gzdoom/src/am_map.h
Christoph Oelckers 30cbce051e - fixed: Custom automap colors were not invalidated on restart.
- fixed: D_DoomMain has 3 calls to D_DoomLoop but only the main call of these was capable of a clean restart.
2016-12-03 15:44:46 +01:00

52 lines
1.3 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// AutoMap module.
//
//-----------------------------------------------------------------------------
#ifndef __AMMAP_H__
#define __AMMAP_H__
struct event_t;
class FSerializer;
void AM_StaticInit();
void AM_ClearColorsets(); // reset data for a restart.
// Called by main loop.
bool AM_Responder (event_t* ev, bool last);
// Called by main loop.
void AM_Ticker (void);
// Called by main loop,
// called instead of view drawer if automap active.
void AM_Drawer (void);
// Called to force the automap to quit
// if the level is completed while it is up.
void AM_Stop (void);
void AM_NewResolution ();
void AM_ToggleMap ();
void AM_LevelInit ();
void AM_SerializeMarkers(FSerializer &arc);
#endif