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https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- moved all scroller related code into its own file, including the DScroller class definition.
This commit is contained in:
parent
b70fee8ed8
commit
b5f333798e
10 changed files with 766 additions and 665 deletions
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@ -1071,6 +1071,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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p_plats.cpp
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p_pspr.cpp
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p_saveg.cpp
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p_scroll.cpp
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p_sectors.cpp
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p_setup.cpp
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p_sight.cpp
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@ -42,6 +42,7 @@ class PClass;
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class FArchive;
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class DObject;
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/*
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class DArgs;
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class DCanvas;
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class DConsoleCommand;
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@ -77,6 +78,7 @@ class DFloor;
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class DFloorWaggle;
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class DPlat;
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class DPillar;
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*/
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class PClassActor;
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@ -42,6 +42,7 @@ class AActor;
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class player_t;
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struct pspdef_s;
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struct FState;
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class DThinker;
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class FThinkerIterator;
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@ -2023,7 +2023,7 @@ void FLevelLocals::Tick ()
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//
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//==========================================================================
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void FLevelLocals::AddScroller (DScroller *scroller, int secnum)
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void FLevelLocals::AddScroller (int secnum)
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{
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if (secnum < 0)
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{
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@ -383,7 +383,7 @@ struct FSectorScrollValues
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struct FLevelLocals
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{
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void Tick ();
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void AddScroller (DScroller *, int secnum);
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void AddScroller (int secnum);
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int time; // time in the hub
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int maptime; // time in the map
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131
src/p_lnspec.cpp
131
src/p_lnspec.cpp
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@ -2145,17 +2145,11 @@ FUNC(LS_Sector_ChangeFlags)
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return rtn;
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}
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struct FThinkerCollection
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{
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int RefNum;
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DThinker *Obj;
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};
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static TArray<FThinkerCollection> Collection;
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void AdjustPusher (int tag, int magnitude, int angle, DPusher::EPusher type)
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{
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// Find pushers already attached to the sector, and change their parameters.
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TArray<FThinkerCollection> Collection;
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{
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TThinkerIterator<DPusher> iterator;
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FThinkerCollection collect;
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@ -2188,7 +2182,6 @@ void AdjustPusher (int tag, int magnitude, int angle, DPusher::EPusher type)
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new DPusher (type, NULL, magnitude, angle, NULL, secnum);
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}
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}
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Collection.Clear ();
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}
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FUNC(LS_Sector_SetWind)
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@ -2249,76 +2242,9 @@ FUNC(LS_Sector_SetLink)
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return false;
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}
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void SetWallScroller(int id, int sidechoice, fixed_t dx, fixed_t dy, EScrollPos Where);
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void SetScroller(int tag, EScroll type, fixed_t dx, fixed_t dy);
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static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, int Where)
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{
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Where &=7;
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if (Where == 0) return;
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if ((dx | dy) == 0)
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{
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// Special case: Remove the scroller, because the deltas are both 0.
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TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
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DScroller *scroller;
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while ( (scroller = iterator.Next ()) )
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{
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int wallnum = scroller->GetWallNum ();
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if (wallnum >= 0 && tagManager.LineHasID(sides[wallnum].linedef, id) &&
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int(sides[wallnum].linedef->sidedef[sidechoice] - sides) == wallnum &&
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Where == scroller->GetScrollParts())
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{
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scroller->Destroy ();
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}
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}
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}
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else
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{
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// Find scrollers already attached to the matching walls, and change
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// their rates.
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{
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TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
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FThinkerCollection collect;
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while ( (collect.Obj = iterator.Next ()) )
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{
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if ((collect.RefNum = ((DScroller *)collect.Obj)->GetWallNum ()) != -1 &&
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tagManager.LineHasID(sides[collect.RefNum].linedef, id) &&
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int(sides[collect.RefNum].linedef->sidedef[sidechoice] - sides) == collect.RefNum &&
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Where == ((DScroller *)collect.Obj)->GetScrollParts())
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{
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((DScroller *)collect.Obj)->SetRate (dx, dy);
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Collection.Push (collect);
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}
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}
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}
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size_t numcollected = Collection.Size ();
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int linenum;
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// Now create scrollers for any walls that don't already have them.
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FLineIdIterator itr(id);
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while ((linenum = itr.Next()) >= 0)
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{
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if (lines[linenum].sidedef[sidechoice] != NULL)
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{
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int sidenum = int(lines[linenum].sidedef[sidechoice] - sides);
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unsigned int i;
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for (i = 0; i < numcollected; i++)
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{
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if (Collection[i].RefNum == sidenum)
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break;
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}
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if (i == numcollected)
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{
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new DScroller (DScroller::sc_side, dx, dy, -1, sidenum, 0, Where);
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}
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}
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}
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Collection.Clear ();
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}
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}
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FUNC(LS_Scroll_Texture_Both)
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// Scroll_Texture_Both (id, left, right, up, down)
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@ -2340,7 +2266,7 @@ FUNC(LS_Scroll_Texture_Both)
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sidechoice = 0;
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}
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SetWallScroller (arg0, sidechoice, dx, dy, 7);
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SetWallScroller (arg0, sidechoice, dx, dy, scw_all);
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return true;
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}
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@ -2351,47 +2277,10 @@ FUNC(LS_Scroll_Wall)
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if (arg0 == 0)
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return false;
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SetWallScroller (arg0, !!arg3, arg1, arg2, arg4);
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SetWallScroller (arg0, !!arg3, arg1, arg2, EScrollPos(arg4));
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return true;
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}
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static void SetScroller (int tag, DScroller::EScrollType type, fixed_t dx, fixed_t dy)
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{
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TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
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DScroller *scroller;
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int i;
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// Check if there is already a scroller for this tag
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// If at least one sector with this tag is scrolling, then they all are.
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// If the deltas are both 0, we don't remove the scroller, because a
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// displacement/accelerative scroller might have been set up, and there's
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// no way to create one after the level is fully loaded.
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i = 0;
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while ( (scroller = iterator.Next ()) )
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{
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if (scroller->IsType (type))
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{
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if (tagManager.SectorHasTag(scroller->GetAffectee (), tag))
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{
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i++;
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scroller->SetRate (dx, dy);
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}
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}
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}
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if (i > 0 || (dx|dy) == 0)
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{
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return;
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}
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// Need to create scrollers for the sector(s)
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FSectorTagIterator itr(tag);
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while ((i = itr.Next()) >= 0)
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{
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new DScroller (type, dx, dy, -1, i, 0);
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}
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}
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// NOTE: For the next two functions, x-move and y-move are
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// 0-based, not 128-based as they are if they appear on lines.
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// Note also that parameter ordering is different.
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@ -2404,19 +2293,19 @@ FUNC(LS_Scroll_Floor)
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if (arg3 == 0 || arg3 == 2)
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{
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SetScroller (arg0, DScroller::sc_floor, -dx, dy);
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SetScroller (arg0, EScroll::sc_floor, -dx, dy);
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}
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else
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{
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SetScroller (arg0, DScroller::sc_floor, 0, 0);
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SetScroller (arg0, EScroll::sc_floor, 0, 0);
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}
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if (arg3 > 0)
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{
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SetScroller (arg0, DScroller::sc_carry, dx, dy);
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SetScroller (arg0, EScroll::sc_carry, dx, dy);
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}
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else
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{
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SetScroller (arg0, DScroller::sc_carry, 0, 0);
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SetScroller (arg0, EScroll::sc_carry, 0, 0);
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}
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return true;
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}
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@ -2427,7 +2316,7 @@ FUNC(LS_Scroll_Ceiling)
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fixed_t dx = arg1 * FRACUNIT/32;
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fixed_t dy = arg2 * FRACUNIT/32;
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SetScroller (arg0, DScroller::sc_ceiling, -dx, dy);
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SetScroller (arg0, EScroll::sc_ceiling, -dx, dy);
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return true;
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}
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719
src/p_scroll.cpp
Normal file
719
src/p_scroll.cpp
Normal file
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@ -0,0 +1,719 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Initializes and implements BOOM linedef triggers for
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// Scrollers/Conveyors
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include "actor.h"
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#include "p_spec.h"
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#include "farchive.h"
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#include "p_lnspec.h"
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#include "r_data/r_interpolate.h"
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//-----------------------------------------------------------------------------
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//
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// killough 3/7/98: Add generalized scroll effects
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//
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//-----------------------------------------------------------------------------
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class DScroller : public DThinker
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{
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DECLARE_CLASS (DScroller, DThinker)
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HAS_OBJECT_POINTERS
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public:
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DScroller (EScroll type, fixed_t dx, fixed_t dy, int control, int affectee, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
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DScroller (fixed_t dx, fixed_t dy, const line_t *l, int control, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
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void Destroy();
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void Serialize (FArchive &arc);
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void Tick ();
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bool AffectsWall (int wallnum) const { return m_Type == EScroll::sc_side && m_Affectee == wallnum; }
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int GetWallNum () const { return m_Type == EScroll::sc_side ? m_Affectee : -1; }
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void SetRate (fixed_t dx, fixed_t dy) { m_dx = dx; m_dy = dy; }
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bool IsType (EScroll type) const { return type == m_Type; }
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int GetAffectee () const { return m_Affectee; }
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EScrollPos GetScrollParts() const { return m_Parts; }
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protected:
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EScroll m_Type; // Type of scroll effect
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fixed_t m_dx, m_dy; // (dx,dy) scroll speeds
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int m_Affectee; // Number of affected sidedef, sector, tag, or whatever
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int m_Control; // Control sector (-1 if none) used to control scrolling
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fixed_t m_LastHeight; // Last known height of control sector
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fixed_t m_vdx, m_vdy; // Accumulated velocity if accelerative
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int m_Accel; // Whether it's accelerative
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EScrollPos m_Parts; // Which parts of a sidedef are being scrolled?
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TObjPtr<DInterpolation> m_Interpolations[3];
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private:
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DScroller ()
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{
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}
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};
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IMPLEMENT_POINTY_CLASS (DScroller)
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DECLARE_POINTER (m_Interpolations[0])
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DECLARE_POINTER (m_Interpolations[1])
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DECLARE_POINTER (m_Interpolations[2])
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END_POINTERS
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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inline FArchive &operator<< (FArchive &arc, EScroll &type)
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{
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BYTE val = (BYTE)type;
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arc << val;
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type = (EScroll)val;
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return arc;
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}
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inline FArchive &operator<< (FArchive &arc, EScrollPos &type)
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{
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int val = (int)type;
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arc << val;
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type = (EScrollPos)val;
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return arc;
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}
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EScrollPos operator &(EScrollPos one, EScrollPos two)
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{
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return EScrollPos(int(one) & int(two));
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void DScroller::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << m_Type
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<< m_dx << m_dy
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<< m_Affectee
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<< m_Control
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<< m_LastHeight
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<< m_vdx << m_vdy
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<< m_Accel
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<< m_Parts
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<< m_Interpolations[0]
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<< m_Interpolations[1]
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<< m_Interpolations[2];
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}
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//-----------------------------------------------------------------------------
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//
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// [RH] Compensate for rotated sector textures by rotating the scrolling
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// in the opposite direction.
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//
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//-----------------------------------------------------------------------------
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static void RotationComp(const sector_t *sec, int which, fixed_t dx, fixed_t dy, fixed_t &tdx, fixed_t &tdy)
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{
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angle_t an = sec->GetAngle(which);
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if (an == 0)
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{
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tdx = dx;
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tdy = dy;
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}
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else
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{
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an = an >> ANGLETOFINESHIFT;
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fixed_t ca = -finecosine[an];
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fixed_t sa = -finesine[an];
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tdx = DMulScale16(dx, ca, -dy, sa);
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tdy = DMulScale16(dy, ca, dx, sa);
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}
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}
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//-----------------------------------------------------------------------------
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//
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// killough 2/28/98:
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//
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// This function, with the help of r_plane.c and r_bsp.c, supports generalized
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// scrolling floors and walls, with optional mobj-carrying properties, e.g.
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// conveyor belts, rivers, etc. A linedef with a special type affects all
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// tagged sectors the same way, by creating scrolling and/or object-carrying
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// properties. Multiple linedefs may be used on the same sector and are
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// cumulative, although the special case of scrolling a floor and carrying
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// things on it, requires only one linedef. The linedef's direction determines
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// the scrolling direction, and the linedef's length determines the scrolling
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// speed. This was designed so that an edge around the sector could be used to
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// control the direction of the sector's scrolling, which is usually what is
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// desired.
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//
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// Process the active scrollers.
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//
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// This is the main scrolling code
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// killough 3/7/98
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//
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//-----------------------------------------------------------------------------
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void DScroller::Tick ()
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{
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fixed_t dx = m_dx, dy = m_dy, tdx, tdy;
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if (m_Control != -1)
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{ // compute scroll amounts based on a sector's height changes
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fixed_t height = sectors[m_Control].CenterFloor () +
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sectors[m_Control].CenterCeiling ();
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fixed_t delta = height - m_LastHeight;
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m_LastHeight = height;
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dx = FixedMul(dx, delta);
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dy = FixedMul(dy, delta);
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}
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// killough 3/14/98: Add acceleration
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if (m_Accel)
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{
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m_vdx = dx += m_vdx;
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m_vdy = dy += m_vdy;
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}
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if (!(dx | dy)) // no-op if both (x,y) offsets are 0
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return;
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switch (m_Type)
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{
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case EScroll::sc_side: // killough 3/7/98: Scroll wall texture
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if (m_Parts & EScrollPos::scw_top)
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{
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sides[m_Affectee].AddTextureXOffset(side_t::top, dx);
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sides[m_Affectee].AddTextureYOffset(side_t::top, dy);
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}
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if (m_Parts & EScrollPos::scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
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!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
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{
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sides[m_Affectee].AddTextureXOffset(side_t::mid, dx);
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sides[m_Affectee].AddTextureYOffset(side_t::mid, dy);
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}
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if (m_Parts & EScrollPos::scw_bottom)
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{
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sides[m_Affectee].AddTextureXOffset(side_t::bottom, dx);
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sides[m_Affectee].AddTextureYOffset(side_t::bottom, dy);
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}
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break;
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case EScroll::sc_floor: // killough 3/7/98: Scroll floor texture
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RotationComp(§ors[m_Affectee], sector_t::floor, dx, dy, tdx, tdy);
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sectors[m_Affectee].AddXOffset(sector_t::floor, tdx);
|
||||
sectors[m_Affectee].AddYOffset(sector_t::floor, tdy);
|
||||
break;
|
||||
|
||||
case EScroll::sc_ceiling: // killough 3/7/98: Scroll ceiling texture
|
||||
RotationComp(§ors[m_Affectee], sector_t::ceiling, dx, dy, tdx, tdy);
|
||||
sectors[m_Affectee].AddXOffset(sector_t::ceiling, tdx);
|
||||
sectors[m_Affectee].AddYOffset(sector_t::ceiling, tdy);
|
||||
break;
|
||||
|
||||
// [RH] Don't actually carry anything here. That happens later.
|
||||
case EScroll::sc_carry:
|
||||
level.Scrolls[m_Affectee].ScrollX += dx;
|
||||
level.Scrolls[m_Affectee].ScrollY += dy;
|
||||
break;
|
||||
|
||||
case EScroll::sc_carry_ceiling: // to be added later
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Add_Scroller()
|
||||
//
|
||||
// Add a generalized scroller to the thinker list.
|
||||
//
|
||||
// type: the enumerated type of scrolling: floor, ceiling, floor carrier,
|
||||
// wall, floor carrier & scroller
|
||||
//
|
||||
// (dx,dy): the direction and speed of the scrolling or its acceleration
|
||||
//
|
||||
// control: the sector whose heights control this scroller's effect
|
||||
// remotely, or -1 if no control sector
|
||||
//
|
||||
// affectee: the index of the affected object (sector or sidedef)
|
||||
//
|
||||
// accel: non-zero if this is an accelerative effect
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DScroller::DScroller (EScroll type, fixed_t dx, fixed_t dy,
|
||||
int control, int affectee, int accel, EScrollPos scrollpos)
|
||||
: DThinker (STAT_SCROLLER)
|
||||
{
|
||||
m_Type = type;
|
||||
m_dx = dx;
|
||||
m_dy = dy;
|
||||
m_Accel = accel;
|
||||
m_Parts = scrollpos;
|
||||
m_vdx = m_vdy = 0;
|
||||
if ((m_Control = control) != -1)
|
||||
m_LastHeight =
|
||||
sectors[control].CenterFloor () + sectors[control].CenterCeiling ();
|
||||
m_Affectee = affectee;
|
||||
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EScroll::sc_carry:
|
||||
level.AddScroller (affectee);
|
||||
break;
|
||||
|
||||
case EScroll::sc_side:
|
||||
sides[affectee].Flags |= WALLF_NOAUTODECALS;
|
||||
if (m_Parts & EScrollPos::scw_top)
|
||||
{
|
||||
m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
|
||||
}
|
||||
if (m_Parts & EScrollPos::scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
|
||||
!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
|
||||
{
|
||||
m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
|
||||
}
|
||||
if (m_Parts & EScrollPos::scw_bottom)
|
||||
{
|
||||
m_Interpolations[2] = sides[m_Affectee].SetInterpolation(side_t::bottom);
|
||||
}
|
||||
break;
|
||||
|
||||
case EScroll::sc_floor:
|
||||
m_Interpolations[0] = sectors[affectee].SetInterpolation(sector_t::FloorScroll, false);
|
||||
break;
|
||||
|
||||
case EScroll::sc_ceiling:
|
||||
m_Interpolations[0] = sectors[affectee].SetInterpolation(sector_t::CeilingScroll, false);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DScroller::Destroy ()
|
||||
{
|
||||
for(int i=0;i<3;i++)
|
||||
{
|
||||
if (m_Interpolations[i] != NULL)
|
||||
{
|
||||
m_Interpolations[i]->DelRef();
|
||||
m_Interpolations[i] = NULL;
|
||||
}
|
||||
}
|
||||
Super::Destroy();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Adds wall scroller. Scroll amount is rotated with respect to wall's
|
||||
// linedef first, so that scrolling towards the wall in a perpendicular
|
||||
// direction is translated into vertical motion, while scrolling along
|
||||
// the wall in a parallel direction is translated into horizontal motion.
|
||||
//
|
||||
// killough 5/25/98: cleaned up arithmetic to avoid drift due to roundoff
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DScroller::DScroller (fixed_t dx, fixed_t dy, const line_t *l,
|
||||
int control, int accel, EScrollPos scrollpos)
|
||||
: DThinker (STAT_SCROLLER)
|
||||
{
|
||||
fixed_t x = abs(l->dx), y = abs(l->dy), d;
|
||||
if (y > x)
|
||||
d = x, x = y, y = d;
|
||||
d = FixedDiv (x, finesine[(tantoangle[FixedDiv(y,x) >> DBITS] + ANG90)
|
||||
>> ANGLETOFINESHIFT]);
|
||||
x = -FixedDiv (FixedMul(dy, l->dy) + FixedMul(dx, l->dx), d);
|
||||
y = -FixedDiv (FixedMul(dx, l->dy) - FixedMul(dy, l->dx), d);
|
||||
|
||||
m_Type = EScroll::sc_side;
|
||||
m_dx = x;
|
||||
m_dy = y;
|
||||
m_vdx = m_vdy = 0;
|
||||
m_Accel = accel;
|
||||
m_Parts = scrollpos;
|
||||
if ((m_Control = control) != -1)
|
||||
m_LastHeight = sectors[control].CenterFloor() + sectors[control].CenterCeiling();
|
||||
m_Affectee = int(l->sidedef[0] - sides);
|
||||
sides[m_Affectee].Flags |= WALLF_NOAUTODECALS;
|
||||
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
|
||||
|
||||
if (m_Parts & EScrollPos::scw_top)
|
||||
{
|
||||
m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
|
||||
}
|
||||
if (m_Parts & EScrollPos::scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
|
||||
!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
|
||||
{
|
||||
m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
|
||||
}
|
||||
if (m_Parts & EScrollPos::scw_bottom)
|
||||
{
|
||||
m_Interpolations[2] = sides[m_Affectee].SetInterpolation(side_t::bottom);
|
||||
}
|
||||
}
|
||||
|
||||
// Amount (dx,dy) vector linedef is shifted right to get scroll amount
|
||||
#define SCROLL_SHIFT 5
|
||||
#define SCROLLTYPE(i) EScrollPos(((i) <= 0) || ((i) & ~7) ? 7 : (i))
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Initialize the scrollers
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void P_SpawnScrollers(void)
|
||||
{
|
||||
int i;
|
||||
line_t *l = lines;
|
||||
TArray<int> copyscrollers;
|
||||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
if (lines[i].special == Sector_CopyScroller)
|
||||
{
|
||||
// don't allow copying the scroller if the sector has the same tag as it would just duplicate it.
|
||||
if (!tagManager.SectorHasTag(lines[i].frontsector, lines[i].args[0]))
|
||||
{
|
||||
copyscrollers.Push(i);
|
||||
}
|
||||
lines[i].special = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < numlines; i++, l++)
|
||||
{
|
||||
fixed_t dx; // direction and speed of scrolling
|
||||
fixed_t dy;
|
||||
int control = -1, accel = 0; // no control sector or acceleration
|
||||
int special = l->special;
|
||||
|
||||
// Check for undefined parameters that are non-zero and output messages for them.
|
||||
// We don't report for specials we don't understand.
|
||||
FLineSpecial *spec = P_GetLineSpecialInfo(special);
|
||||
if (spec != NULL)
|
||||
{
|
||||
int max = spec->map_args;
|
||||
for (unsigned arg = max; arg < countof(l->args); ++arg)
|
||||
{
|
||||
if (l->args[arg] != 0)
|
||||
{
|
||||
Printf("Line %d (type %d:%s), arg %u is %d (should be 0)\n",
|
||||
i, special, spec->name, arg+1, l->args[arg]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// killough 3/7/98: Types 245-249 are same as 250-254 except that the
|
||||
// first side's sector's heights cause scrolling when they change, and
|
||||
// this linedef controls the direction and speed of the scrolling. The
|
||||
// most complicated linedef since donuts, but powerful :)
|
||||
//
|
||||
// killough 3/15/98: Add acceleration. Types 214-218 are the same but
|
||||
// are accelerative.
|
||||
|
||||
// [RH] Assume that it's a scroller and zero the line's special.
|
||||
l->special = 0;
|
||||
|
||||
dx = dy = 0; // Shut up, GCC
|
||||
|
||||
if (special == Scroll_Ceiling ||
|
||||
special == Scroll_Floor ||
|
||||
special == Scroll_Texture_Model)
|
||||
{
|
||||
if (l->args[1] & 3)
|
||||
{
|
||||
// if 1, then displacement
|
||||
// if 2, then accelerative (also if 3)
|
||||
control = int(l->sidedef[0]->sector - sectors);
|
||||
if (l->args[1] & 2)
|
||||
accel = 1;
|
||||
}
|
||||
if (special == Scroll_Texture_Model ||
|
||||
l->args[1] & 4)
|
||||
{
|
||||
// The line housing the special controls the
|
||||
// direction and speed of scrolling.
|
||||
dx = l->dx >> SCROLL_SHIFT;
|
||||
dy = l->dy >> SCROLL_SHIFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The speed and direction are parameters to the special.
|
||||
dx = (l->args[3] - 128) * (FRACUNIT / 32);
|
||||
dy = (l->args[4] - 128) * (FRACUNIT / 32);
|
||||
}
|
||||
}
|
||||
|
||||
switch (special)
|
||||
{
|
||||
int s;
|
||||
|
||||
case Scroll_Ceiling:
|
||||
{
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller(EScroll::sc_ceiling, -dx, dy, control, s, accel);
|
||||
}
|
||||
for (unsigned j = 0; j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 1))
|
||||
{
|
||||
new DScroller(EScroll::sc_ceiling, -dx, dy, control, int(line->frontsector - sectors), accel);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Scroll_Floor:
|
||||
if (l->args[2] != 1)
|
||||
{ // scroll the floor texture
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (EScroll::sc_floor, -dx, dy, control, s, accel);
|
||||
}
|
||||
for(unsigned j = 0;j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 2))
|
||||
{
|
||||
new DScroller (EScroll::sc_floor, -dx, dy, control, int(line->frontsector-sectors), accel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (l->args[2] > 0)
|
||||
{ // carry objects on the floor
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (EScroll::sc_carry, dx, dy, control, s, accel);
|
||||
}
|
||||
for(unsigned j = 0;j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 4))
|
||||
{
|
||||
new DScroller (EScroll::sc_carry, dx, dy, control, int(line->frontsector-sectors), accel);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// killough 3/1/98: scroll wall according to linedef
|
||||
// (same direction and speed as scrolling floors)
|
||||
case Scroll_Texture_Model:
|
||||
{
|
||||
FLineIdIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
if (s != i)
|
||||
new DScroller(dx, dy, lines + s, control, accel);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Scroll_Texture_Offsets:
|
||||
// killough 3/2/98: scroll according to sidedef offsets
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (EScroll::sc_side, -sides[s].GetTextureXOffset(side_t::mid),
|
||||
sides[s].GetTextureYOffset(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Left:
|
||||
l->special = special; // Restore the special, for compat_useblocking's benefit.
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (EScroll::sc_side, l->args[0] * (FRACUNIT/64), 0,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Right:
|
||||
l->special = special;
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (EScroll::sc_side, l->args[0] * (-FRACUNIT/64), 0,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Up:
|
||||
l->special = special;
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (EScroll::sc_side, 0, l->args[0] * (FRACUNIT/64),
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Down:
|
||||
l->special = special;
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (EScroll::sc_side, 0, l->args[0] * (-FRACUNIT/64),
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Both:
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
if (l->args[0] == 0) {
|
||||
dx = (l->args[1] - l->args[2]) * (FRACUNIT/64);
|
||||
dy = (l->args[4] - l->args[3]) * (FRACUNIT/64);
|
||||
new DScroller (EScroll::sc_side, dx, dy, -1, s, accel);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// [RH] It wasn't a scroller after all, so restore the special.
|
||||
l->special = special;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Modify a wall scroller
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, EScrollPos Where)
|
||||
{
|
||||
Where = Where & scw_all;
|
||||
if (Where == 0) return;
|
||||
|
||||
if ((dx | dy) == 0)
|
||||
{
|
||||
// Special case: Remove the scroller, because the deltas are both 0.
|
||||
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
|
||||
DScroller *scroller;
|
||||
|
||||
while ( (scroller = iterator.Next ()) )
|
||||
{
|
||||
int wallnum = scroller->GetWallNum ();
|
||||
|
||||
if (wallnum >= 0 && tagManager.LineHasID(sides[wallnum].linedef, id) &&
|
||||
int(sides[wallnum].linedef->sidedef[sidechoice] - sides) == wallnum &&
|
||||
Where == scroller->GetScrollParts())
|
||||
{
|
||||
scroller->Destroy ();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find scrollers already attached to the matching walls, and change
|
||||
// their rates.
|
||||
TArray<FThinkerCollection> Collection;
|
||||
{
|
||||
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
|
||||
FThinkerCollection collect;
|
||||
|
||||
while ( (collect.Obj = iterator.Next ()) )
|
||||
{
|
||||
if ((collect.RefNum = ((DScroller *)collect.Obj)->GetWallNum ()) != -1 &&
|
||||
tagManager.LineHasID(sides[collect.RefNum].linedef, id) &&
|
||||
int(sides[collect.RefNum].linedef->sidedef[sidechoice] - sides) == collect.RefNum &&
|
||||
Where == ((DScroller *)collect.Obj)->GetScrollParts())
|
||||
{
|
||||
((DScroller *)collect.Obj)->SetRate (dx, dy);
|
||||
Collection.Push (collect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t numcollected = Collection.Size ();
|
||||
int linenum;
|
||||
|
||||
// Now create scrollers for any walls that don't already have them.
|
||||
FLineIdIterator itr(id);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
if (lines[linenum].sidedef[sidechoice] != NULL)
|
||||
{
|
||||
int sidenum = int(lines[linenum].sidedef[sidechoice] - sides);
|
||||
unsigned int i;
|
||||
for (i = 0; i < numcollected; i++)
|
||||
{
|
||||
if (Collection[i].RefNum == sidenum)
|
||||
break;
|
||||
}
|
||||
if (i == numcollected)
|
||||
{
|
||||
new DScroller (EScroll::sc_side, dx, dy, -1, sidenum, 0, Where);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetScroller (int tag, EScroll type, fixed_t dx, fixed_t dy)
|
||||
{
|
||||
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
|
||||
DScroller *scroller;
|
||||
int i;
|
||||
|
||||
// Check if there is already a scroller for this tag
|
||||
// If at least one sector with this tag is scrolling, then they all are.
|
||||
// If the deltas are both 0, we don't remove the scroller, because a
|
||||
// displacement/accelerative scroller might have been set up, and there's
|
||||
// no way to create one after the level is fully loaded.
|
||||
i = 0;
|
||||
while ( (scroller = iterator.Next ()) )
|
||||
{
|
||||
if (scroller->IsType (type))
|
||||
{
|
||||
if (tagManager.SectorHasTag(scroller->GetAffectee (), tag))
|
||||
{
|
||||
i++;
|
||||
scroller->SetRate (dx, dy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (i > 0 || (dx|dy) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Need to create scrollers for the sector(s)
|
||||
FSectorTagIterator itr(tag);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (type, dx, dy, -1, i, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void P_CreateScroller(EScroll type, fixed_t dx, fixed_t dy, int control, int affectee, int accel, EScrollPos scrollpos)
|
||||
{
|
||||
new DScroller(type, dx, dy, control, affectee, accel, scrollpos);
|
||||
}
|
494
src/p_spec.cpp
494
src/p_spec.cpp
|
@ -84,44 +84,10 @@ static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
|
|||
|
||||
EXTERN_CVAR(Bool, cl_predict_specials)
|
||||
|
||||
IMPLEMENT_POINTY_CLASS (DScroller)
|
||||
DECLARE_POINTER (m_Interpolations[0])
|
||||
DECLARE_POINTER (m_Interpolations[1])
|
||||
DECLARE_POINTER (m_Interpolations[2])
|
||||
END_POINTERS
|
||||
|
||||
IMPLEMENT_POINTY_CLASS (DPusher)
|
||||
DECLARE_POINTER (m_Source)
|
||||
END_POINTERS
|
||||
|
||||
inline FArchive &operator<< (FArchive &arc, DScroller::EScrollType &type)
|
||||
{
|
||||
BYTE val = (BYTE)type;
|
||||
arc << val;
|
||||
type = (DScroller::EScrollType)val;
|
||||
return arc;
|
||||
}
|
||||
|
||||
DScroller::DScroller ()
|
||||
{
|
||||
}
|
||||
|
||||
void DScroller::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << m_Type
|
||||
<< m_dx << m_dy
|
||||
<< m_Affectee
|
||||
<< m_Control
|
||||
<< m_LastHeight
|
||||
<< m_vdx << m_vdy
|
||||
<< m_Accel
|
||||
<< m_Parts
|
||||
<< m_Interpolations[0]
|
||||
<< m_Interpolations[1]
|
||||
<< m_Interpolations[2];
|
||||
}
|
||||
|
||||
DPusher::DPusher ()
|
||||
{
|
||||
}
|
||||
|
@ -149,7 +115,7 @@ void DPusher::Serialize (FArchive &arc)
|
|||
}
|
||||
|
||||
// killough 3/7/98: Initialize generalized scrolling
|
||||
static void P_SpawnScrollers();
|
||||
void P_SpawnScrollers();
|
||||
static void P_SpawnFriction (); // phares 3/16/98
|
||||
static void P_SpawnPushers (); // phares 3/20/98
|
||||
|
||||
|
@ -1243,7 +1209,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
if (!nothinkers)
|
||||
{
|
||||
new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
|
||||
new DScroller(DScroller::sc_floor, -((FRACUNIT / 2) << 3),
|
||||
P_CreateScroller(EScroll::sc_floor, -((FRACUNIT / 2) << 3),
|
||||
0, -1, int(sector - sectors), 0);
|
||||
}
|
||||
keepspecial = true;
|
||||
|
@ -1304,13 +1270,13 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
int i = sector->special - Scroll_North_Slow;
|
||||
fixed_t dx = hexenScrollies[i][0] * (FRACUNIT/2);
|
||||
fixed_t dy = hexenScrollies[i][1] * (FRACUNIT/2);
|
||||
if (!nothinkers) new DScroller (DScroller::sc_floor, dx, dy, -1, int(sector-sectors), 0);
|
||||
if (!nothinkers) P_CreateScroller(EScroll::sc_floor, dx, dy, -1, int(sector-sectors), 0);
|
||||
}
|
||||
else if (sector->special >= Carry_East5 &&
|
||||
sector->special <= Carry_East35)
|
||||
{ // Heretic scroll special
|
||||
// Only east scrollers also scroll the texture
|
||||
if (!nothinkers) new DScroller (DScroller::sc_floor,
|
||||
if (!nothinkers) P_CreateScroller(EScroll::sc_floor,
|
||||
(-FRACUNIT/2)<<(sector->special - Carry_East5),
|
||||
0, -1, int(sector-sectors), 0);
|
||||
}
|
||||
|
@ -1533,458 +1499,6 @@ void P_SpawnSpecials (void)
|
|||
FBehavior::StaticStartTypedScripts (SCRIPT_Open, NULL, false);
|
||||
}
|
||||
|
||||
// killough 2/28/98:
|
||||
//
|
||||
// This function, with the help of r_plane.c and r_bsp.c, supports generalized
|
||||
// scrolling floors and walls, with optional mobj-carrying properties, e.g.
|
||||
// conveyor belts, rivers, etc. A linedef with a special type affects all
|
||||
// tagged sectors the same way, by creating scrolling and/or object-carrying
|
||||
// properties. Multiple linedefs may be used on the same sector and are
|
||||
// cumulative, although the special case of scrolling a floor and carrying
|
||||
// things on it, requires only one linedef. The linedef's direction determines
|
||||
// the scrolling direction, and the linedef's length determines the scrolling
|
||||
// speed. This was designed so that an edge around the sector could be used to
|
||||
// control the direction of the sector's scrolling, which is usually what is
|
||||
// desired.
|
||||
//
|
||||
// Process the active scrollers.
|
||||
//
|
||||
// This is the main scrolling code
|
||||
// killough 3/7/98
|
||||
|
||||
// [RH] Compensate for rotated sector textures by rotating the scrolling
|
||||
// in the opposite direction.
|
||||
static void RotationComp(const sector_t *sec, int which, fixed_t dx, fixed_t dy, fixed_t &tdx, fixed_t &tdy)
|
||||
{
|
||||
angle_t an = sec->GetAngle(which);
|
||||
if (an == 0)
|
||||
{
|
||||
tdx = dx;
|
||||
tdy = dy;
|
||||
}
|
||||
else
|
||||
{
|
||||
an = an >> ANGLETOFINESHIFT;
|
||||
fixed_t ca = -finecosine[an];
|
||||
fixed_t sa = -finesine[an];
|
||||
tdx = DMulScale16(dx, ca, -dy, sa);
|
||||
tdy = DMulScale16(dy, ca, dx, sa);
|
||||
}
|
||||
}
|
||||
|
||||
void DScroller::Tick ()
|
||||
{
|
||||
fixed_t dx = m_dx, dy = m_dy, tdx, tdy;
|
||||
|
||||
if (m_Control != -1)
|
||||
{ // compute scroll amounts based on a sector's height changes
|
||||
fixed_t height = sectors[m_Control].CenterFloor () +
|
||||
sectors[m_Control].CenterCeiling ();
|
||||
fixed_t delta = height - m_LastHeight;
|
||||
m_LastHeight = height;
|
||||
dx = FixedMul(dx, delta);
|
||||
dy = FixedMul(dy, delta);
|
||||
}
|
||||
|
||||
// killough 3/14/98: Add acceleration
|
||||
if (m_Accel)
|
||||
{
|
||||
m_vdx = dx += m_vdx;
|
||||
m_vdy = dy += m_vdy;
|
||||
}
|
||||
|
||||
if (!(dx | dy)) // no-op if both (x,y) offsets are 0
|
||||
return;
|
||||
|
||||
switch (m_Type)
|
||||
{
|
||||
case sc_side: // killough 3/7/98: Scroll wall texture
|
||||
if (m_Parts & scw_top)
|
||||
{
|
||||
sides[m_Affectee].AddTextureXOffset(side_t::top, dx);
|
||||
sides[m_Affectee].AddTextureYOffset(side_t::top, dy);
|
||||
}
|
||||
if (m_Parts & scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
|
||||
!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
|
||||
{
|
||||
sides[m_Affectee].AddTextureXOffset(side_t::mid, dx);
|
||||
sides[m_Affectee].AddTextureYOffset(side_t::mid, dy);
|
||||
}
|
||||
if (m_Parts & scw_bottom)
|
||||
{
|
||||
sides[m_Affectee].AddTextureXOffset(side_t::bottom, dx);
|
||||
sides[m_Affectee].AddTextureYOffset(side_t::bottom, dy);
|
||||
}
|
||||
break;
|
||||
|
||||
case sc_floor: // killough 3/7/98: Scroll floor texture
|
||||
RotationComp(§ors[m_Affectee], sector_t::floor, dx, dy, tdx, tdy);
|
||||
sectors[m_Affectee].AddXOffset(sector_t::floor, tdx);
|
||||
sectors[m_Affectee].AddYOffset(sector_t::floor, tdy);
|
||||
break;
|
||||
|
||||
case sc_ceiling: // killough 3/7/98: Scroll ceiling texture
|
||||
RotationComp(§ors[m_Affectee], sector_t::ceiling, dx, dy, tdx, tdy);
|
||||
sectors[m_Affectee].AddXOffset(sector_t::ceiling, tdx);
|
||||
sectors[m_Affectee].AddYOffset(sector_t::ceiling, tdy);
|
||||
break;
|
||||
|
||||
// [RH] Don't actually carry anything here. That happens later.
|
||||
case sc_carry:
|
||||
level.Scrolls[m_Affectee].ScrollX += dx;
|
||||
level.Scrolls[m_Affectee].ScrollY += dy;
|
||||
break;
|
||||
|
||||
case sc_carry_ceiling: // to be added later
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Add_Scroller()
|
||||
//
|
||||
// Add a generalized scroller to the thinker list.
|
||||
//
|
||||
// type: the enumerated type of scrolling: floor, ceiling, floor carrier,
|
||||
// wall, floor carrier & scroller
|
||||
//
|
||||
// (dx,dy): the direction and speed of the scrolling or its acceleration
|
||||
//
|
||||
// control: the sector whose heights control this scroller's effect
|
||||
// remotely, or -1 if no control sector
|
||||
//
|
||||
// affectee: the index of the affected object (sector or sidedef)
|
||||
//
|
||||
// accel: non-zero if this is an accelerative effect
|
||||
//
|
||||
|
||||
DScroller::DScroller (EScrollType type, fixed_t dx, fixed_t dy,
|
||||
int control, int affectee, int accel, int scrollpos)
|
||||
: DThinker (STAT_SCROLLER)
|
||||
{
|
||||
m_Type = type;
|
||||
m_dx = dx;
|
||||
m_dy = dy;
|
||||
m_Accel = accel;
|
||||
m_Parts = scrollpos;
|
||||
m_vdx = m_vdy = 0;
|
||||
if ((m_Control = control) != -1)
|
||||
m_LastHeight =
|
||||
sectors[control].CenterFloor () + sectors[control].CenterCeiling ();
|
||||
m_Affectee = affectee;
|
||||
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case sc_carry:
|
||||
level.AddScroller (this, affectee);
|
||||
break;
|
||||
|
||||
case sc_side:
|
||||
sides[affectee].Flags |= WALLF_NOAUTODECALS;
|
||||
if (m_Parts & scw_top)
|
||||
{
|
||||
m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
|
||||
}
|
||||
if (m_Parts & scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
|
||||
!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
|
||||
{
|
||||
m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
|
||||
}
|
||||
if (m_Parts & scw_bottom)
|
||||
{
|
||||
m_Interpolations[2] = sides[m_Affectee].SetInterpolation(side_t::bottom);
|
||||
}
|
||||
break;
|
||||
|
||||
case sc_floor:
|
||||
m_Interpolations[0] = sectors[affectee].SetInterpolation(sector_t::FloorScroll, false);
|
||||
break;
|
||||
|
||||
case sc_ceiling:
|
||||
m_Interpolations[0] = sectors[affectee].SetInterpolation(sector_t::CeilingScroll, false);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DScroller::Destroy ()
|
||||
{
|
||||
for(int i=0;i<3;i++)
|
||||
{
|
||||
if (m_Interpolations[i] != NULL)
|
||||
{
|
||||
m_Interpolations[i]->DelRef();
|
||||
m_Interpolations[i] = NULL;
|
||||
}
|
||||
}
|
||||
Super::Destroy();
|
||||
}
|
||||
|
||||
// Adds wall scroller. Scroll amount is rotated with respect to wall's
|
||||
// linedef first, so that scrolling towards the wall in a perpendicular
|
||||
// direction is translated into vertical motion, while scrolling along
|
||||
// the wall in a parallel direction is translated into horizontal motion.
|
||||
//
|
||||
// killough 5/25/98: cleaned up arithmetic to avoid drift due to roundoff
|
||||
|
||||
DScroller::DScroller (fixed_t dx, fixed_t dy, const line_t *l,
|
||||
int control, int accel, int scrollpos)
|
||||
: DThinker (STAT_SCROLLER)
|
||||
{
|
||||
fixed_t x = abs(l->dx), y = abs(l->dy), d;
|
||||
if (y > x)
|
||||
d = x, x = y, y = d;
|
||||
d = FixedDiv (x, finesine[(tantoangle[FixedDiv(y,x) >> DBITS] + ANG90)
|
||||
>> ANGLETOFINESHIFT]);
|
||||
x = -FixedDiv (FixedMul(dy, l->dy) + FixedMul(dx, l->dx), d);
|
||||
y = -FixedDiv (FixedMul(dx, l->dy) - FixedMul(dy, l->dx), d);
|
||||
|
||||
m_Type = sc_side;
|
||||
m_dx = x;
|
||||
m_dy = y;
|
||||
m_vdx = m_vdy = 0;
|
||||
m_Accel = accel;
|
||||
m_Parts = scrollpos;
|
||||
if ((m_Control = control) != -1)
|
||||
m_LastHeight = sectors[control].CenterFloor() + sectors[control].CenterCeiling();
|
||||
m_Affectee = int(l->sidedef[0] - sides);
|
||||
sides[m_Affectee].Flags |= WALLF_NOAUTODECALS;
|
||||
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
|
||||
|
||||
if (m_Parts & scw_top)
|
||||
{
|
||||
m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
|
||||
}
|
||||
if (m_Parts & scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
|
||||
!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
|
||||
{
|
||||
m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
|
||||
}
|
||||
if (m_Parts & scw_bottom)
|
||||
{
|
||||
m_Interpolations[2] = sides[m_Affectee].SetInterpolation(side_t::bottom);
|
||||
}
|
||||
}
|
||||
|
||||
// Amount (dx,dy) vector linedef is shifted right to get scroll amount
|
||||
#define SCROLL_SHIFT 5
|
||||
#define SCROLLTYPE(i) (((i) <= 0) || ((i) & ~7) ? 7 : (i))
|
||||
|
||||
// Initialize the scrollers
|
||||
static void P_SpawnScrollers(void)
|
||||
{
|
||||
int i;
|
||||
line_t *l = lines;
|
||||
TArray<int> copyscrollers;
|
||||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
if (lines[i].special == Sector_CopyScroller)
|
||||
{
|
||||
// don't allow copying the scroller if the sector has the same tag as it would just duplicate it.
|
||||
if (!tagManager.SectorHasTag(lines[i].frontsector, lines[i].args[0]))
|
||||
{
|
||||
copyscrollers.Push(i);
|
||||
}
|
||||
lines[i].special = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < numlines; i++, l++)
|
||||
{
|
||||
fixed_t dx; // direction and speed of scrolling
|
||||
fixed_t dy;
|
||||
int control = -1, accel = 0; // no control sector or acceleration
|
||||
int special = l->special;
|
||||
|
||||
// Check for undefined parameters that are non-zero and output messages for them.
|
||||
// We don't report for specials we don't understand.
|
||||
FLineSpecial *spec = P_GetLineSpecialInfo(special);
|
||||
if (spec != NULL)
|
||||
{
|
||||
int max = spec->map_args;
|
||||
for (unsigned arg = max; arg < countof(l->args); ++arg)
|
||||
{
|
||||
if (l->args[arg] != 0)
|
||||
{
|
||||
Printf("Line %d (type %d:%s), arg %u is %d (should be 0)\n",
|
||||
i, special, spec->name, arg+1, l->args[arg]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// killough 3/7/98: Types 245-249 are same as 250-254 except that the
|
||||
// first side's sector's heights cause scrolling when they change, and
|
||||
// this linedef controls the direction and speed of the scrolling. The
|
||||
// most complicated linedef since donuts, but powerful :)
|
||||
//
|
||||
// killough 3/15/98: Add acceleration. Types 214-218 are the same but
|
||||
// are accelerative.
|
||||
|
||||
// [RH] Assume that it's a scroller and zero the line's special.
|
||||
l->special = 0;
|
||||
|
||||
dx = dy = 0; // Shut up, GCC
|
||||
|
||||
if (special == Scroll_Ceiling ||
|
||||
special == Scroll_Floor ||
|
||||
special == Scroll_Texture_Model)
|
||||
{
|
||||
if (l->args[1] & 3)
|
||||
{
|
||||
// if 1, then displacement
|
||||
// if 2, then accelerative (also if 3)
|
||||
control = int(l->sidedef[0]->sector - sectors);
|
||||
if (l->args[1] & 2)
|
||||
accel = 1;
|
||||
}
|
||||
if (special == Scroll_Texture_Model ||
|
||||
l->args[1] & 4)
|
||||
{
|
||||
// The line housing the special controls the
|
||||
// direction and speed of scrolling.
|
||||
dx = l->dx >> SCROLL_SHIFT;
|
||||
dy = l->dy >> SCROLL_SHIFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The speed and direction are parameters to the special.
|
||||
dx = (l->args[3] - 128) * (FRACUNIT / 32);
|
||||
dy = (l->args[4] - 128) * (FRACUNIT / 32);
|
||||
}
|
||||
}
|
||||
|
||||
switch (special)
|
||||
{
|
||||
int s;
|
||||
|
||||
case Scroll_Ceiling:
|
||||
{
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller(DScroller::sc_ceiling, -dx, dy, control, s, accel);
|
||||
}
|
||||
for (unsigned j = 0; j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 1))
|
||||
{
|
||||
new DScroller(DScroller::sc_ceiling, -dx, dy, control, int(line->frontsector - sectors), accel);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Scroll_Floor:
|
||||
if (l->args[2] != 1)
|
||||
{ // scroll the floor texture
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (DScroller::sc_floor, -dx, dy, control, s, accel);
|
||||
}
|
||||
for(unsigned j = 0;j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 2))
|
||||
{
|
||||
new DScroller (DScroller::sc_floor, -dx, dy, control, int(line->frontsector-sectors), accel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (l->args[2] > 0)
|
||||
{ // carry objects on the floor
|
||||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
new DScroller (DScroller::sc_carry, dx, dy, control, s, accel);
|
||||
}
|
||||
for(unsigned j = 0;j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 4))
|
||||
{
|
||||
new DScroller (DScroller::sc_carry, dx, dy, control, int(line->frontsector-sectors), accel);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// killough 3/1/98: scroll wall according to linedef
|
||||
// (same direction and speed as scrolling floors)
|
||||
case Scroll_Texture_Model:
|
||||
{
|
||||
FLineIdIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
if (s != i)
|
||||
new DScroller(dx, dy, lines + s, control, accel);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Scroll_Texture_Offsets:
|
||||
// killough 3/2/98: scroll according to sidedef offsets
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (DScroller::sc_side, -sides[s].GetTextureXOffset(side_t::mid),
|
||||
sides[s].GetTextureYOffset(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Left:
|
||||
l->special = special; // Restore the special, for compat_useblocking's benefit.
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (DScroller::sc_side, l->args[0] * (FRACUNIT/64), 0,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Right:
|
||||
l->special = special;
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (DScroller::sc_side, l->args[0] * (-FRACUNIT/64), 0,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Up:
|
||||
l->special = special;
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (DScroller::sc_side, 0, l->args[0] * (FRACUNIT/64),
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Down:
|
||||
l->special = special;
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
new DScroller (DScroller::sc_side, 0, l->args[0] * (-FRACUNIT/64),
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Both:
|
||||
s = int(lines[i].sidedef[0] - sides);
|
||||
if (l->args[0] == 0) {
|
||||
dx = (l->args[1] - l->args[2]) * (FRACUNIT/64);
|
||||
dy = (l->args[4] - l->args[3]) * (FRACUNIT/64);
|
||||
new DScroller (DScroller::sc_side, dx, dy, -1, s, accel);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// [RH] It wasn't a scroller after all, so restore the special.
|
||||
l->special = special;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// killough 3/7/98 -- end generalized scroll effects
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// FRICTION EFFECTS
|
||||
|
|
78
src/p_spec.h
78
src/p_spec.h
|
@ -32,6 +32,32 @@
|
|||
class FScanner;
|
||||
struct level_info_t;
|
||||
|
||||
struct FThinkerCollection
|
||||
{
|
||||
int RefNum;
|
||||
DThinker *Obj;
|
||||
};
|
||||
|
||||
enum class EScroll : int
|
||||
{
|
||||
sc_side,
|
||||
sc_floor,
|
||||
sc_ceiling,
|
||||
sc_carry,
|
||||
sc_carry_ceiling, // killough 4/11/98: carry objects hanging on ceilings
|
||||
};
|
||||
|
||||
enum EScrollPos : int
|
||||
{
|
||||
scw_top = 1,
|
||||
scw_mid = 2,
|
||||
scw_bottom = 4,
|
||||
scw_all = 7,
|
||||
};
|
||||
|
||||
void P_CreateScroller(EScroll type, fixed_t dx, fixed_t dy, int control, int affectee, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
|
||||
|
||||
|
||||
//jff 2/23/98 identify the special classes that can share sectors
|
||||
|
||||
typedef enum
|
||||
|
@ -41,58 +67,6 @@ typedef enum
|
|||
lighting_special,
|
||||
} special_e;
|
||||
|
||||
// killough 3/7/98: Add generalized scroll effects
|
||||
|
||||
class DScroller : public DThinker
|
||||
{
|
||||
DECLARE_CLASS (DScroller, DThinker)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
enum EScrollType
|
||||
{
|
||||
sc_side,
|
||||
sc_floor,
|
||||
sc_ceiling,
|
||||
sc_carry,
|
||||
sc_carry_ceiling, // killough 4/11/98: carry objects hanging on ceilings
|
||||
};
|
||||
enum EScrollPos
|
||||
{
|
||||
scw_top=1,
|
||||
scw_mid=2,
|
||||
scw_bottom=4,
|
||||
scw_all=7,
|
||||
};
|
||||
|
||||
DScroller (EScrollType type, fixed_t dx, fixed_t dy, int control, int affectee, int accel, int scrollpos = scw_all);
|
||||
DScroller (fixed_t dx, fixed_t dy, const line_t *l, int control, int accel, int scrollpos = scw_all);
|
||||
void Destroy();
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
|
||||
bool AffectsWall (int wallnum) const { return m_Type == sc_side && m_Affectee == wallnum; }
|
||||
int GetWallNum () const { return m_Type == sc_side ? m_Affectee : -1; }
|
||||
void SetRate (fixed_t dx, fixed_t dy) { m_dx = dx; m_dy = dy; }
|
||||
bool IsType (EScrollType type) const { return type == m_Type; }
|
||||
int GetAffectee () const { return m_Affectee; }
|
||||
int GetScrollParts() const { return m_Parts; }
|
||||
|
||||
protected:
|
||||
EScrollType m_Type; // Type of scroll effect
|
||||
fixed_t m_dx, m_dy; // (dx,dy) scroll speeds
|
||||
int m_Affectee; // Number of affected sidedef, sector, tag, or whatever
|
||||
int m_Control; // Control sector (-1 if none) used to control scrolling
|
||||
fixed_t m_LastHeight; // Last known height of control sector
|
||||
fixed_t m_vdx, m_vdy; // Accumulated velocity if accelerative
|
||||
int m_Accel; // Whether it's accelerative
|
||||
int m_Parts; // Which parts of a sidedef are being scrolled?
|
||||
TObjPtr<DInterpolation> m_Interpolations[3];
|
||||
|
||||
private:
|
||||
DScroller ();
|
||||
};
|
||||
|
||||
// Factor to scale scrolling effect into mobj-carrying properties = 3/32.
|
||||
// (This is so scrolling floors and objects on them can move at same speed.)
|
||||
enum { CARRYFACTOR = (3*FRACUNIT >> 5) };
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "r_defs.h"
|
||||
#include "m_bbox.h"
|
||||
|
||||
class DPolyAction;
|
||||
|
||||
struct FPolyVertex
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue