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DoKill bug
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
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@ -5002,7 +5002,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
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//since that's the whole point of it.
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if ((!(killtarget->flags2 & MF2_INVULNERABLE) || (flags & KILS_FOILINVUL)) && !(killtarget->flags5 & MF5_NODAMAGE))
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{
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P_ExplodeMissile(self->target, NULL, NULL);
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P_ExplodeMissile(killtarget, NULL, NULL);
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}
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}
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if (!(flags & KILS_NOMONSTERS))
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