mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- extended give and take cheat's arguments to full integers.
This commit is contained in:
parent
8e469c1343
commit
a2a1d214c0
3 changed files with 9 additions and 9 deletions
|
@ -404,9 +404,9 @@ CCMD (give)
|
|||
Net_WriteByte (DEM_GIVECHEAT);
|
||||
Net_WriteString (argv[1]);
|
||||
if (argv.argc() > 2)
|
||||
Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
|
||||
Net_WriteLong(atoi(argv[2]));
|
||||
else
|
||||
Net_WriteWord (0);
|
||||
Net_WriteLong(0);
|
||||
}
|
||||
|
||||
CCMD (take)
|
||||
|
@ -417,9 +417,9 @@ CCMD (take)
|
|||
Net_WriteByte (DEM_TAKECHEAT);
|
||||
Net_WriteString (argv[1]);
|
||||
if (argv.argc() > 2)
|
||||
Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
|
||||
Net_WriteLong(atoi (argv[2]));
|
||||
else
|
||||
Net_WriteWord (0);
|
||||
Net_WriteLong (0);
|
||||
}
|
||||
|
||||
CCMD (gameversion)
|
||||
|
|
|
@ -2198,12 +2198,12 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
|
||||
case DEM_GIVECHEAT:
|
||||
s = ReadString (stream);
|
||||
cht_Give (&players[player], s, ReadWord (stream));
|
||||
cht_Give (&players[player], s, ReadLong (stream));
|
||||
break;
|
||||
|
||||
case DEM_TAKECHEAT:
|
||||
s = ReadString (stream);
|
||||
cht_Take (&players[player], s, ReadWord (stream));
|
||||
cht_Take (&players[player], s, ReadLong (stream));
|
||||
break;
|
||||
|
||||
case DEM_WARPCHEAT:
|
||||
|
@ -2721,7 +2721,7 @@ void Net_SkipCommand (int type, BYTE **stream)
|
|||
|
||||
case DEM_GIVECHEAT:
|
||||
case DEM_TAKECHEAT:
|
||||
skip = strlen ((char *)(*stream)) + 3;
|
||||
skip = strlen ((char *)(*stream)) + 5;
|
||||
break;
|
||||
|
||||
case DEM_SUMMON2:
|
||||
|
|
|
@ -306,12 +306,12 @@ float gl_GetFogDensity(int lightlevel, PalEntry fogcolor, int sectorfogdensity)
|
|||
}
|
||||
else if (sectorfogdensity != 0)
|
||||
{
|
||||
// case 2: Sector has an explicit fog density set.
|
||||
// case 1: Sector has an explicit fog density set.
|
||||
density = sectorfogdensity;
|
||||
}
|
||||
else if ((fogcolor.d & 0xffffff) == 0)
|
||||
{
|
||||
// case 1: black fog
|
||||
// case 2: black fog
|
||||
if (glset.lightmode != 8)
|
||||
{
|
||||
density = distfogtable[glset.lightmode != 0][gl_ClampLight(lightlevel)];
|
||||
|
|
Loading…
Reference in a new issue