- fixed another typo in scroller code.

Now Scroll_Texture_Model is working properly again. (Note: Whoever designed this function must have been on drugs - its use of the source data in Boom is completely insane.)
This commit is contained in:
Christoph Oelckers 2016-08-14 22:10:44 +02:00
parent 47d2fd403c
commit 6deb185b46

View file

@ -345,16 +345,12 @@ DScroller::DScroller (double dx, double dy, const line_t *l,
int control, int accel, EScrollPos scrollpos)
: DThinker (STAT_SCROLLER)
{
if (tagManager.GetFirstLineID(l) == 300)
{
int a = 0;
}
double x = fabs(l->Delta().X), y = fabs(l->Delta().Y), d;
if (y > x) d = x, x = y, y = d;
d = x / g_sin(g_atan2(y, x) + M_PI / 2);
x = (-dy * l->Delta().Y + dx * l->Delta().X) / d;
y = (-dx * l->Delta().Y - dy * l->Delta().X) / d;
x = -(dy * l->Delta().Y + dx * l->Delta().X) / d;
y = -(dx * l->Delta().Y - dy * l->Delta().X) / d;
m_Type = EScroll::sc_side;
m_dx = x;