alexey.lysiuk
|
f25a5ea2bc
|
Marked a few commands as unsafe
This process of finding unsafe commands is not complete!
|
2018-01-07 15:03:49 +02:00 |
|
alexey.lysiuk
|
6d37a67027
|
Added unsafe execution context for console commands
Some console commands are insecure because they access user's file system
Such commands cannot be executed from MENUDEF and KEYCONF aliases
|
2018-01-07 15:02:22 +02:00 |
|
alexey.lysiuk
|
16333320d0
|
Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
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2018-01-06 17:48:49 +02:00 |
|
alexey.lysiuk
|
83cd53c9b1
|
Added partial bounds check for instruction pointer in ACS VM
This change adds verification of instruction pointer for indirect usages only, i.e. via NEXT...() macros
|
2018-01-06 13:26:51 +02:00 |
|
alexey.lysiuk
|
44f01e1dc6
|
Added bounds check for local variables in ACS VM
|
2018-01-06 12:13:15 +02:00 |
|
alexey.lysiuk
|
df0cddb35d
|
Do not output empty conversation replies to console
https://forum.zdoom.org/viewtopic.php?t=58992
|
2018-01-05 16:26:31 +02:00 |
|
alexey.lysiuk
|
4b044e30d7
|
- ACS stack checking (proxy commit by Rachael)
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2018-01-03 23:35:57 -05:00 |
|
Rachael Alexanderson
|
6aa724a9b4
|
- add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule.
|
2018-01-03 21:46:04 -05:00 |
|
alexey.lysiuk
|
549a9d3cf0
|
Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
|
2018-01-03 10:48:10 +02:00 |
|
SashaTheRed
|
4a71493a54
|
Fixed sprite offsets
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2018-01-02 14:09:57 +01:00 |
|
SashaTheRed
|
a280cbc62c
|
Add sprite support for French and Portugese languages
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2018-01-02 13:56:37 +01:00 |
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Major Cooke
|
c3c1e76e8a
|
Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
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2018-01-02 14:18:59 +02:00 |
|
alexey.lysiuk
|
c4648a2b1c
|
Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
|
2018-01-02 13:04:28 +02:00 |
|
Rachael Alexanderson
|
d8aa53f5b1
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- whitelisted openmenu
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2018-01-01 14:51:32 -05:00 |
|
alexey.lysiuk
|
be8147406e
|
Fixed initialization of BlockThingsIterator objects
https://forum.zdoom.org/viewtopic.php?t=58945
|
2018-01-01 11:11:21 +02:00 |
|
alexey.lysiuk
|
2c4eae7487
|
Applied vertical offset to transferred sky in OpenGL renderer
https://forum.zdoom.org/viewtopic.php?t=58934
|
2017-12-31 21:29:27 +02:00 |
|
alexey.lysiuk
|
8f70d70dd6
|
Generalized maximum amount for give cheat
https://forum.zdoom.org/viewtopic.php?t=58930
|
2017-12-31 15:25:51 +02:00 |
|
alexey.lysiuk
|
294bf6ed53
|
Simplified base class checks in AActor::GiveInventory()
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2017-12-31 15:23:54 +02:00 |
|
alexey.lysiuk
|
de4fc97ac6
|
Fixed ammo limit for give cheat
https://forum.zdoom.org/viewtopic.php?t=58930
|
2017-12-31 13:30:30 +02:00 |
|
alexey.lysiuk
|
40fd816d54
|
Improved compatibility of blocking lines handling
Only the first blocking line changes contact state during line iteration
This reverts 3b818171d5
https://forum.zdoom.org/viewtopic.php?t=57870
|
2017-12-31 11:34:12 +02:00 |
|
Rachael Alexanderson
|
a5ded11994
|
- load translator from gameinfo instead of Doom for UMAPINFO
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2017-12-30 16:36:29 -05:00 |
|
Rachael Alexanderson
|
340f1fce30
|
- load Doom translations when parsing UMAPINFO in order to activate the correct boss specials
- one typo (only on a comment) change
|
2017-12-30 16:21:02 -05:00 |
|
alexey.lysiuk
|
8f7ca00d19
|
Added optional angles to player's coordinates display
Set hud_showangles CVAR to display pitch, yaw, roll below player's coordinates
|
2017-12-30 12:10:39 +02:00 |
|
alexey.lysiuk
|
a3d1efc8d6
|
Better angle selection for rotated automap sprites
https://forum.zdoom.org/viewtopic.php?t=58348
|
2017-12-30 12:08:32 +02:00 |
|
SashaTheRed
|
19d25b00a3
|
Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
|
2017-12-29 15:01:39 +02:00 |
|
alexey.lysiuk
|
33213f5d5d
|
Fixed rendering of wrapped midtex with sky ceiling
https://forum.zdoom.org/viewtopic.php?t=58311
|
2017-12-29 14:37:09 +02:00 |
|
alexey.lysiuk
|
a670e79b8a
|
Applied texture offsets and scales on animated doors
https://forum.zdoom.org/viewtopic.php?t=58892
|
2017-12-29 11:47:30 +02:00 |
|
alexey.lysiuk
|
996bddd602
|
Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
|
2017-12-29 09:42:03 +02:00 |
|
alexey.lysiuk
|
25d53ecd2c
|
Enabled position independent executable for generic GCC/Clang
This affects mostly Linux (and probably MinGW) as default toolchains for Windows and macOS have the corresponding option turned on by default
|
2017-12-29 09:39:01 +02:00 |
|
Magnus Norddahl
|
b8415199c9
|
Fix culling bug
|
2017-12-28 11:43:52 -05:00 |
|
Rachael Alexanderson
|
a441cea350
|
- interpolate particles
|
2017-12-28 11:36:36 -05:00 |
|
alexey.lysiuk
|
8ca3427850
|
Fixed applying of Doom 64 lighting to horizon portals
https://forum.zdoom.org/viewtopic.php?t=58878
|
2017-12-28 18:32:26 +02:00 |
|
alexey.lysiuk
|
fbb931b759
|
Improved Advanced Sound Options menu
Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
|
2017-12-28 10:21:51 +02:00 |
|
Rachael Alexanderson
|
5c602b1ec0
|
- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
|
2017-12-28 01:41:56 -05:00 |
|
Rachael Alexanderson
|
45531090a7
|
- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
|
2017-12-28 00:53:30 -05:00 |
|
Major Cooke
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10465c1d27
|
- Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades).
|
2017-12-27 23:34:44 -05:00 |
|
Major Cooke
|
fa0082aef6
|
Added ability to perform reverse fades with A_SetBlend
|
2017-12-27 20:51:13 -05:00 |
|
Christopher Bruns
|
a3399c1af2
|
Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
|
2017-12-27 17:50:53 -05:00 |
|
Major Cooke
|
1e7df5505e
|
Added GetPixelStretch to LevelLocals struct.
|
2017-12-27 17:50:39 -05:00 |
|
alexey.lysiuk
|
2eb51e5f79
|
Disabled modifier keys processing in UI by Cocoa backend
Modifier keys no longer trigger bound actions in menu/console/chat
|
2017-12-25 18:14:56 +02:00 |
|
Rachael Alexanderson
|
8fce9d9d2d
|
- added menu option for 'i_soundinbackground'
|
2017-12-25 05:50:08 -05:00 |
|
alexey.lysiuk
|
35dbe965e1
|
Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
|
2017-12-25 12:36:37 +02:00 |
|
Rachael Alexanderson
|
205c64d4b1
|
- prevent level from exiting if no deathmatch starts are available in multiplayer
|
2017-12-24 20:48:51 -05:00 |
|
Rachael Alexanderson
|
000037dbf6
|
- implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
- OpenGL rendering continues now even when losing focus while in windowed mode.
|
2017-12-24 18:01:45 -05:00 |
|
Rachael Alexanderson
|
d10304ea4e
|
Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
|
2017-12-24 07:48:11 -05:00 |
|
alexey.lysiuk
|
aacdc3546c
|
Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
|
2017-12-24 11:00:02 +02:00 |
|
alexey.lysiuk
|
563a80ff83
|
Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
|
2017-12-24 10:37:22 +02:00 |
|
alexey.lysiuk
|
a11e9ca4dc
|
Apply compatibility flags to all map format
UDMF maps were no affected by settings in compatibility.txt
|
2017-12-24 10:33:29 +02:00 |
|
alexey.lysiuk
|
bfaa09c429
|
Fixed crash after restart CCMD
|
2017-12-23 15:48:28 +02:00 |
|
alexey.lysiuk
|
d50ba4954a
|
Fixed potential crash when calling undefined function in ZScript
The following code which uses explicit class specifier led to a crash:
class C
{
void F()
{
Object.Undefined();
}
}
|
2017-12-23 15:27:32 +02:00 |
|