mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
Load mono copies of multichannel sounds that are used in 3D
This commit is contained in:
parent
b443ac8f71
commit
0d402618a3
10 changed files with 154 additions and 42 deletions
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@ -500,6 +500,7 @@ int S_AddSoundLump (const char *logicalname, int lump)
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sfxinfo_t newsfx;
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newsfx.data.Clear();
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newsfx.data3d.Clear();
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newsfx.name = logicalname;
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newsfx.lumpnum = lump;
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newsfx.next = 0;
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@ -98,6 +98,7 @@ extern float S_GetMusicVolume (const char *music);
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void S_LoadSound3D(sfxinfo_t *sfx);
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static bool S_CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_limit, float limit_range, AActor *actor, int channel);
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static bool S_IsChannelUsed(AActor *actor, int channel, int *seen);
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static void S_ActivatePlayList(bool goBack);
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@ -546,8 +547,11 @@ void S_UnloadSound (sfxinfo_t *sfx)
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{
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if (sfx->data.isValid())
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{
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if(sfx->data3d.isValid() && sfx->data != sfx->data3d)
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GSnd->UnloadSound(sfx->data3d);
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GSnd->UnloadSound(sfx->data);
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sfx->data.Clear();
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sfx->data3d.Clear();
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DPrintf("Unloaded sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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}
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}
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@ -1098,9 +1102,10 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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if (attenuation > 0)
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{
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S_LoadSound3D(sfx);
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SoundListener listener;
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S_SetListener(listener, players[consoleplayer].camera);
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chan = (FSoundChan*)GSnd->StartSound3D (sfx->data, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL);
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chan = (FSoundChan*)GSnd->StartSound3D (sfx->data3d, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL);
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}
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else
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{
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@ -1194,12 +1199,13 @@ void S_RestartSound(FSoundChan *chan)
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return;
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}
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S_LoadSound3D(sfx);
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SoundListener listener;
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S_SetListener(listener, players[consoleplayer].camera);
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chan->ChanFlags &= ~(CHAN_EVICTED|CHAN_ABSTIME);
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ochan = (FSoundChan*)GSnd->StartSound3D(sfx->data, &listener, chan->Volume, &chan->Rolloff, chan->DistanceScale, chan->Pitch,
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chan->Priority, pos, vel, chan->EntChannel, startflags, chan);
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ochan = (FSoundChan*)GSnd->StartSound3D(sfx->data3d, &listener, chan->Volume, &chan->Rolloff, chan->DistanceScale, chan->Pitch,
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chan->Priority, pos, vel, chan->EntChannel, startflags, chan);
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}
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else
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{
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@ -1339,31 +1345,35 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
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BYTE *sfxdata = new BYTE[size];
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wlump.Read(sfxdata, size);
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SDWORD dmxlen = LittleLong(((SDWORD *)sfxdata)[1]);
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std::pair<SoundHandle,bool> snd;
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// If the sound is voc, use the custom loader.
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if (strncmp ((const char *)sfxdata, "Creative Voice File", 19) == 0)
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{
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sfx->data = GSnd->LoadSoundVoc(sfxdata, size);
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snd = GSnd->LoadSoundVoc(sfxdata, size);
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}
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// If the sound is raw, just load it as such.
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else if (sfx->bLoadRAW)
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{
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sfx->data = GSnd->LoadSoundRaw(sfxdata, size, sfx->RawRate, 1, 8, sfx->LoopStart);
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snd = GSnd->LoadSoundRaw(sfxdata, size, sfx->RawRate, 1, 8, sfx->LoopStart);
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}
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// Otherwise, try the sound as DMX format.
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else if (((BYTE *)sfxdata)[0] == 3 && ((BYTE *)sfxdata)[1] == 0 && dmxlen <= size - 8)
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{
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int frequency = LittleShort(((WORD *)sfxdata)[1]);
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if (frequency == 0) frequency = 11025;
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sfx->data = GSnd->LoadSoundRaw(sfxdata+8, dmxlen, frequency, 1, 8, sfx->LoopStart);
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snd = GSnd->LoadSoundRaw(sfxdata+8, dmxlen, frequency, 1, 8, sfx->LoopStart);
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}
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// If that fails, let the sound system try and figure it out.
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else
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{
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sfx->data = GSnd->LoadSound(sfxdata, size);
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snd = GSnd->LoadSound(sfxdata, size);
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}
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delete[] sfxdata;
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sfx->data = snd.first;
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if(snd.second)
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sfx->data3d = sfx->data;
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}
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if (!sfx->data.isValid())
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@ -1379,6 +1389,53 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
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return sfx;
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}
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static void S_LoadSound3D(sfxinfo_t *sfx)
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{
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if (GSnd->IsNull()) return;
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if(sfx->data3d.isValid())
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return;
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unsigned int i;
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DPrintf("Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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int size = Wads.LumpLength(sfx->lumpnum);
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if(size <= 0) return;
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FWadLump wlump = Wads.OpenLumpNum(sfx->lumpnum);
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BYTE *sfxdata = new BYTE[size];
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wlump.Read(sfxdata, size);
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SDWORD dmxlen = LittleLong(((SDWORD *)sfxdata)[1]);
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std::pair<SoundHandle,bool> snd;
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// If the sound is voc, use the custom loader.
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if (strncmp ((const char *)sfxdata, "Creative Voice File", 19) == 0)
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{
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snd = GSnd->LoadSoundVoc(sfxdata, size, true);
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}
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// If the sound is raw, just load it as such.
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else if (sfx->bLoadRAW)
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{
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snd = GSnd->LoadSoundRaw(sfxdata, size, sfx->RawRate, 1, 8, sfx->LoopStart, true);
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}
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// Otherwise, try the sound as DMX format.
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else if (((BYTE *)sfxdata)[0] == 3 && ((BYTE *)sfxdata)[1] == 0 && dmxlen <= size - 8)
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{
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int frequency = LittleShort(((WORD *)sfxdata)[1]);
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if (frequency == 0) frequency = 11025;
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snd = GSnd->LoadSoundRaw(sfxdata+8, dmxlen, frequency, 1, 8, sfx->LoopStart, -1, true);
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}
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// If that fails, let the sound system try and figure it out.
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else
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{
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snd = GSnd->LoadSound(sfxdata, size, true);
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}
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delete[] sfxdata;
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sfx->data3d = snd.first;
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}
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//==========================================================================
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//
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// S_CheckSingular
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@ -36,6 +36,9 @@ struct sfxinfo_t
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// Next field is for use by the system sound interface.
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// A non-null data means the sound has been loaded.
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SoundHandle data;
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// Also for the sound interface. Used for 3D positional
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// sounds, may be the same as data.
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SoundHandle data3d;
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FString name; // [RH] Sound name defined in SNDINFO
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int lumpnum; // lump number of sfx
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@ -2510,7 +2510,7 @@ void FMODSoundRenderer::UpdateSounds()
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//
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//==========================================================================
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SoundHandle FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend)
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std::pair<SoundHandle,bool> FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend, bool monoize)
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{
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FMOD_CREATESOUNDEXINFO exinfo;
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SoundHandle retval = { NULL };
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@ -2518,7 +2518,7 @@ SoundHandle FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequ
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if (length <= 0)
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{
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return retval;
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return std::make_pair(retval, true);
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}
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InitCreateSoundExInfo(&exinfo);
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@ -2550,7 +2550,7 @@ SoundHandle FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequ
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break;
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default:
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return retval;
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return std::make_pair(retval, true);
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}
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const FMOD_MODE samplemode = FMOD_3D | FMOD_OPENMEMORY | FMOD_SOFTWARE | FMOD_OPENRAW;
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@ -2561,7 +2561,7 @@ SoundHandle FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequ
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if (result != FMOD_OK)
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{
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DPrintf("Failed to allocate sample: Error %d\n", result);
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return retval;
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return std::make_pair(retval, true);
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}
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if (loopstart >= 0)
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@ -2572,7 +2572,7 @@ SoundHandle FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequ
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}
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retval.data = sample;
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return retval;
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return std::make_pair(retval, true);
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}
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//==========================================================================
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@ -2581,12 +2581,12 @@ SoundHandle FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequ
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//
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//==========================================================================
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SoundHandle FMODSoundRenderer::LoadSound(BYTE *sfxdata, int length)
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std::pair<SoundHandle,bool> FMODSoundRenderer::LoadSound(BYTE *sfxdata, int length, bool monoize)
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{
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FMOD_CREATESOUNDEXINFO exinfo;
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SoundHandle retval = { NULL };
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if (length == 0) return retval;
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if (length == 0) return std::make_pair(retval, true);
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InitCreateSoundExInfo(&exinfo);
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exinfo.length = length;
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if (result != FMOD_OK)
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{
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DPrintf("Failed to allocate sample: Error %d\n", result);
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return retval;
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return std::make_pair(retval, true);
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}
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SetCustomLoopPts(sample);
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retval.data = sample;
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return retval;
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return std::make_pair(retval, true);
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}
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//==========================================================================
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@ -15,8 +15,8 @@ public:
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void SetSfxVolume (float volume);
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void SetMusicVolume (float volume);
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SoundHandle LoadSound(BYTE *sfxdata, int length);
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SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1);
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std::pair<SoundHandle,bool> LoadSound(BYTE *sfxdata, int length, bool monoize);
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std::pair<SoundHandle,bool> LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false);
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void UnloadSound (SoundHandle sfx);
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unsigned int GetMSLength(SoundHandle sfx);
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unsigned int GetSampleLength(SoundHandle sfx);
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@ -135,15 +135,15 @@ public:
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void SetMusicVolume (float volume)
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{
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}
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SoundHandle LoadSound(BYTE *sfxdata, int length)
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std::pair<SoundHandle,bool> LoadSound(BYTE *sfxdata, int length, bool monoize)
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{
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SoundHandle retval = { NULL };
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return retval;
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return std::make_pair(retval, true);
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}
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SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend)
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std::pair<SoundHandle,bool> LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend, bool monoize)
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{
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SoundHandle retval = { NULL };
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return retval;
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return std::make_pair(retval, true);
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}
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void UnloadSound (SoundHandle sfx)
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{
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@ -456,7 +456,7 @@ FString SoundStream::GetStats()
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//
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//==========================================================================
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SoundHandle SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int length)
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std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int length, bool monoize)
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{
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BYTE * data = NULL;
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int len, frequency, channels, bits, loopstart, loopend;
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@ -600,7 +600,7 @@ SoundHandle SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int length)
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}
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} while (false);
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SoundHandle retval = LoadSoundRaw(data, len, frequency, channels, bits, loopstart, loopend);
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std::pair<SoundHandle,bool> retval = LoadSoundRaw(data, len, frequency, channels, bits, loopstart, loopend, monoize);
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if (data) delete[] data;
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return retval;
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}
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@ -95,9 +95,10 @@ public:
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virtual bool IsNull() { return false; }
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virtual void SetSfxVolume (float volume) = 0;
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virtual void SetMusicVolume (float volume) = 0;
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virtual SoundHandle LoadSound(BYTE *sfxdata, int length) = 0;
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SoundHandle LoadSoundVoc(BYTE *sfxdata, int length);
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virtual SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1) = 0;
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// Returns a pair containing a sound handle and a boolean indicating the sound can be used in 3D.
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virtual std::pair<SoundHandle,bool> LoadSound(BYTE *sfxdata, int length, bool monoize=false) = 0;
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std::pair<SoundHandle,bool> LoadSoundVoc(BYTE *sfxdata, int length, bool monoize=false);
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virtual std::pair<SoundHandle,bool> LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false) = 0;
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virtual void UnloadSound (SoundHandle sfx) = 0; // unloads a sound from memory
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virtual unsigned int GetMSLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
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virtual unsigned int GetSampleLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
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@ -91,6 +91,11 @@ struct SoundHandle
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bool isValid() const { return data != NULL; }
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void Clear() { data = NULL; }
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bool operator==(const SoundHandle &rhs) const
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{ return data == rhs.data; }
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bool operator!=(const SoundHandle &rhs) const
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{ return !(*this == rhs); }
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};
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struct FISoundChannel
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@ -1019,11 +1019,11 @@ float OpenALSoundRenderer::GetOutputRate()
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}
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SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend)
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std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend, bool monoize)
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{
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SoundHandle retval = { NULL };
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if(length == 0) return retval;
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if(length == 0) return std::make_pair(retval, true);
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if(bits == -8)
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{
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@ -1033,6 +1033,33 @@ SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int fre
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bits = -bits;
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}
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if(channels > 1 && monoize)
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{
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size_t frames = length / channels * 8 / bits;
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if(bits == 16)
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{
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for(size_t i = 0;i < frames;i++)
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{
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int sum = 0;
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for(int c = 0;c < channels;c++)
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sum = ((short*)sfxdata)[i*channels + c];
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((short*)sfxdata)[i] = sum / channels;
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}
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}
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else if(bits == 8)
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{
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for(size_t i = 0;i < frames;i++)
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{
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int sum = 0;
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for(int c = 0;c < channels;c++)
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sum = sfxdata[i*channels + c] - 128;
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sfxdata[i] = (sum / channels) + 128;
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}
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}
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length /= channels;
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channels = 1;
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}
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ALenum format = AL_NONE;
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if(bits == 16)
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{
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@ -1048,7 +1075,7 @@ SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int fre
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if(format == AL_NONE || frequency <= 0)
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{
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Printf("Unhandled format: %d bit, %d channel, %d hz\n", bits, channels, frequency);
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return retval;
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return std::make_pair(retval, true);
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}
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length -= length%(channels*bits/8);
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@ -1061,7 +1088,7 @@ SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int fre
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Printf("Failed to buffer data: %s\n", alGetString(err));
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alDeleteBuffers(1, &buffer);
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getALError();
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return retval;
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return std::make_pair(retval, true);
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}
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if((loopstart > 0 || loopend > 0) && AL.SOFT_loop_points)
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@ -1085,10 +1112,10 @@ SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int fre
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}
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retval.data = MAKE_PTRID(buffer);
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return retval;
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return std::make_pair(retval, channels==1);
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}
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SoundHandle OpenALSoundRenderer::LoadSound(BYTE *sfxdata, int length)
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std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(BYTE *sfxdata, int length, bool monoize)
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{
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SoundHandle retval = { NULL };
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MemoryReader reader((const char*)sfxdata, length);
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@ -1098,15 +1125,15 @@ SoundHandle OpenALSoundRenderer::LoadSound(BYTE *sfxdata, int length)
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int srate;
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SoundDecoder *decoder = CreateDecoder(&reader);
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if(!decoder) return retval;
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if(!decoder) return std::make_pair(retval, true);
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decoder->getInfo(&srate, &chans, &type);
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if(chans == ChannelConfig_Mono)
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if(chans == ChannelConfig_Mono || monoize)
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{
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if(type == SampleType_UInt8) format = AL_FORMAT_MONO8;
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if(type == SampleType_Int16) format = AL_FORMAT_MONO16;
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}
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if(chans == ChannelConfig_Stereo)
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else if(chans == ChannelConfig_Stereo)
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{
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if(type == SampleType_UInt8) format = AL_FORMAT_STEREO8;
|
||||
if(type == SampleType_Int16) format = AL_FORMAT_STEREO16;
|
||||
|
@ -1117,10 +1144,28 @@ SoundHandle OpenALSoundRenderer::LoadSound(BYTE *sfxdata, int length)
|
|||
Printf("Unsupported audio format: %s, %s\n", GetChannelConfigName(chans),
|
||||
GetSampleTypeName(type));
|
||||
delete decoder;
|
||||
return retval;
|
||||
return std::make_pair(retval, true);
|
||||
}
|
||||
|
||||
TArray<char> data = decoder->readAll();
|
||||
if(chans != ChannelConfig_Mono && monoize)
|
||||
{
|
||||
// TODO: Handle this better if ChannelConfig ever gets more channel configurations.
|
||||
size_t frames = data.Size() / 2 / (type == SampleType_Int16 ? 2 : 1);
|
||||
if(type == SampleType_Int16)
|
||||
{
|
||||
short *sfxdata = (short*)&data[0];
|
||||
for(size_t i = 0;i < frames;i++)
|
||||
sfxdata[i] = (sfxdata[i*2 + 0]-0 + sfxdata[i*2 + 1]-0)/2;
|
||||
}
|
||||
else if(type == SampleType_UInt8)
|
||||
{
|
||||
BYTE *sfxdata = (BYTE*)&data[0];
|
||||
for(size_t i = 0;i < frames;i++)
|
||||
sfxdata[i] = (sfxdata[i*2 + 0]-128 + sfxdata[i*2 + 1]-128)/2 + 128;
|
||||
}
|
||||
data.Resize(data.Size()/2);
|
||||
}
|
||||
|
||||
ALuint buffer = 0;
|
||||
alGenBuffers(1, &buffer);
|
||||
|
@ -1133,12 +1178,12 @@ SoundHandle OpenALSoundRenderer::LoadSound(BYTE *sfxdata, int length)
|
|||
alDeleteBuffers(1, &buffer);
|
||||
getALError();
|
||||
delete decoder;
|
||||
return retval;
|
||||
return std::make_pair(retval, true);
|
||||
}
|
||||
|
||||
retval.data = MAKE_PTRID(buffer);
|
||||
delete decoder;
|
||||
return retval;
|
||||
return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize));
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
|
||||
|
|
|
@ -71,8 +71,8 @@ public:
|
|||
|
||||
virtual void SetSfxVolume(float volume);
|
||||
virtual void SetMusicVolume(float volume);
|
||||
virtual SoundHandle LoadSound(BYTE *sfxdata, int length);
|
||||
virtual SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1);
|
||||
virtual std::pair<SoundHandle,bool> LoadSound(BYTE *sfxdata, int length, bool monoize);
|
||||
virtual std::pair<SoundHandle,bool> LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false);
|
||||
virtual void UnloadSound(SoundHandle sfx);
|
||||
virtual unsigned int GetMSLength(SoundHandle sfx);
|
||||
virtual unsigned int GetSampleLength(SoundHandle sfx);
|
||||
|
|
Loading…
Reference in a new issue