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Added GetPixelStretch to LevelLocals struct.
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3 changed files with 19 additions and 0 deletions
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@ -1952,6 +1952,23 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, SetInterMusic)
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return 0;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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float FLevelLocals::PixelStretch()
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{
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return level.info->pixelstretch;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, GetPixelStretch)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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ACTION_RETURN_FLOAT(self->PixelStretch());
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}
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//==========================================================================
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//
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//
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@ -46,6 +46,7 @@ struct FLevelLocals
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void Tick ();
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void AddScroller (int secnum);
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void SetInterMusic(const char *nextmap);
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float PixelStretch();
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uint8_t md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
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int time; // time in the hub
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@ -547,6 +547,7 @@ struct LevelLocals native
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native static void WorldDone();
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native static void RemoveAllBots(bool fromlist);
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native void SetInterMusic(String nextmap);
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native double GetPixelStretch();
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native String FormatMapName(int mapnamecolor);
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native bool IsJumpingAllowed() const;
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native bool IsCrouchingAllowed() const;
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