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Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
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@ -168,6 +168,7 @@ class RandomSpawner : Actor
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newmobj.SpawnFlags = SpawnFlags & ~MTF_SECRET; // MTF_SECRET needs special treatment to avoid incrementing the secret counter twice. It had already been processed for the spawner itself.
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newmobj.HandleSpawnFlags();
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newmobj.SpawnFlags = SpawnFlags;
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newmobj.bCountSecret = SpawnFlags & MTF_SECRET; // "Transfer" count secret flag to spawned actor
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newmobj.ChangeTid(tid);
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newmobj.Vel = Vel;
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newmobj.master = master; // For things such as DamageMaster/DamageChildren, transfer mastery.
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