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- added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
SVN r1651 (trunk)
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6 changed files with 14 additions and 2 deletions
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@ -1,4 +1,5 @@
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June 7, 2009 (Changes by Graf Zahl)
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- added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
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- fixed FORCEPAIN logic.
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- added Gez's infinite ammo powerup and random spawner fix patches.
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- reduced size of Hexen's flames to fix bug in Deathkings MAP01.
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@ -1104,7 +1104,8 @@ void G_PlayerFinishLevel (int player, EFinishLevelType mode, bool resetinventory
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next = item->Inventory;
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if (item->IsKindOf (RUNTIME_CLASS(APowerup)))
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{
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if (deathmatch || mode != FINISH_SameHub || !(item->ItemFlags & IF_HUBPOWER))
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if (deathmatch || ((mode != FINISH_SameHub || !(item->ItemFlags & IF_HUBPOWER))
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&& !(item->ItemFlags & IF_PERSISTENTPOWER))) // Keep persistent powers in non-deathmatch games
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{
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item->Destroy ();
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}
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@ -129,6 +129,7 @@ enum
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IF_CREATECOPYMOVED = 1<<15, // CreateCopy changed the owner (copy's Owner field holds new owner).
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IF_INITEFFECTFAILED = 1<<16, // CreateCopy tried to activate a powerup and activation failed (can happen with PowerMorph)
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IF_NOATTENPICKUPSOUND = 1<<17, // Play pickup sound with ATTN_NONE
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IF_PERSISTENTPOWER = 1<<18, // Powerup is kept when travelling between levels
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};
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struct vissprite_t;
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@ -1317,6 +1317,7 @@ enum SIX_Flags
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// 128 is used by Skulltag!
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SIXF_TRANSFERAMBUSHFLAG=256,
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SIXF_TRANSFERPITCH=512,
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SIXF_TRANSFERPOINTERS=1024,
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};
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@ -1330,6 +1331,12 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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{
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mo->Translation = self->Translation;
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}
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if (flags & SIXF_TRANSFERPOINTERS)
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{
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mo->target = self->target;
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mo->master = self->master; // This will be overridden later if SIXF_SETMASTER is set
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mo->tracer = self->tracer;
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}
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mo->angle=self->angle;
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if (flags & SIXF_TRANSFERPITCH) mo->pitch = self->pitch;
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@ -1378,7 +1385,7 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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}
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}
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}
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else
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else if (!(flags & SIXF_TRANSFERPOINTERS))
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{
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// If this is a missile or something else set the target to the originator
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mo->target=originator? originator : self;
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@ -255,6 +255,7 @@ static FFlagDef InventoryFlags[] =
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DEFINE_FLAG(IF, IGNORESKILL, AInventory, ItemFlags),
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DEFINE_FLAG(IF, ADDITIVETIME, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOATTENPICKUPSOUND, AInventory, ItemFlags),
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DEFINE_FLAG(IF, PERSISTENTPOWER, AInventory, ItemFlags),
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DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
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@ -16,6 +16,7 @@ const int SXF_TELEFRAG=64;
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const int SXF_CLIENTSPAWN=128; // only used by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG=256;
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const int SXF_TRANSFERPITCH=512;
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const int SXF_TRANSFERPOINTERS=1024;
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// Flags for A_Chase
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const int CHF_FASTCHASE = 1;
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