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Allow SXF_SETMASTER to work on non-monsters.
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@ -1843,6 +1843,10 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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// If this is a missile or something else set the target to the originator
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mo->target = originator ? originator : self;
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}
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if (flags & SIXF_SETMASTER)
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{
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mo->master = originator;
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}
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if (flags & SIXF_TRANSFERSCALE)
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{
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mo->scaleX = self->scaleX;
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