GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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alexey.lysiuk a11e9ca4dc Apply compatibility flags to all map format
UDMF maps were no affected by settings in compatibility.txt
2017-12-24 10:33:29 +02:00
bzip2
cmake
docs Added tmpfileplus 2.0.0 2017-11-07 11:13:53 +02:00
dumb
game-music-emu Extended workaround for bug in VS2017 compiler to 32-bit build 2017-12-15 11:05:53 +02:00
gdtoa
jpeg-6b
lzma
soundfont
specs
src Apply compatibility flags to all map format 2017-12-24 10:33:29 +02:00
tools
wadsrc Consistent style. 2017-12-16 12:17:55 -05:00
wadsrc_bm
wadsrc_extra
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore - UMAPINFO parser, including some convenience additions to FScanner. 2017-11-19 23:04:15 +01:00
.travis.yml Updated to Xcode 9.2 in Travis configuration 2017-12-16 11:49:50 +02:00
CMakeLists.txt