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- fixed: for levels with 0-length lines the allocation size of the lines array was too large because it didn't subtract those deleted lines.
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1 changed files with 4 additions and 4 deletions
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@ -2093,9 +2093,7 @@ void P_LoadLineDefs (MapData * map)
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maplinedef_t *mld;
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int numlines = lumplen / sizeof(maplinedef_t);
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level.lines.Alloc(numlines);
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linemap.Resize(numlines);
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memset (&level.lines[0], 0, numlines*sizeof(line_t));
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mldf = new char[lumplen];
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map->Read(ML_LINEDEFS, mldf);
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@ -2140,6 +2138,8 @@ void P_LoadLineDefs (MapData * map)
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i++;
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}
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}
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level.lines.Alloc(numlines);
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memset(&level.lines[0], 0, numlines * sizeof(line_t));
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P_AllocateSideDefs (map, sidecount);
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@ -2192,9 +2192,7 @@ void P_LoadLineDefs2 (MapData * map)
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maplinedef2_t *mld;
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int numlines = lumplen / sizeof(maplinedef2_t);
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level.lines.Alloc(numlines);
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linemap.Resize(numlines);
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memset (&level.lines[0], 0, numlines*sizeof(line_t));
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mldf = new char[lumplen];
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map->Read(ML_LINEDEFS, mldf);
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@ -2233,6 +2231,8 @@ void P_LoadLineDefs2 (MapData * map)
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{
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ForceNodeBuild = true;
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}
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level.lines.Alloc(numlines);
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memset(&level.lines[0], 0, numlines * sizeof(line_t));
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P_AllocateSideDefs (map, sidecount);
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