.. |
fragglescript
|
- added Doom64 colors for sprites.
|
2017-01-28 21:02:03 +01:00 |
g_inventory
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
g_shared
|
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
|
2017-01-27 12:02:47 +01:00 |
g_statusbar
|
- fixed bad scale setting for SBarInfo.
|
2017-01-29 18:33:19 +01:00 |
gl
|
- clamp MAPINFO provided fog density values to a valid range because negative values can trigger undefined shader behavior.
|
2017-01-30 22:23:36 +01:00 |
intermission
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
oplsynth
|
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
|
2016-04-10 13:03:44 +02:00 |
posix
|
Fixed invisible mouse cursor in SDL backend
|
2017-01-22 10:25:37 +02:00 |
r_data
|
- fixed: DECORATE was creating a new global constant namespace for each single included file, not just once per DECORATE lump.
|
2017-01-27 10:51:12 +01:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
|
2017-01-21 20:15:06 +01:00 |
scripting
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
sfmt
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
sound
|
- Run libsndfile before libmpg123 when reading an audio lump.
|
2017-01-17 16:47:37 +01:00 |
textures
|
- scriptified PowerFlight and PowerWeaponLevel2.
|
2017-01-15 23:21:38 +01:00 |
timidity
|
- Add missing GCCPRINTF to timidity cmsg function.
|
2016-12-10 14:02:12 +01:00 |
wildmidi
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
win32
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
xlat
|
Merge branch 'master' into floatcvt
|
2016-03-21 01:28:50 +01:00 |
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
|
2017-01-08 01:15:45 +01:00 |
actor.h
|
- added interpolation for actor angles which for models is needed.
|
2017-01-29 13:13:00 +01:00 |
actorptrselect.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
actorptrselect.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
am_map.cpp
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
autosegs.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
b_bot.cpp
|
- more exporting of AInventory.
|
2017-01-19 20:56:31 +01:00 |
b_bot.h
|
- scriptified FastProjectile.
|
2017-01-13 00:35:56 +01:00 |
b_func.cpp
|
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
|
2016-12-10 16:36:19 +01:00 |
b_game.cpp
|
- removed the global 'sector_list' variable.
|
2016-12-25 22:40:26 +01:00 |
b_move.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
b_think.cpp
|
- scriptified the remains of AAmmo.
|
2017-01-18 14:18:17 +01:00 |
basictypes.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
c_bind.cpp
|
- changed the default key name string because '#' is used as a comment in the config files.
|
2016-05-22 12:20:46 +02:00 |
c_bind.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
|
- extended give and take cheat's arguments to full integers.
|
2017-01-29 11:45:28 +01:00 |
c_console.cpp
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
c_console.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
- implemented direct CVar access.
|
2016-11-20 20:24:39 +01:00 |
c_cvars.h
|
- implemented direct CVar access.
|
2016-11-20 20:24:39 +01:00 |
c_dispatch.cpp
|
- Fixed the wrong handling of empty command line argument.
|
2017-01-09 22:00:48 +01:00 |
c_dispatch.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_expr.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_functions.cpp
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
c_functions.h
|
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
|
2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
|
- removed all code that was only there to implement the broken Simplifier that just got removed.
|
2017-01-23 01:37:43 +01:00 |
cmdlib.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
cmdlib.h
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
colormatcher.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
compatibility.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
compatibility.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
configfile.cpp
|
Added support for long lines in config file
|
2016-12-28 11:38:38 +01:00 |
configfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
d_dehacked.cpp
|
- fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers.
|
2017-01-20 17:23:13 +01:00 |
d_dehacked.h
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
d_event.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_gui.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
d_main.cpp
|
- delete all compile-time symbols for scripting after finishing compiling data.
|
2017-01-24 11:57:42 +01:00 |
d_main.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_net.cpp
|
- extended give and take cheat's arguments to full integers.
|
2017-01-29 11:45:28 +01:00 |
d_net.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_netinf.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
|
- added some missing End... calls in player deserialization code.
|
2016-09-23 20:05:12 +02:00 |
d_player.h
|
- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
|
2017-01-24 00:12:06 +01:00 |
d_protocol.cpp
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_protocol.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
decallib.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
decallib.h
|
- floatified the decal code.
|
2016-03-22 22:07:38 +01:00 |
dobject.cpp
|
- scriptified the rest of the weapon pieces.
|
2017-01-18 18:46:24 +01:00 |
dobject.h
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
dobjgc.cpp
|
- fixed: Class and struct name lookup was not context aware.
|
2017-01-23 19:10:28 +01:00 |
dobjtype.cpp
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
dobjtype.h
|
- delete all compile-time symbols for scripting after finishing compiling data.
|
2017-01-24 11:57:42 +01:00 |
doomdata.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
doomdef.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
doomdef.h
|
- made disabling the push window check a real compatibility option.
|
2016-08-09 20:15:13 +02:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
doomstat.h
|
- fixed: map commands will now take capslock DM/COOP as arguments
|
2016-11-01 15:09:09 +01:00 |
doomtype.h
|
- scriptified PowerFlight and PowerWeaponLevel2.
|
2017-01-15 23:21:38 +01:00 |
dscript.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
dsectoreffect.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
dthinker.cpp
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
dthinker.h
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
edata.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
edata.h
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
empty.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
errors.h
|
|
|
f_wipe.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
f_wipe.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
files.cpp
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
files.h
|
- Added missing GCCPRINTF to FileWriter::Printf.
|
2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
|
Fixed format strings warnings reported by GCC/Clang
|
2016-12-24 23:51:08 +01:00 |
g_game.cpp
|
- use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems.
|
2017-01-22 20:06:11 +01:00 |
g_game.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_hub.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_level.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
g_level.h
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
g_levellocals.h
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
g_mapinfo.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
g_pch.h
|
- include proper headers for std::find.
|
2016-12-25 19:25:19 +01:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
|
2016-04-10 13:54:42 +02:00 |
g_skill.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
gameconfigfile.cpp
|
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
|
2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
gametype.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
gi.cpp
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
gi.h
|
- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
|
2017-01-17 17:34:39 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
hu_stuff.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
i_cd.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
|
2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_movie.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
i_net.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
i_video.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
info.cpp
|
- scriptified BasicArmor and fixed a few errors in the conversion.
|
2017-01-18 22:15:48 +01:00 |
info.h
|
- scriptified BasicArmor and fixed a few errors in the conversion.
|
2017-01-18 22:15:48 +01:00 |
keysections.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lists.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_alloc.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
- removed most of the deleted function declarations.
|
2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
|
- no need to keep AArmor native, now that all child classes have been scriptified.
|
2017-01-18 23:46:19 +01:00 |
m_cheat.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_crc32.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
|
2016-12-10 13:58:18 +01:00 |
m_joy.cpp
|
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
|
2016-03-10 22:36:28 +01:00 |
m_joy.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
|
2017-01-27 12:02:47 +01:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
md5.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
memarena.cpp
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
memarena.h
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
mus2midi.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
mus2midi.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
namedef.h
|
- ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors.
|
2017-01-28 21:42:58 +01:00 |
nodebuild.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
nodebuild.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
nodebuild_classify_nosse2.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
|
Fixed issue with extraction of built GL nodes
|
2017-01-12 16:24:55 +02:00 |
nodebuild_gl.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
|
- exported all meaningful parts of side_t to the VM.
|
2017-01-08 21:42:26 +01:00 |
p_3dfloors.cpp
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
p_3dfloors.h
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
p_3dmidtex.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- there seem to be ACS compilers which let 'delay' pass inside a function. Since this is an unsupported feature which brings the ACS VM into an unstable state it has to be handled with a hard abort to avoid crashes.
|
2017-01-24 11:59:59 +01:00 |
p_acs.h
|
- changed locking mechanism for ACS strings.
|
2016-12-27 18:53:30 +01:00 |
p_actionfunctions.cpp
|
- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
|
2017-01-24 00:12:06 +01:00 |
p_blockmap.h
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
|
- scriptified MorphProjectile and CustomSprite.
|
2017-01-20 01:11:36 +01:00 |
p_ceiling.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- scriptified the remains of AKey.
|
2017-01-18 15:17:12 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_effect.cpp
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
p_effect.h
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
p_enemy.cpp
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_glnodes.cpp
|
- fixed loop ordering in P_SetRenderSector.
|
2017-01-19 01:39:05 +01:00 |
p_interaction.cpp
|
- don't let P_DamageMobj return negative values.
|
2017-01-21 13:12:34 +01:00 |
p_lights.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_linkedsectors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_lnspec.cpp
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
p_lnspec.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_local.h
|
- more exporting of AInventory.
|
2017-01-19 20:56:31 +01:00 |
p_map.cpp
|
- Fixed HITTARGET, HITMASTER, HITTRACER, crash and xdeath states being broken on bouncing actors that die/explode.
|
2017-01-27 18:03:09 +01:00 |
p_maputl.cpp
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_maputl.h
|
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
|
2017-01-29 18:23:39 +01:00 |
p_mobj.cpp
|
- enable terrain splashes for non-solid non-swimmable 3D floors.
|
2017-01-29 18:46:35 +01:00 |
p_pillar.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
- empty gl_portals.cpp file.
|
2016-01-12 21:36:33 +01:00 |
p_pspr.cpp
|
- scriptified a few parts of p_pspr.cpp.
|
2017-01-19 13:26:46 +01:00 |
p_pspr.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_pusher.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_saveg.cpp
|
- added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps.
|
2017-01-28 19:05:39 +01:00 |
p_saveg.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
p_secnodes.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
p_sectors.cpp
|
- scriptified PowerFlight and PowerWeaponLevel2.
|
2017-01-15 23:21:38 +01:00 |
p_setup.cpp
|
- fixed: for levels with 0-length lines the allocation size of the lines array was too large because it didn't subtract those deleted lines.
|
2017-01-30 00:25:40 +01:00 |
p_setup.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_sight.cpp
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_slopes.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_spec.cpp
|
- scriptified PowerIronFeet and PowerMask.
|
2017-01-16 19:04:03 +01:00 |
p_spec.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_states.cpp
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tags.h
|
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
|
2017-01-07 20:02:25 +01:00 |
p_teleport.cpp
|
- scriptified the teleport fog.
|
2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
Corrected bad 'or' operation
|
2017-01-29 09:57:55 +01:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
|
2017-01-24 00:12:06 +01:00 |
p_xlat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
po_man.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
portal.cpp
|
- skriptified the skybox actors.
|
2017-01-14 18:04:49 +01:00 |
portal.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_3dfloors.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_bsp.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_defs.h
|
- ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors.
|
2017-01-28 21:42:58 +01:00 |
r_draw.cpp
|
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
|
2017-01-10 22:28:15 +01:00 |
r_draw.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_drawt_pal.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_main.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_plane.cpp
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_plane.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_segs.h
|
- renamed the WallMost functions because again: No more Build code -> no Build names!
|
2016-12-09 14:46:05 +01:00 |
r_sky.cpp
|
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
|
2017-01-13 11:12:43 +01:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
r_swrenderer.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_things.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_things.h
|
- scriptified APowerInvisibility.
|
2017-01-16 20:34:12 +01:00 |
r_thread.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.h
|
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
|
2016-12-09 15:07:49 +01:00 |
r_utility.cpp
|
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
|
2017-01-28 18:26:52 +01:00 |
r_utility.h
|
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
|
2016-12-29 22:19:09 +01:00 |
r_walldraw.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- scriptified PowerStrength.
|
2017-01-16 22:27:49 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sndseq.h
|
- exported the sound sequence interface to scripting.
|
2017-01-14 13:02:08 +01:00 |
s_sound.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 15:14:06 +01:00 |
sc_man.cpp
|
- no more Simplify for global constants as well.
|
2017-01-23 01:10:40 +01:00 |
sc_man.h
|
- no more Simplify for global constants as well.
|
2017-01-23 01:10:40 +01:00 |
sc_man_scanner.re
|
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
|
2017-01-21 10:32:26 +01:00 |
sc_man_tokens.h
|
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
|
2017-01-21 10:32:26 +01:00 |
serializer.cpp
|
- scriptified PowerIronFeet and PowerMask.
|
2017-01-16 19:04:03 +01:00 |
serializer.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
st_stuff.h
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Merge remote-tracking branch 'remotes/zdoom/master'
|
2016-03-01 18:50:45 +01:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- added the ability to attach a constructor or destructor to an internally defined struct.
|
2017-01-11 23:46:03 +01:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
|
2016-11-26 13:18:48 +01:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
v_font.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
- Implementing RGB666-to-Palette colormatching for textures.
|
2016-12-19 13:46:08 +01:00 |
v_video.h
|
- use Doom64 colors on sectors and linedefs.
|
2017-01-28 20:44:46 +01:00 |
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-09-24 09:28:09 +02:00 |
virtual.h
|
- scriptified the sector actions.
|
2017-01-13 13:51:47 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
|
2017-01-01 16:55:45 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |