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Better angle selection for rotated automap sprites
https://forum.zdoom.org/viewtopic.php?t=58348
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@ -2950,7 +2950,7 @@ void AM_drawThings ()
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const size_t spriteIndex = sprite.spriteframes + (show > 1 ? t->frame : 0);
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frame = &SpriteFrames[spriteIndex];
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DAngle angle = 270. -t->Angles.Yaw;
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DAngle angle = 270. + 22.5 - t->Angles.Yaw;
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if (frame->Texture[0] != frame->Texture[1]) angle += 180. / 16;
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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