Commit graph

501 commits

Author SHA1 Message Date
Randy Heit
5aba252b87 Simplify NoDelay implementation
- All NoDelay needs to do is call the current state's function. Calling
  SetState() is excessive.
2015-02-24 20:37:58 -06:00
Randy Heit
2d4f02c560 Merge branch 'MajorCooke-quakeex' 2015-02-18 15:01:45 -06:00
MajorCooke
0f4bca8607 - Added SXF_TRANSFERROLL. 2015-02-14 16:51:05 -06:00
MajorCooke
7050d03222 Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags)
- Unlocks the full potential of using quakes, including the Z axis. Each intensity applies to X/Y/Z planes whenever a player is experiencing it.
- Flags:
- QF_RELATIVE - Adjusts the quaking of the camera to go in the direction its aiming (X: forward/backward. Y: Left/right.)
- Plans for including pitch will be implemented in the future for the Z axis with relativity.
2015-02-14 15:58:39 -06:00
MajorCooke
b37a98689a - Added SXF_TRANSFERSPRITEFRAME. Now it's possible to make starting frames that start with "####" "#" 0 in Spawn.
- Fixed a compile warning with FAF_NODISTFACTOR.
2015-02-07 10:04:33 -06:00
Randy Heit
775e33ede7 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Randy Heit
b69edbbec1 Redo commit a4c07a9
- Line endings are inconsistant in this file, but at least the commit
  doesn't touch the whole file.
2015-01-29 19:50:52 -06:00
Randy Heit
d828173ce3 Revert "- fixed: Since A_Give/TaketoChildren/siblings use the same code as A_Give/TakeInventory but do not use the third parameter this must be ignored by the code. This is merely a band-aid fix, because this problem doesn't exist in the same form in the scripting branch."
This reverts commit a4c07a9ee3.

- This commit touched every line of thingdef_codeptr.cpp, which would make
  merging it into the scripting branch a pain in the ass.
2015-01-29 19:30:26 -06:00
Christoph Oelckers
a4c07a9ee3 - fixed: Since A_Give/TaketoChildren/siblings use the same code as A_Give/TakeInventory but do not use the third parameter this must be ignored by the code. This is merely a band-aid fix, because this problem doesn't exist in the same form in the scripting branch. 2015-01-25 20:15:58 +01:00
Christoph Oelckers
d1cca79c31 - Use SpawnHealth() when calling A_ResetHealth. 2015-01-23 20:29:38 +01:00
MajorCooke
301c061ec3 - Added pointer for A_SetRoll. 2015-01-23 10:24:23 -06:00
MajorCooke
19b43d4752 - Added A_ResetHealth(ptr). Defaults to AAPTR_DEFAULT (the action caller).
- Added pointers to the following functions, all of them set to AAPTR_DEFAULT:
- A_SetAngle
- A_SetPitch
- A_SetScale
- A_SetSpeed
- A_ScaleVelocity
2015-01-23 09:26:34 -06:00
Christoph Oelckers
ae282eea53 Merge branch 'sethealthredux' of https://github.com/MajorCooke/zdoom 2015-01-22 13:59:59 +01:00
MajorCooke
4fd87a1ce9 - Redid A_SetHealth.
- This function will not take the actor's health below 1, and any attempts to do so will simply set it to 1 in its place.
2015-01-20 22:54:30 -06:00
MajorCooke
105a62cc20 - Added pointer field to A_ChangeVelocity.
- Defaults to AAPTR_DEFAULT, otherwise known as the calling actor.
2015-01-19 14:54:20 -06:00
MajorCooke
643d37ab7c - Added A_SetFloatBobPhase(int). Takes a number between 0 and 63. If it's outside that range, it does nothing.
- Added A_Warp flags:
- WARPF_BOB: Gets the bob offset of actor pointer with the FLOATBOB flag.
- WARPF_MOVEPTR: The function is inversed to move the pointed actor with applied flags, but only the original caller will make the success/jump.
2015-01-06 11:55:41 -06:00
nashmuhandes
2b12db153b New functions to manipulate an actor's roll.
- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
Blue-Shadow
ba3988290c Added an option to A_Check[SightOr]Range to be able to perform a 2D-based distance check. 2015-01-01 22:16:51 +03:00
Randy Heit
85a2042394 Reimplement CheckClass and IsPointerEqual functions
- The definition of FxGlobalFunctionCall_CheckClass was big and scary. I
  would say this is a big improvement, since now it gets to leverage the
  same framework that action functions use.
- The definition of FxGlobalFunctionCall_IsPointerEqual was not so big and
  scary, so this can't be called so much of an improvement as
  CheckClass was. (Which is not to say that it isn't better anyway.)
2014-12-30 23:36:56 -06:00
MajorCooke
4ddfd0f46a - Added 3 new properties and 3 functions to control them.
- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges.
- If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles.
- Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max)
- Properties: RipperLevel, RipLevelMin, and RipLevelMax.
- RipperLevel: Applicable to monsters and projectiles.
- RipLevelMin and RipLevelMax are only useful on monsters.
- By default, all are 0.
2014-12-30 19:59:31 -06:00
MajorCooke
f2551dceda - Corrected the species checking. 2014-12-24 17:49:58 -06:00
rheit
bfb94f13d2 Merge pull request #198 from MajorCooke/filters
- Added name filtering to all A_Damage/Kill/Remove functions.
2014-12-23 21:42:31 -06:00
Randy Heit
d7d022144e Call A_Face() directly from A_CustomBullletAttack 2014-12-23 21:30:24 -06:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
MajorCooke
91bfe4cceb - Added pointers for A_CustomMissile and A_CustomBulletAttack. 2014-12-21 12:29:19 -06:00
MajorCooke
2c7a3f2eba - Optimized DoDamage and DoKill.
- Do a filter and species check first to save time.
- Added DMSS/KILS/RMVF_EITHER, which means if the actor is of type or species, it counts.
- A_DamageTarget(20,"Normal",DMSS_EITHER,"DoomImp","CyberdemonSpecies")
- This affects actor DoomImp, and anything that's of species CyberdemonSpecies.
- Added a little more documentation via comments.
2014-12-21 10:38:51 -06:00
MajorCooke
5a472e815b - Added species checking.
- Added two more flags for each of the functions, EXFILTER and EXSPECIES.
- Stands for "exclude filter/species" and makes the function not take them into account.
- Cleaned up the code and placed all the checking in their own subfunctions.
2014-12-21 09:31:24 -06:00
MajorCooke
c168761eda - Couple additional fixes:
- The wiki said the minimum distance to teleport defaults to 0, actor.txt on the other hand said otherwise. I was wondering why it was still broken somewhat...
- Prevent stickiness from happening, a.k.a. getting stuck in ceiling or floor and letting the engine unstick the actor. This caused velocity loss.
2014-12-20 22:51:43 -06:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
MajorCooke
e5a41a1358 - Added name filtering to all A_Damage/Kill/Remove functions.
- A_DamageChildren(20,"Normal",0,"DoomImp") for example will only target actors of DoomImp specifically.
2014-12-20 16:57:00 -06:00
Christoph Oelckers
2a53ebb6b9 - fixed state checking in A_Teleport. 2014-12-20 14:48:22 +01:00
Christoph Oelckers
a19f0219c5 Merge branch 'master' of https://github.com/Blue-Shadow/zdoom 2014-12-20 11:36:10 +01:00
MajorCooke
86b0065c0b - Added a multitude of flags for A_Teleport.
- TF_KEEPVELOCITY: Keep the velocity after teleporting.
- TF_KEEPANGLE: Don't use the special spot's angle.
- TF_USESPOTZ: Normally, this function
- TF_NOSRCFOG: Don't leave fog at the previous location.
- TF_NODESTFOG: Don't leave fog at the arriving location.
- TF_USEACTORFOG: Use the actor's TeleFogSourceType and TeleFogDestType properties.
- TF_NOJUMP: Don't require or cause a jump. In this case, put 0 (or "") in for the jump destination when using CustomInventory items to teleport actors around.
2014-12-19 12:37:02 -06:00
Blue-Shadow
a150e0686c Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
MajorCooke
dcab57b236 - Allow NULL.
- Instead of reverting the teleport fog back to defaults, if there wasn't a class or if the class failed to be found, set it to NULL.
- P_SpawnTeleportFog will not spawn anything if it's NULL.
- Added "" so it can be used to mean 'don't change anything' for A_SetTeleFog.
2014-12-18 09:19:39 -06:00
MajorCooke
93ca8502dd - Rewrote a bunch of things for stability. 2014-12-17 21:47:00 -06:00
MajorCooke
30acb72006 - Added per-actor teleport fog modifications.
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
2014-12-17 16:11:07 -06:00
MajorCooke
465d9ab89a - Added flags for A_CheckLOF:
- CLOFF_SETTARGET | CLOFF_SETMASTER | CLOFF_SETTRACER
- An actor that causes A_CheckLOF (and only an actor) to succeed will set the intercepting actor as its target, master, and/or tracer, respectively.
2014-12-15 14:50:35 -06:00
MajorCooke
94f08aa593 - Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false. 2014-11-27 15:12:33 -06:00
MajorCooke
08570ec48e - Added flags for A_Fade functions:
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
2014-11-25 13:24:35 -06:00
Edoardo Prezioso
fd354dbe9a - Added CPF_NOTURN flag for A_CustomPunch. 2014-11-14 12:18:46 +01:00
Christoph Oelckers
22b5d0af8a Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom 2014-11-09 12:13:13 +01:00
MajorCooke
87207bdb6d - Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail. 2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b - Port an empty version of 'A_FaceConsolePlayer'.
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
Christoph Oelckers
c28c0b8f0b Revert "Backport 'A_FaceConsolePlayer' from zandronum."
This reverts commit eab971500b.

As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Edoardo Prezioso
eab971500b Backport 'A_FaceConsolePlayer' from zandronum.
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
938b54ccb5 - Added TF_FORCED for A_Teleport. Forces the actor to move to the spot. 2014-10-31 15:51:15 -05:00
Christoph Oelckers
31611c17d5 - fixed RGF_NOSIGHT checking for A_RadiusGive. 2014-10-29 22:00:15 +01:00
MajorCooke
165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke
a19620968d - Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
Christoph Oelckers
1c500cead6 - fixed: A_Respawn did not restore the flags6 and flags7 fields. 2014-10-25 01:27:34 +02:00
Christoph Oelckers
b6f4862024 - fixed: A_Warp didn't initialize oldx/y/z in all situations. 2014-10-25 00:05:52 +02:00
Christoph Oelckers
0f19356e24 Merge branch 'master' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
MajorCooke
f766a1ab38 - Added SXF_ORIGINATOR.
- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc DoKill bug
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
MajorCooke
f54a59fdf8 - Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
MajorCooke
5030832df0 - Added DMSS_NOFACTOR for all A_Damage functions. 2014-10-02 11:48:07 -05:00
MajorCooke
96c6e7d9bf Minor fix; didn't mean to include that flag check. 2014-09-28 08:20:27 -05:00
MajorCooke
43b86288c7 - Added A_Remove(int pointer, int flags).
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.

These flags now apply to the following in addition to the new function:

-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00
MajorCooke
97d5d614c4 - Fixed: SXF_NOPOINTERS didn't clear LastHeard, causing monsters to spawn with targets. 2014-09-27 16:50:24 -05:00
MajorCooke
68a5db3c8c - Added SXF_NOPOINTERS for A_SpawnItemEx.
- Added WARPF_ABSOLUTEPOSITION for A_Warp.
2014-09-27 13:22:14 -05:00
Christoph Oelckers
e025f40902 - more redundancy removal: Consolidated the common part of the A_Kill* functions into a subfunction. 2014-09-27 08:54:18 +02:00
Christoph Oelckers
afaa88a460 - consolidated the common portion of the 6 different A_Damage* functions into a subfunction. 2014-09-27 08:48:36 +02:00
MajorCooke
0735cb9550 - Updated many functions.
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.

A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.

A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).

- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
2014-09-27 00:10:31 -05:00
MajorCooke
5b71ce6dcb - Added FDARI's A_JumpIfHealthLower patch.
Now with pointer accessibility.
2014-09-26 11:48:20 -05:00
MajorCooke
422e83a1b9 - Added more A_Damage functions:
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
MajorCooke
b1f87295b8 - Added A_DamageSelf.
- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
MajorCooke
44683657f2 - Added jpalomo's A_SetSpeed patch. 2014-09-20 17:34:57 -05:00
MajorCooke
5c4ad9be68 Added Blue Shadow's A_SpawnItemEx changes: (1/2)
SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
MajorCooke
7a62459c00 Allow SXF_SETMASTER to work on non-monsters. 2014-09-18 17:58:06 -05:00
Christoph Oelckers
2be3b776d8 - fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD. 2014-09-13 10:15:09 +02:00
Christoph Oelckers
7d7f146ce1 - fixed: transferring a translation to a missile needs to check if the missile was spawned successfully. 2014-06-28 15:21:19 +02:00
Christoph Oelckers
e56e525d0f - A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo 2014-06-22 08:55:21 +02:00
Christoph Oelckers
63a0e01c6a Merge branch 'interpview_optin' 2014-05-08 09:17:00 +02:00
Christoph Oelckers
67ebbe3ed4 made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic. 2014-05-08 09:15:56 +02:00
Gaerzi
18f2644162 A_Log formatted text
Make DECORATE version of Log consistent with ACS version.
2014-02-22 04:09:52 +13:00
Randy Heit
1f723c10ae Add CF_INTERPVIEW for players.
- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
  similar ACS APROPs set this when changing an angle. This forces the
  renderer to interpolate the view angles instead of updating with the
  latest mouse positions. The effect lasts one tick.
2013-10-09 21:50:24 -05:00
Randy Heit
fc843c28ba Merge branch 'maint' 2013-09-18 22:06:31 -05:00
Randy Heit
a7a7d5d6b3 Add missing prantheses for A_CustomPunch's puffFlags calculation
- Fixed: Need parentheses for precedence when setting puffFlags in
  A_CustomPunch. Otherwise, it's completely broken.
2013-09-18 21:25:00 -05:00
Christoph Oelckers
251cdacf26 Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_strifeweapons.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/constants.txt
2013-09-03 09:01:28 +02:00
Randy Heit
33ee8f9fef Merge branch 'maint' 2013-08-29 22:27:49 -05:00
Randy Heit
7143ae49e1 Fixed: CheckPlayerCamera not sync safe
-  If a player is spying through another player, CheckPlayerCamera will
   return the TID of the player you are "spying", but as coopspy isn't a
   net command, this wont be reflected by all nodes. So to fix this,
   CheckPlayerCamera now returns -1 if a player's camera is that of any
   player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit
aac0de3e48 Fixed: Make A_SetTics work with weapons.
- When A_SetTics is called from a weapon, we need to set the tics for the
  psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Randy Heit
01822c002f Use PField instead of PSymbolVariable for A_SetUserVar/Array 2013-08-21 22:58:12 -05:00
Randy Heit
6198c000af Fix A_DropItem from merge 2013-08-21 22:31:40 -05:00
Christoph Oelckers
3e4678765b Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers
61c94648dc - added ACS CheckFlag function. 2013-08-12 22:38:52 +02:00
Christoph Oelckers
c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers
909ec2e35a Merge branch 'maint' into scripting 2013-07-28 10:47:17 +02:00
Christoph Oelckers
cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Randy Heit
9c86f1c220 Merge branch 'master' into scripting for plugged userinfo memory leak
Conflicts:
	src/d_player.h
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Christoph Oelckers
f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers
531da15ac2 Merge branch 'maint' 2013-07-14 14:44:11 +02:00
Christoph Oelckers
a90b49dc72 - added string table replacement for A_Print, A_PrintBold and A_Log. 2013-07-14 14:33:45 +02:00
Randy Heit
4deeb8d8ae Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/p_local.h
	src/p_map.cpp
	src/sdl/i_main.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-06-25 19:28:25 -05:00
Christoph Oelckers
94a3d92f93 Merge branch 'maint' 2013-06-24 16:49:51 +02:00
Christoph Oelckers
394f21f71e - fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch.
- added a DONTDRAIN flag that prevents the above attacks from draining any health at all.
2013-06-24 16:42:43 +02:00
Christoph Oelckers
7d56311152 - added Ryan Cordell's A_CheckRange submission. 2013-06-23 18:45:17 +02:00
Randy Heit
459ad5abff - Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Randy Heit
894c4198b0 - Fixed possible NULL pointer deref in A_FireBullets
SVN r4263 (trunk)
2013-05-13 02:27:39 +00:00
Randy Heit
c63273348a - Fixed possible NULL pointer deref in A_CustomPunch
SVN r4255 (trunk)
2013-05-12 18:31:36 +00:00
Randy Heit
2668988870 - Switched to a genericly extensible representation for userinfo.
- Fixed: The playerinfo CCMD did not range check the player number.

SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
9072c25e65 - Added a big-endian fix for actor flag fields that aren't four bytes wide.
SVN r4251 (trunk)
2013-05-05 00:01:51 +00:00
Christoph Oelckers
bed47c6eff - A_KIllSiblings and A_DamageSiblings didn't check for a valid master.
SVN r4242 (trunk)
2013-04-30 06:48:53 +00:00
Randy Heit
5dc034c2ed - Fixed: A_RemoveSiblings and A_KillSiblings did not check that the caller had a master to deduce siblings from.
SVN r4237 (trunk)
2013-04-30 02:46:47 +00:00
Randy Heit
f7aa019f85 - Stylistic changes.
SVN r4236 (trunk)
2013-04-30 02:45:15 +00:00
Randy Heit
e92560b4da - Be consistent with whitespace tabs.
SVN r4235 (trunk)
2013-04-30 02:41:59 +00:00
Randy Heit
147da94e2f - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit
f9915d7cf2 - Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit
c54ea7f6b7 - Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit
2874d927b1 - Random spawners no longer move the missile forward when spawning them, because presumably
whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

SVN r4194 (trunk)
2013-03-21 03:06:04 +00:00
Randy Heit
53e73783e0 - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit
277d59b2bb - Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Randy Heit
de20936b13 - Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
2013-03-20 02:41:59 +00:00
Christoph Oelckers
b0203c9f1d - added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit
8410ac760a - Added A_SetDamageType.
SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Christoph Oelckers
c7aa7e2a4b - missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
2013-03-09 07:09:40 +00:00
Randy Heit
549712e719 - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
can perform based on the amount of damage actually taken after all modifications are done to
  it. However, if the damage is canceled away, blood will still spawn for the original damage
  amount rather than the modified amount.

SVN r4012 (trunk)
2013-01-02 04:39:59 +00:00
Randy Heit
dfe470e5f2 - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
  latter intentionally checks to the sides of the aimed line.

SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Randy Heit
a71736b598 - Fixed: If there are not enough states for a spawned debris chunk, A_SpawnDebris should still
fling it somewhere.

SVN r3963 (trunk)
2012-11-10 03:38:52 +00:00
Randy Heit
e6b150bab9 - Fixed: A_Explode should always perform the distance <= 0 check, not just when damage < 0.
SVN r3914 (scripting)
2012-10-27 02:13:53 +00:00
Randy Heit
83480fd7f3 - Fixed: A_CustomMissile's pitch argument is an angle, not an int.
SVN r3909 (scripting)
2012-10-26 20:12:55 +00:00
Randy Heit
d0c91083bc - Re-jigged DoJump() to not be recursive so that 0-tic A_Jump* loops are no longer
able to potentially blow up the stack.

SVN r3902 (scripting)
2012-10-23 03:19:17 +00:00
Randy Heit
38d7b7d203 - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
  fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
  version of the main VM loop, because I don't relish the thought of being stuck with GDB
  for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
  names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
  DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.


SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
Randy Heit
e7efa1d802 - Update to latest version in trunk.
SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit
a77705e04e - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
I could be clever and have the beggar chase after you some after you attack him, with a
  random chance to cease pursuit. However, that didn't look much different from his normal
  wandering animation, and he usually gave up before getting anywhere near you, so it was
  kind of pointless. I kept the action functions around anyway, since they're simple things that
  somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
  Strife's Beggar trying to attack you when you're nowhere near him.

SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
Randy Heit
6a91335841 - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
  them telling P_RadiusAttack() that the target is the source.

SVN r3860 (trunk)
2012-08-30 04:01:50 +00:00
Randy Heit
a94cf9d548 - Added A_SetTics.
SVN r3851 (trunk)
2012-08-24 21:02:49 +00:00
Randy Heit
9c0b0dc774 - Add the bob offset to the missiles spawned by P_SpawnMissile(), P_SpawnMissileAngle(), P_SpawnMissileAngleSpeed(), A_MissileAttack, A_ComboAttack, A_BasicAttack, A_CustomMissile, A_CustomComboAttack, A_ThrowGrenade, A_SpawnDebris, and A_Burst.
- Add the bob offset to the value returned by GetActorZ.

SVN r3795 (trunk)
2012-07-30 00:05:24 +00:00
Randy Heit
97372c9c05 - Changed A_SpawnItem and A_SpawnItemEx to take the caller's floatbob into account when calculating the spawned actor's z.
SVN r3790 (trunk)
2012-07-27 02:01:36 +00:00
Randy Heit
fcceeb814a - Changed state calls to use the VM's standard return value mechanism. StateCallData has been
removed as a result, so now action functions take a minimum of three parameters rather than four.

SVN r3770 (scripting)
2012-07-17 05:31:41 +00:00
Randy Heit
d85604da19 - Update scripting branch to latest version of trunk.
SVN r3767 (scripting)
2012-07-17 02:53:53 +00:00
Randy Heit
fdc6a03125 - Remove Item from StateCallData, since it isn't read anywhere.
SVN r3766 (trunk)
2012-07-15 23:00:16 +00:00
Randy Heit
6f93b88245 - Fixed type in A_Respawn.
SVN r3762 (trunk)
2012-07-15 01:59:49 +00:00
Randy Heit
562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit
ba00e3a185 - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
SVN r3753 (trunk)
2012-07-11 02:50:13 +00:00
Randy Heit
5a245af2ad - Fixed: The action function version of ACS_NamedExecuteWithResult only accepted three script parameters.
SVN r3741 (trunk)
2012-07-06 03:09:17 +00:00
Randy Heit
70c11f7568 - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Randy Heit
b982482f74 - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
2012-06-17 03:18:26 +00:00
Christoph Oelckers
37d9519673 - added Xaser's submission for no impact damage from blasting.
SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Randy Heit
086d0a797e - Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
a player_t pointer.

SVN r3681 (trunk)
2012-06-09 04:15:56 +00:00
Randy Heit
9473e229f1 - Fix tiny error in A_WolfAttack, courtesy of Gez.
SVN r3666 (trunk)
2012-05-26 01:03:39 +00:00
Christoph Oelckers
0f8e2441a1 - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations.
SVN r3651 (trunk)
2012-05-13 11:17:27 +00:00
Randy Heit
44932a6c56 - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
  damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.

SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Braden Obrzut
206ffd936f - Fixed: r3630 had a missing end parentheses.
- Removed A_KSpiritWeave since it was basically identical to the function CHolyWeave (besides the random number generator object) and was never exported as a native action anywhere.

SVN r3631 (trunk)
2012-05-07 06:14:48 +00:00
Randy Heit
93bdd58725 - Fixed: ACS_NamedExecuteWithResult, the action function, parsed its
parameters incorrectly.



SVN r3630 (trunk)
2012-05-07 01:23:45 +00:00
Randy Heit
5b86ce9f7d - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
its tracer so that it will look for a new target the next time it is called.
- Extended P_RoughMonsterSearch() with a flag to indicate that it should only search for seekable
  targets.

SVN r3572 (trunk)
2012-04-19 03:22:06 +00:00
Randy Heit
5bf3b7113e - Fixed: When using CMF_ABSOLUTEPITCH or CMF_OFFSETPITCH, A_CustomMissile could calculate a
negative missile speed.

SVN r3565 (trunk)
2012-04-15 02:43:37 +00:00
Christoph Oelckers
37f4ee53b9 - applied Xaser's A_RailAttack duration fix.
SVN r3557 (trunk)
2012-04-13 08:15:57 +00:00
Randy Heit
d0bba7c3c3 - Added another flag to P_FindFloorCeiling() to get it to do its standard processing but
without resetting the actor's sector. The 3D floor checks in P_NightmareRespawn() and
  A_RestoreSpecialPosition now use this.
- Fixed: P_NightmareRespawn() did its Z clamping before checking for 3D floors.
- Fixed: Respawning actors were not clamped to the ceiling.

SVN r3542 (trunk)
2012-04-08 05:39:46 +00:00
Christoph Oelckers
40c906f10d - fixed new A_Facetarget pitch code which made some incorrect assumptions about variables' signedness.
- fixed a few compiler warnings.


SVN r3535 (trunk)
2012-04-07 20:44:28 +00:00
Christoph Oelckers
4637ed53fa - added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
34820aacd2 - added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
c3638eb338 - added FDARI's submission for A_CustomMissile options.
SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Randy Heit
5358fd594b - Fixed: A_Respawn and P_NightmareRespawn() should not check for collision with world geometry.
The initial spawn did not, so this can prevent respawns of things that were initially
  spawned if they happen to intersect a wall.
- Fixed: Don't respawn actors inside the floor.
- Fixed: The final calls to P_FindFloorCeiling() in P_NightmareRespawn() and A_RestoreSpecialPosition
  also need to pass true as the second parameter. (Because this parameter is onlyspawnpos, not
  onlymidtex.)

SVN r3518 (trunk)
2012-04-06 04:46:45 +00:00
Randy Heit
64f0e0e984 - Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the
same situation A_RestoreSpecialPosition, it now just calls that to do the moving. This also
  means it is no longer limited to respawning things on the floor.

SVN r3514 (trunk)
2012-04-03 04:31:27 +00:00
Christoph Oelckers
3e7473e51a - added handling for MF5_NOINTERACTION to A_Weave.
SVN r3507 (trunk)
2012-04-01 11:15:16 +00:00
Randy Heit
23cda7c685 - Do the P_SightCheck() last in A_JumpIfInTargetLOS, since it's the most expensive check.
- Fixed: A_JumpIfInTargetLOS did the FOV cone check from self -> target rather than from
  target -> self.

SVN r3503 (trunk)
2012-04-01 03:41:08 +00:00
Randy Heit
cfb9329c7f - Add Gez's A_RadiusGive.
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
77c663a9b8 - In conjunction with all the below changes, attempt to fix A_CheckSightOrRange and A_CheckSight
for multiplayer: They now always check through the eyes of every player. For players whose
  cameras are not players, they also check through the eyes of those cameras.
- Using spynext/spyprev to switch from a non-player to a player now writes a command to the
  network stream and lets Net_DoCommand() take care of it later. The logic here is that if
  a player is viewing from something that isn't another player, then every player needs to know
  about it for sync purposes. Consequently, when they stop viewing from a non-player and switch
  to a player, everybody needs to know about that too. But if they are viewing from a
  player, it doesn't matter which player it is, so they can spynext/spyprev all they want
  without letting the other players know about it (and without potentially breaking demos--due
  to the above-mentioned two codepointers--while doing it during demo playback).
- Replaced the instances of checking players[consoleplayer].camera for a valid pointer to
  ones that do it for every player.
- Fixed: Upon changing levels, all players but the consoleplayer would have their cameras NULLed.
- Fixed: player_t::FixPointers() needs to bypass the read barriers, or it won't be able to
  do substitutions of old objects that are pending deletion.

SVN r3448 (trunk)
2012-03-17 00:52:33 +00:00
Randy Heit
5a076c1f32 - Fixed: The distance parameter for A_RadiusThrust was defined as fixed, when the parameter
passed to P_RadiusAttack is just a regular int.

SVN r3443 (trunk)
2012-03-16 00:41:11 +00:00
Randy Heit
64e992f648 - Remove seeker missile restriction from A_JumpIfTracerCloser.
SVN r3398 (trunk)
2012-02-28 02:19:57 +00:00
Randy Heit
7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit
b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit
de8bf651f2 - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Christoph Oelckers
03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
5d65ab6e6c - cleaned up setPointer interface.
- ZDoom part of setPointer/setActivator, submitted by FDARI.


SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers
f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Randy Heit
381fb8d304 - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
starts diminishing.

SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Randy Heit
91f3f61ead SVN r3201 (trunk) 2011-05-11 04:29:19 +00:00
Christoph Oelckers
b7fadac671 - added Gez's A_WolfAttack submission.
SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Randy Heit
d3b44a4172 - Fix errors/warnings from MinGW 4.5.0 (tdm-1).
- Disable the missing field initializers warnings that -Wextra produces from GCC.

SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Christoph Oelckers
820554d636 - added FDARI's pointer operation submission.
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Christoph Oelckers
1ea5cc8bd8 - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Christoph Oelckers
e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
df138fe4f9 - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.

SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Randy Heit
99670b708c - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers
88f0fa270a - added kgsws-cz's FBF_NOFLASH submission.
SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Christoph Oelckers
d904d8276e - added TheShooter7's patch for NOPITCH flags for hitscan attacks.
SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Christoph Oelckers
a373c3858e - fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers
2b381babed - added DavidPH's A_JumpIfTargetInLOS extension submission.
SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539 - added DavidPH's A_RailAttack extension submission.
SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
58be666c9c - added DavidÜH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
e535b40a9e - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers
e2ce20a445 - fixed: A_Print and related functions should not make a use state chain succeed.
- fixed: APowerIronFeet must continuously reset the player's air supply.


SVN r2370 (trunk)
2010-06-13 10:38:38 +00:00
Christoph Oelckers
ec44397881 - added some options to A_CustomPunch, including calling Strife's dagger alert function.
SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Randy Heit
ed81b4718b - Revert r2235 so that all DECORATE member accesses are consistent. It didn't work as intended
anyway.

SVN r2358 (trunk)
2010-06-06 05:41:09 +00:00
Randy Heit
5a71dea746 - Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit
2d4502018a - Added DavidPH's FBF_EXPLICITANGLE extension.
SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers
b61b761e28 - added DavidPH's randomization patch for hitscan attacks.
SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers
6a57a43277 - added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Randy Heit
d070e04ff6 - Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit
36c4b39688 - Added DavidPH's A_FadeTo patch:
A_FadeTo(float target, float amount = 0.10, bool remove = false)
  Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.

SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Christoph Oelckers
674c63d66c - fixed: A_KeenDie should not drop items.
SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00
Christoph Oelckers
d916127ecf - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Randy Heit
42ac75e894 - Sync scriptbranch with trunk.
SVN r2269 (scripting)
2010-04-04 04:09:24 +00:00
Christoph Oelckers
6f9b035df8 - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
the attack.


SVN r2266 (trunk)
2010-04-03 07:10:52 +00:00
Randy Heit
06995e26d9 - Be stricter about types accepted by spawning functions.
SVN r2265 (scripting)
2010-04-03 04:07:17 +00:00
Randy Heit
549ddf8035 - Use the standard DObject type system for the PSymbol hierarchy.
SVN r2264 (scripting)
2010-04-03 02:06:51 +00:00
Christoph Oelckers
1436f0a4fa - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
the opportunity to merge the various boolean parameters to P_AimLineAttack into one flag parameter.



SVN r2254 (trunk)
2010-03-28 10:51:35 +00:00
Christoph Oelckers
a357a70f82 - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
- cleaned up P_CheckSight flag handling.


SVN r2249 (trunk)
2010-03-27 07:42:31 +00:00
Randy Heit
604b5ef673 - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
should simplify scripting, since it means that meta fields can be treated (mostly) the same as
  normal fields.

SVN r2242 (scripting)
2010-03-25 20:38:00 +00:00
Randy Heit
f88f601230 - Removed the third parameter from dumpclasses when it was restricted it to Actors, because
I have no idea what that was all about.
- Got rid of FActorInfo and merged it into a new PClassActor.

SVN r2240 (scripting)
2010-03-24 02:49:37 +00:00
Randy Heit
41df8242c1 - Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
is not necessarily "self". The only visible change from this should be that inventory items
  now set their own variables and not their owners'.

SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
Randy Heit
8ecafcc15a - Added A_CheckSightOrRange, with changes.
SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit
913555aa4e - Synced the scripting branch with trunk.
SVN r2166 (scripting)
2010-02-17 04:46:11 +00:00
Randy Heit
6f1bf257e9 - State code now properly calls action functions and has a RET instruction. As expected,
running with the checked VM can be quite slow, since it has asserts everywhere. Some other
  fixes were needed before the code actually worked:
  - A_CallSpecial needs to have its arguments cast to ints.
  - Some functions that set pnum/paramnum directly did not decrement it by 1. This also applies
    to A_Jump, though it just uses the value of paramnum instead of changing it.
  - Renamed pnum in the PARAM macros to paramnum, since pnum is already used in a few other
    places for something different, so this makes searching for it easier.
  This has not been tested especially thoroughly, but a first glance seems to indicate success.

SVN r2163 (scripting)
2010-02-14 19:59:21 +00:00
Randy Heit
739e684549 - Converted all action functions be directly callable by the VM (though they are not yet
usable).

SVN r2154 (scripting)
2010-02-12 06:04:57 +00:00
Randy Heit
bcbf4c3c84 - Fixed: A_ThrowGrenade used the same code as the old fighter flechette, so
it was just as broken at aiming up and down.


SVN r2062 (trunk)
2009-12-31 06:13:47 +00:00
Christoph Oelckers
85c683e0c7 - Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable
  for this. This also required that CopyPlayer preserves this info.
- Fixed: When restarting the music there was a NULL pointer check missing
  so it crashed when the game was started wi
- Fixed: If the Use key is used to respawn the player it must be cleared
  so that it doesn't trigger any subsequent actions after respawning.
- Fixed: Resurrecting a monster did not restore flags5 and flags6.
- Fixed: Projectiles which killed a non-monster were unable to determine
  what precisely they hit because MF_CORPSE is only valid for monsters.
  A new flag, MF6_KILLED that gets set for all objects that die, was added
  for this case.
- Added a generic A_Weave function that exposes all possible options of
  A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are
  no longer needed from DECORATE and therefore deprecated.


SVN r2045 (trunk)
2009-12-25 11:09:56 +00:00
Christoph Oelckers
fdec06ff9b - fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
But that's insufficient because it doesn't factor in any subsequent velocity
  change that happens between the damaging and the next call to A_FreezeDeathChunks.
- fixed: The TimeFreezer did not freeze other players' controls in a
  multiplayer game.
- fixed: DECORATE's 'gravity' property incorrectly messed around with the
  NOGRAVITY flag.
- fixed: Hitscan attacks didn't check the puff's replacement for damage types.


SVN r2026 (trunk)
2009-12-16 16:09:48 +00:00
Randy Heit
28c23edb2f - Added a DMG_NO_FACTOR flag for P_DamageMobj(). A_KillChildren, A_KillMaster,
and A_KillSiblings now use it.


SVN r2024 (trunk)
2009-12-13 05:04:12 +00:00
Randy Heit
b3d2a1f074 - Added a damage type parameter to A_KillChildren, A_KillMaster, and
A_KillSiblings. 


SVN r2023 (trunk)
2009-12-13 04:59:19 +00:00
Randy Heit
1c3de33585 - Make A_MonsterRail() and A_CustomRailgun() aim at the target anyway even
if P_AimLineAttack() decides it has no chance of hitting.

SVN r1942 (trunk)
2009-10-27 04:16:55 +00:00
Randy Heit
efaa26959e - Changes to both A_MonsterRail() and A_CustomRailgun(): Save actor's pitch,
use a larger aiming range, and ignore non-targets in P_AimLineAttack().
- Added another parameter to P_AimLineAttack(): A target to be aimed at. If
  this is non-NULL, then all actors between the shooter and the target will
  be ignored.


SVN r1941 (trunk)
2009-10-27 03:59:29 +00:00
Randy Heit
19b23f2cf3 - Removed the Actor uservar array and replaced it with user-defined variables.
A_SetUserVar/SetUserVariable/GetUserVariable now take a variable name
  instead of an array index. A_SetUserArray/SetUserArray/GetUserArray
  have been added to access elements in user-defined arrays.


SVN r1933 (trunk)
2009-10-25 02:19:51 +00:00
Christoph Oelckers
0c39b5c66a - Fixed: The rail sound used the shooter's position for calculating the sound origin
but should use the camera position instead to get the correct position for
  the closest point along the trail.
- Fixed: Explosions no longer caused splashes.
- Fixed: Copying translations to lower decals had the shade color check wrong.
- Fixed: Waggling floors did not move attached geometry.
- Cleaned up p_floor.cpp so that related parts of the code are grouped together.

SVN r1926 (trunk)
2009-10-17 11:30:44 +00:00
Christoph Oelckers
8b27bd1434 - added 'defaultterrain' option to terrain parser for mods that want to have
a different default terrain than a generic solid surface.
- added format char processing to A_Print(Bold) and all printable messages
  that can be defined in DECORATE.
- Fixed: The railgun code ignored MF3_ALWAYSPUFF.
- added desaturated translations.
- added optional state parameters to A_ReFire and A_GunFlash and A_CountdownArg.


SVN r1921 (trunk)
2009-10-16 16:04:19 +00:00
Christoph Oelckers
efd3e7f94e - added better earthquake functions for ACS and DECORATE.
SVN r1912 (trunk)
2009-10-15 08:25:07 +00:00
Christoph Oelckers
4a81f55fb0 - Added Gez's seeker missile submission.
SVN r1905 (trunk)
2009-10-09 20:54:28 +00:00
Christoph Oelckers
45842e28bd - added PinkSilver's A_Respawn enhancement patch.
SVN r1837 (trunk)
2009-09-15 21:57:51 +00:00
Christoph Oelckers
923bf08cdc - Added PinkSilver's A_LookEx fix.
SVN r1828 (trunk)
2009-09-14 23:54:55 +00:00
Christoph Oelckers
4a057c1fdc - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later.
SVN r1827 (trunk)
2009-09-14 23:50:21 +00:00
Christoph Oelckers
4d55f01c3a - added resources needed for MBF support.
- removed unused score items from DECORATE file.
- added 2 MBF code pointers I forgot in the last commit.

SVN r1825 (trunk)
2009-09-14 23:28:24 +00:00
Christoph Oelckers
a59de25107 - Next round of things from Gez's experimental build:
* MBF's dog (definition only, no sprites yet.)
  * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
  * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.


SVN r1823 (trunk)
2009-09-14 21:41:44 +00:00
Christoph Oelckers
238d4c3fac - More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
  * summonmbf CCMD.
  * Beta BFG code pointer (but not the related missiles yet.)
  * PowerInvisibility enhancements.
  * ScoreItem with one significant change: Added a score variable that can be
    checked through ACS and DECORATE. The engine itself will do nothing with it.
  * Nailgun option for A_Explode.
  * A_PrintBold and A_Log.
  * A_SetSpecial.


SVN r1819 (trunk)
2009-09-14 19:44:14 +00:00
Randy Heit
6c6ce41b7e - Fixed: A_JumpIf(InTarget)Inventory jumped if the check amount was greater
than the item's max amount and the item was maxed.


SVN r1783 (trunk)
2009-09-02 02:35:20 +00:00
Christoph Oelckers
6e3fdbdfc8 - fixed: Switching a weapon did not reset the refire counter.
SVN r1776 (trunk)
2009-08-29 15:50:03 +00:00
Christoph Oelckers
1c8d442c32 - fixed some GCC warnings.
SVN r1738 (trunk)
2009-07-25 15:00:45 +00:00
Randy Heit
9a16e4b6ea - Added HotWax's A_SetArg.
SVN r1721 (trunk)
2009-07-16 22:50:58 +00:00
Christoph Oelckers
8e5b7373b8 - added submission for raising master/children/siblings.
- added submission for no decals on wall option.
- removed some useless code from SpawnMissile function.


SVN r1716 (trunk)
2009-07-13 22:07:18 +00:00
Christoph Oelckers
635d71e660 - Added code submissions for non-piercing railguns and new skill options.
SVN r1706 (trunk)
2009-07-04 18:17:44 +00:00
Randy Heit
9bf7c02194 - The FlagLists structure cannot be anonymous if I want to use countof with it with GCC.
- Added a stopping check to A_ChangeVelocity.

SVN r1699 (trunk)
2009-07-01 01:10:29 +00:00
Randy Heit
bd4496a582 - Added A_SetAngle, A_SetPitch, A_ScaleVelocity, and A_ChangeVelocity.
SVN r1691 (trunk)
2009-06-30 21:24:29 +00:00
Randy Heit
e4af82ae96 - Enough with this "momentum" garbage. What Doom calls "momentum" is really
velocity, and now it's known as such. The actor variables momx/momy/momz
  are now known as velx/vely/velz, and the ACS functions GetActorMomX/Y/Z
  are now known as GetActorVelX/Y/Z. For compatibility, momx/momy/momz will
  continue to work as aliases from DECORATE. The ACS functions, however,
  require you to use the new name, since they never saw an official release
  yet.


SVN r1689 (trunk)
2009-06-30 20:57:51 +00:00
Christoph Oelckers
43a71eba31 - Added Gez's submissions for A_M_Saw customization, area damage and
pitch for A_FireCustomMissile.


SVN r1685 (trunk)
2009-06-27 19:37:53 +00:00
Christoph Oelckers
870508c64a - added bugfix patch by Gez.
SVN r1663 (trunk)
2009-06-10 20:14:47 +00:00
Christoph Oelckers
523cf6acb2 - Added Gez's Skulltag feature patch, including:
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
    * WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate)
    * A_FireSTGrenade codepointer, extended to be parameterizable
    * The grenade (as the default actor for A_FireSTGrenade)
    * Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties.


SVN r1661 (trunk)
2009-06-09 17:13:03 +00:00
Christoph Oelckers
a425214432 - fixed: sv_smartaim 3 treated the player like a shootable decoration.
- Added A_CheckIfInTargetLOS
- Removed redundant A_CheckIfTargetInSight.


SVN r1656 (trunk)
2009-06-08 23:39:08 +00:00
Christoph Oelckers
4b9d0c6dff - added parameter to A_FadeOut so that removing the actor can be made an option.
SVN r1652 (trunk)
2009-06-07 22:13:16 +00:00
Christoph Oelckers
6ba839a0e9 - added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
SVN r1651 (trunk)
2009-06-07 20:10:05 +00:00
Christoph Oelckers
476e0bce2a - Added a 'resetinventory' MAPINFO option.
- Added MF6_NOFEAR flag.
- Added A_MonsterRefire(probability, jumptarget).
- Added A_JumpIfTargetInSight(state) action function.
- Changed: Puffs set their angle to face the originator of the attack.
- Strife's burning hands originally make the level view fullbright.
  changed in ZDoom to do partial brightening.

SVN r1642 (trunk)
2009-06-06 12:46:35 +00:00
Christoph Oelckers
8c3a816428 - Added Gez's GetArmorType submission
SVN r1636 (trunk)
2009-06-05 20:23:47 +00:00
Christoph Oelckers
9c4cbedc26 - Added 'EndTitle' nextmap option which goes to the regular title loop after
the game has finished.
- Added NOBOSSRIP flag. Note: we are now at flags6!
- Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function.
- Added THRUACTORS flag that disables all actor<->actor collision detection.
- Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible
  targets.
- Added SFX_TRANSFERPITCH flag to A_SpawnItemEx.
- Added Ultimate Freedoom IWAD detection.
- Added GetAirSupply and SetAirSupply functions to ACS.
- Fixed: The *surface sound was not played when drowning was switched off
  by setting the level's air supply to 0.

SVN r1619 (trunk)
2009-05-30 08:56:40 +00:00
Christoph Oelckers
e61b4b3c76 - Fixed: A_CountdownArg and A_Die must ensure a certain kill.
- Changed bounce flags into a property and added real bouncing sound properties.
  Compatibility modes to preserve use of the SeeSound are present and the old
  flags map to these.


SVN r1599 (trunk)
2009-05-23 08:30:36 +00:00