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- fixed: monsters which were made friendly by the MBF map flag lost their friendliness when being revived with Thing_Raise.
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@ -6404,6 +6404,7 @@ void AActor::Revive()
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flags5 = info->flags5;
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flags6 = info->flags6;
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flags7 = info->flags7;
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if (SpawnFlags & MTF_FRIENDLY) flags |= MF_FRIENDLY;
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DamageType = info->DamageType;
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health = SpawnHealth();
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target = NULL;
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