mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 14:01:45 +00:00
Merge branch 'MajorCooke-quakeex'
This commit is contained in:
commit
2d4f02c560
8 changed files with 151 additions and 27 deletions
|
@ -33,8 +33,8 @@ DEarthquake::DEarthquake()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
|
||||
int damrad, int tremrad, FSoundID quakesound)
|
||||
DEarthquake::DEarthquake (AActor *center, int intensityX, int intensityY, int intensityZ, int duration,
|
||||
int damrad, int tremrad, FSoundID quakesound, int flags)
|
||||
: DThinker(STAT_EARTHQUAKE)
|
||||
{
|
||||
m_QuakeSFX = quakesound;
|
||||
|
@ -42,8 +42,11 @@ DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
|
|||
// Radii are specified in tile units (64 pixels)
|
||||
m_DamageRadius = damrad << (FRACBITS);
|
||||
m_TremorRadius = tremrad << (FRACBITS);
|
||||
m_Intensity = intensity;
|
||||
m_IntensityX = intensityX;
|
||||
m_IntensityY = intensityY;
|
||||
m_IntensityZ = intensityZ;
|
||||
m_Countdown = duration;
|
||||
m_Flags = flags;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -55,9 +58,19 @@ DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
|
|||
void DEarthquake::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << m_Spot << m_Intensity << m_Countdown
|
||||
arc << m_Spot << m_IntensityX << m_Countdown
|
||||
<< m_TremorRadius << m_DamageRadius
|
||||
<< m_QuakeSFX;
|
||||
if (SaveVersion < 4519)
|
||||
{
|
||||
m_IntensityY = m_IntensityX;
|
||||
m_IntensityZ = 0;
|
||||
m_Flags = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << m_IntensityY << m_IntensityZ << m_Flags;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -102,7 +115,18 @@ void DEarthquake::Tick ()
|
|||
}
|
||||
// Thrust player around
|
||||
angle_t an = victim->angle + ANGLE_1*pr_quake();
|
||||
P_ThrustMobj (victim, an, m_Intensity << (FRACBITS-1));
|
||||
if (m_IntensityX == m_IntensityY)
|
||||
{ // Thrust in a circle
|
||||
P_ThrustMobj (victim, an, m_IntensityX << (FRACBITS-1));
|
||||
}
|
||||
else
|
||||
{ // Thrust in an ellipse
|
||||
an >>= ANGLETOFINESHIFT;
|
||||
// So this is actually completely wrong, but it ought to be good
|
||||
// enough. Otherwise, I'd have to use tangents and square roots.
|
||||
victim->velx += FixedMul(m_IntensityX << (FRACBITS-1), finecosine[an]);
|
||||
victim->vely += FixedMul(m_IntensityY << (FRACBITS-1), finesine[an]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -126,17 +150,20 @@ void DEarthquake::Tick ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
|
||||
int DEarthquake::StaticGetQuakeIntensities(AActor *victim,
|
||||
int &x, int &y, int &z, int &relx, int &rely, int &relz)
|
||||
{
|
||||
int intensity = 0;
|
||||
TThinkerIterator<DEarthquake> iterator (STAT_EARTHQUAKE);
|
||||
DEarthquake *quake;
|
||||
|
||||
if (victim->player != NULL && (victim->player->cheats & CF_NOCLIP))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
x = y = z = relx = rely = 0;
|
||||
|
||||
TThinkerIterator<DEarthquake> iterator(STAT_EARTHQUAKE);
|
||||
DEarthquake *quake;
|
||||
int count = 0;
|
||||
|
||||
while ( (quake = iterator.Next()) != NULL)
|
||||
{
|
||||
if (quake->m_Spot != NULL)
|
||||
|
@ -145,12 +172,23 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
|
|||
victim->y - quake->m_Spot->y);
|
||||
if (dist < quake->m_TremorRadius)
|
||||
{
|
||||
if (intensity < quake->m_Intensity)
|
||||
intensity = quake->m_Intensity;
|
||||
++count;
|
||||
if (quake->m_Flags & QF_RELATIVE)
|
||||
{
|
||||
relx = MAX(relx, quake->m_IntensityX);
|
||||
rely = MAX(rely, quake->m_IntensityY);
|
||||
relz = MAX(relz, quake->m_IntensityZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = MAX(x, quake->m_IntensityX);
|
||||
y = MAX(y, quake->m_IntensityY);
|
||||
z = MAX(z, quake->m_IntensityZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return intensity;
|
||||
return count;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -159,18 +197,20 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx)
|
||||
bool P_StartQuakeXYZ(AActor *activator, int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags)
|
||||
{
|
||||
AActor *center;
|
||||
bool res = false;
|
||||
|
||||
intensity = clamp (intensity, 1, 9);
|
||||
if (intensityX) intensityX = clamp(intensityX, 1, 9);
|
||||
if (intensityY) intensityY = clamp(intensityY, 1, 9);
|
||||
if (intensityZ) intensityZ = clamp(intensityZ, 1, 9);
|
||||
|
||||
if (tid == 0)
|
||||
{
|
||||
if (activator != NULL)
|
||||
{
|
||||
new DEarthquake(activator, intensity, duration, damrad, tremrad, quakesfx);
|
||||
new DEarthquake(activator, intensityX, intensityY, intensityZ, duration, damrad, tremrad, quakesfx, flags);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -180,9 +220,14 @@ bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int
|
|||
while ( (center = iterator.Next ()) )
|
||||
{
|
||||
res = true;
|
||||
new DEarthquake (center, intensity, duration, damrad, tremrad, quakesfx);
|
||||
new DEarthquake(center, intensityX, intensityY, intensityZ, duration, damrad, tremrad, quakesfx, flags);
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
bool P_StartQuake(AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx)
|
||||
{ //Maintains original behavior by passing 0 to intensityZ, and flags.
|
||||
return P_StartQuakeXYZ(activator, tid, intensity, intensity, 0, duration, damrad, tremrad, quakesfx, 0);
|
||||
}
|
||||
|
|
|
@ -131,23 +131,28 @@ protected:
|
|||
DFlashFader ();
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
QF_RELATIVE = 1,
|
||||
};
|
||||
|
||||
class DEarthquake : public DThinker
|
||||
{
|
||||
DECLARE_CLASS (DEarthquake, DThinker)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
DEarthquake (AActor *center, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
|
||||
DEarthquake(AActor *center, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
|
||||
TObjPtr<AActor> m_Spot;
|
||||
fixed_t m_TremorRadius, m_DamageRadius;
|
||||
int m_Intensity;
|
||||
int m_Countdown;
|
||||
FSoundID m_QuakeSFX;
|
||||
int m_Flags;
|
||||
int m_IntensityX, m_IntensityY, m_IntensityZ;
|
||||
|
||||
static int StaticGetQuakeIntensity (AActor *viewer);
|
||||
static int StaticGetQuakeIntensities(AActor *viewer, int &x, int &y, int &z, int &relx, int &rely, int &relz);
|
||||
|
||||
private:
|
||||
DEarthquake ();
|
||||
|
|
|
@ -929,6 +929,7 @@ void P_DoDeferedScripts (void);
|
|||
//
|
||||
// [RH] p_quake.c
|
||||
//
|
||||
bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
|
||||
bool P_StartQuakeXYZ(AActor *activator, int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags);
|
||||
bool P_StartQuake(AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -764,6 +764,23 @@ bool R_GetViewInterpolationStatus()
|
|||
return NoInterpolateView;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// QuakePower
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static fixed_t QuakePower(fixed_t factor, int intensity)
|
||||
{
|
||||
if (intensity == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return factor * ((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -875,13 +892,41 @@ void R_SetupFrame (AActor *actor)
|
|||
|
||||
if (!paused)
|
||||
{
|
||||
int intensity = DEarthquake::StaticGetQuakeIntensity (camera);
|
||||
if (intensity != 0)
|
||||
int intensityX, intensityY, intensityZ, relIntensityX, relIntensityY, relIntensityZ;
|
||||
if (DEarthquake::StaticGetQuakeIntensities(camera,
|
||||
intensityX, intensityY, intensityZ,
|
||||
relIntensityX, relIntensityY, relIntensityZ) > 0)
|
||||
{
|
||||
fixed_t quakefactor = FLOAT2FIXED(r_quakeintensity);
|
||||
|
||||
viewx += quakefactor * ((pr_torchflicker() % (intensity<<2)) - (intensity<<1));
|
||||
viewy += quakefactor * ((pr_torchflicker() % (intensity<<2)) - (intensity<<1));
|
||||
if (relIntensityX != 0)
|
||||
{
|
||||
int ang = (camera->angle) >> ANGLETOFINESHIFT;
|
||||
fixed_t power = QuakePower(quakefactor, relIntensityX);
|
||||
viewx += FixedMul(finecosine[ang], power);
|
||||
viewy += FixedMul(finesine[ang], power);
|
||||
}
|
||||
if (relIntensityY != 0)
|
||||
{
|
||||
int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
|
||||
fixed_t power = QuakePower(quakefactor, relIntensityY);
|
||||
viewx += FixedMul(finecosine[ang], power);
|
||||
viewy += FixedMul(finesine[ang], power);
|
||||
}
|
||||
if (intensityX != 0)
|
||||
{
|
||||
viewx += QuakePower(quakefactor, intensityX);
|
||||
}
|
||||
if (intensityY != 0)
|
||||
{
|
||||
viewy += QuakePower(quakefactor, intensityY);
|
||||
}
|
||||
// FIXME: Relative Z is not relative
|
||||
intensityZ = MAX(intensityZ, relIntensityZ);
|
||||
if (intensityZ != 0)
|
||||
{
|
||||
viewz += QuakePower(quakefactor, intensityZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4409,6 +4409,28 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Quake)
|
|||
P_StartQuake(self, 0, intensity, duration, damrad, tremrad, sound);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// A_QuakeEx
|
||||
//
|
||||
// Extended version of A_Quake. Takes individual axis into account and can
|
||||
// take a flag.
|
||||
//===========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_QuakeEx)
|
||||
{
|
||||
ACTION_PARAM_START(8);
|
||||
ACTION_PARAM_INT(intensityX, 0);
|
||||
ACTION_PARAM_INT(intensityY, 1);
|
||||
ACTION_PARAM_INT(intensityZ, 2);
|
||||
ACTION_PARAM_INT(duration, 3);
|
||||
ACTION_PARAM_INT(damrad, 4);
|
||||
ACTION_PARAM_INT(tremrad, 5);
|
||||
ACTION_PARAM_SOUND(sound, 6);
|
||||
ACTION_PARAM_INT(flags, 7);
|
||||
P_StartQuakeXYZ(self, 0, intensityX, intensityY, intensityZ, duration, damrad, tremrad, sound, flags);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// A_Weave
|
||||
|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4518
|
||||
#define SAVEVER 4519
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
|
@ -299,6 +299,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetUserArray(name varname, int index, int value);
|
||||
action native A_SetSpecial(int spec, int arg0 = 0, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0);
|
||||
action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
|
||||
action native A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, sound sfx = "world/quake", int flags = 0);
|
||||
action native A_SetTics(int tics);
|
||||
action native A_SetDamageType(name damagetype);
|
||||
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
|
||||
|
|
|
@ -458,6 +458,11 @@ enum
|
|||
FAF_NODISTFACTOR = 8,
|
||||
};
|
||||
|
||||
// Flags for A_QuakeEx
|
||||
enum
|
||||
{
|
||||
QF_RELATIVE = 1,
|
||||
};
|
||||
|
||||
// This is only here to provide one global variable for testing.
|
||||
native int testglobalvar;
|
||||
|
|
Loading…
Reference in a new issue