-01 09:47:10 -06:00
g_hub.cpp
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g_hub.h
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2016-03-01 09:47:10 -06:00
g_level.cpp
- make sure that after travelling has finished, no travelling thinkers are left in the list.
2016-08-26 02:16:06 +02:00
g_level.h
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
g_mapinfo.cpp
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
g_pch.h
- add the precompiled header file for the previous commit.
2016-04-10 13:10:41 +02:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
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gametype.h
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2016-03-01 09:47:10 -06:00
gccinlines.h
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2016-03-01 09:47:10 -06:00
gi.cpp
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gi.h
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
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2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
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i_movie.h
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i_net.cpp
i_net.h
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2016-03-01 09:47:10 -06:00
i_video.h
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2016-03-01 09:47:10 -06:00
info.cpp
- changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters.
2016-06-16 16:16:27 +02:00
info.h
- changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters.
2016-06-16 16:16:27 +02:00
keysections.cpp
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2016-03-01 09:47:10 -06:00
lists.h
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2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
Fixed: The player failed to unmorph upon resurrection
2016-07-24 00:59:35 +02:00
m_cheat.h
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2016-03-01 09:47:10 -06:00
m_crc32.h
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2016-03-01 09:47:10 -06:00
m_fixed.h
- floatified the global view variables.
2016-04-01 12:22:16 +02:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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2016-03-01 09:47:10 -06:00
m_random.h
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2016-03-01 09:47:10 -06:00
m_specialpaths.cpp
- added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along.
2016-04-27 13:04:37 +02:00
m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
Re-allow indexes as state parameter in sequences
2016-08-07 22:10:00 +02:00
nodebuild.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
2016-05-27 09:38:33 +02:00
p_3dfloors.cpp
- properly handle 3D floors with inverted planes in the list sorter.
2016-08-03 12:17:22 +02:00
p_3dfloors.h
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_3dmidtex.h
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_acs.cpp
Add CheckActorState ACS function
2016-08-22 01:21:38 -06:00
p_acs.h
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_ceiling.cpp
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
p_checkposition.h
- fixed: It was not possible to step through a ceiling portal into the upper sector.
2016-05-20 13:10:42 +02:00
p_conversation.cpp
- Clean the code by using AActor::GiveInventory.
2016-04-21 16:02:43 +02:00
p_conversation.h
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2016-03-01 09:47:10 -06:00
p_doors.cpp
- removed the old way to stop the AnimatedDoor interpolation, now that the parent class can be told that we do not want one. This old code was no longer functionsl.
2016-07-03 13:42:54 +02:00
p_effect.cpp
- fixed inverse sign for rocket trail particle movement.
2016-06-12 00:05:23 +02:00
p_effect.h
- Changed endsize to sizestep. Endsize affected more things than I thought it would.
2016-06-11 08:05:29 -05:00
p_enemy.cpp
- fixed: The NoiseList array was not cleared before use.
2016-05-27 00:00:27 +02:00
p_enemy.h
- made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count.
2016-05-25 11:30:11 +02:00
p_floor.cpp
- fixed: DFloor set the 'gap' for one wrong movement type.
2016-08-05 12:13:47 +02:00
p_glnodes.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
p_interaction.cpp
A_Explode now returns the number of actors damaged and can be used in expressions.
2016-08-12 09:17:20 +02:00
p_lights.cpp
- Fixed missing sector light clamp in DFlicker.
2016-05-05 21:00:08 +02:00
p_linkedsectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_lnspec.cpp
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
p_lnspec.h
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2016-03-01 09:47:10 -06:00
p_local.h
A_Explode now returns the number of actors damaged and can be used in expressions.
2016-08-12 09:17:20 +02:00
p_map.cpp
A_Explode now returns the number of actors damaged and can be used in expressions.
2016-08-12 09:17:20 +02:00
p_maputl.cpp
- fixed: When linking an actor into the blockmap multiple portal groups, AActor::LinkToWorld would delete the links to the previous nodes for each new group. This was causing random crashes when the affected actor was deleted by the garbage collector.
2016-05-15 23:24:30 +02:00
p_maputl.h
- removed debug stuff.
2016-06-30 11:31:00 +02:00
p_mobj.cpp
- fixed: monsters which were made friendly by the MBF map flag lost their friendliness when being revived with Thing_Raise.
2016-08-04 17:14:31 +02:00
p_pillar.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_plats.cpp
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
p_pspr.cpp
Fixed: the instant weapon switch flag didn't work anymore
2016-07-30 23:50:14 +02:00
p_pspr.h
- fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed.
2016-07-16 19:55:00 +02:00
p_pusher.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
p_saveg.cpp
- Fixed GCC/Clang compiler errors and warnings.
2016-06-17 10:19:03 +02:00
p_saveg.h
- delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data.
2016-06-01 11:43:56 +02:00
p_scroll.cpp
- fixed another typo in scroller code.
2016-08-14 22:10:44 +02:00
p_sectors.cpp
- fixed: P_AlignFlat had the 'dist' value negated. Also simplified the code a bit.
2016-05-11 11:36:53 +02:00
p_setup.cpp
- added an internal compatibility option to disable setting the line ID for the Plane_Align special.
2016-08-09 10:07:06 +02:00
p_setup.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_sight.cpp
- wrap access to portal properties into sector_t:: member functions.
2016-04-19 11:35:28 +02:00
p_slopes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.h
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
p_states.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_switch.cpp
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
p_tags.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_tags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_teleport.cpp
- fixed some issues with teleport fog:
2016-06-06 10:48:40 +02:00
p_terrain.cpp
- fixed: The friction calculations for terrain based friction had some fixed/float mixups.
2016-05-22 12:11:39 +02:00
p_terrain.h
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
p_things.cpp
Added GetProximity(classname, distance, flags, ptr).
2016-07-30 00:26:55 +02:00
p_tick.cpp
Merge branch 'PSprites'
2016-06-16 16:16:16 +02:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
2016-08-14 20:52:13 +02:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_user.cpp
Reimplemented P_SetPsprite.
2016-06-16 07:24:00 -05:00
p_writemap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_xlat.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
parsecontext.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- fixed: FPolyObj::RecalcActorFloorCeil altered the floorz of all actors in the same blockmap block as the polyobject, even when they were nowhere near its bounding box.
2016-08-09 15:11:11 +02:00
po_man.h
- fixed: Polyobjects did not save their specialdata pointer.
2016-05-22 01:27:05 +02:00
portal.cpp
- fixed: The cosine of 0° is 1, not 0, as the portal code assumed for linked portals.
2016-08-08 13:06:29 +02:00
portal.h
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
2016-06-19 12:32:45 +02:00
r_3dfloors.cpp
Fix unneeded fixed_t height in R_3D_AddHeight()
2016-04-26 23:11:27 -05:00
r_3dfloors.h
Commence renderer floatification
2016-04-22 23:09:13 -05:00
r_bsp.cpp
- fixed 3D floor rendering with nearby slopes.
2016-05-22 12:15:14 +02:00
r_bsp.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_defs.h
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
r_draw.cpp
Remove halfviewwidth
2016-04-27 22:49:36 -05:00
r_draw.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_drawt.cpp
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
2016-05-09 23:16:06 +02:00
r_main.h
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
r_plane.cpp
- fixed slope calculation error.
2016-07-17 23:13:10 +02:00
r_plane.h
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
r_renderer.h
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
r_segs.cpp
- only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules.
2016-05-11 12:04:41 +02:00
r_segs.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_sky.cpp
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
r_sky.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_state.h
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
r_swrenderer.cpp
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
r_swrenderer.h
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
r_things.cpp
Fixed usages of abs() function with double arguments
2016-07-30 14:03:57 +02:00
r_things.h
Generalized the psprites implementation
2016-05-20 17:04:44 +02:00
r_utility.cpp
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
2016-05-09 23:16:06 +02:00
r_utility.h
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
Load mono copies of multichannel sounds that are used in 3D
2016-05-01 21:44:03 +02:00
s_environment.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
s_sndseq.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sound.cpp
- fixed: portal-related sound calculations offset the sound in the wrong direction.
2016-06-01 11:14:25 +02:00
s_sound.h
Merge remote-tracking branch 'zdoom/master'
2016-05-05 12:55:16 -07:00
sc_man.cpp
- added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error.
2016-06-08 10:56:11 +02:00
sc_man.h
- added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error.
2016-06-08 10:56:11 +02:00
sc_man_scanner.re
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
sc_man_tokens.h
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
statnums.h
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
teaminfo.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_blend.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
2016-08-06 19:20:41 +02:00
v_font.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_font.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
v_video.h
- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
2016-08-06 19:20:41 +02:00
valgrind.inc
vectors.h
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
2016-05-09 23:16:06 +02:00
version.h
Added SpriteAngle and SpriteRotation properties.
2016-07-30 00:26:40 +02:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
zstring.h
Normalize line endings
2016-03-01 09:47:10 -06:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00