Rachael Alexanderson
e5cf79fecb
- don't load idres24.wad in multiplayer games by default; allow override with cvar setting
2025-02-25 12:55:38 -05:00
Rachael Alexanderson
538f62a556
- renormalize normals on scaled models
2025-02-22 13:22:41 -05:00
Rachael Alexanderson
cb4acf9192
- language update
2025-02-22 12:03:07 -05:00
Ricardo Luís Vaz Silva
d9c224439d
don't allow changing out-ness of parameters in virtual overrides
2025-02-21 02:17:54 -03:00
inkoalawetrust
645dbcfa51
Made the BFG and EXPLOSIVE weapon flags usable.
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- Made the BFG and EXPLOSIVE weapon flags usable again.
- Marked the appropriate weapons with them for the 3 main supported games.
2025-02-20 20:37:20 -03:00
inkoalawetrust
286371791a
Made MTF_NOINFIGHTING work.
2025-02-20 18:32:37 -03:00
Ricardo Luís Vaz Silva
7bdffa2592
fix OptionMenuItemCommand::DoCommand for new 4.15 keyword
2025-02-20 05:21:45 -03:00
Boondorl
f9dcda91d7
Update ZScript version to 4.15
2025-02-20 04:35:15 -03:00
Ricardo Luís Vaz Silva
ad579a8e43
add unsafe clearscope, to allow declaring clearscope fields outside of gzdoom.pk3
2025-02-20 04:18:29 -03:00
Ricardo Luís Vaz Silva
7e86116ab1
make const actually work, and add unsafe(const)
for old behavior
2025-02-20 04:18:29 -03:00
Boondorl
236c9b4224
Added FindClass
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Allows for classes to be looked up during run time without having to use string casting.
2025-02-20 04:14:18 -03:00
marrub
9f6c1d65c5
add default cvar getters
2025-02-20 04:14:07 -03:00
f7cjo
f1e6445e82
Add GetSelfObituary
2025-02-20 04:13:56 -03:00
inkoalawetrust
b54da619ad
Added spawn origin flags.
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- Added new spawn flags that allow for checking if an actor was spawned by the level, the console, or ACS/DECORATE/ZScript.
2025-02-20 04:13:36 -03:00
Boondorl
606bc1d04e
Added versioning for Behaviors
2025-02-20 04:12:46 -03:00
Boondorl
7a4927fdf5
Added TransferredOwner virtual
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Allows for proper cleaning up of behaviors when moving between Actors. Important for player respawn handling and morphing.
2025-02-20 04:12:46 -03:00
Boondorl
7efd301810
Clean up for Behavior API
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Use TObjPtr to improve null checking. Add option to clear only specific kinds of Behaviors. Fixed removal checks while ticking. Don't stop at now-null behaviors when iterating.
2025-02-20 04:12:46 -03:00
Boondorl
1e05bb2a55
Clean up behaviors properly when moving levels
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Also adds support for foreach loops with the behavior iterator.
2025-02-20 04:12:46 -03:00
Boondorl
ad87477650
Make DBehavior final
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Specifics should be implemented in ZScript.
2025-02-20 04:12:46 -03:00
Boondorl
3d6506df5b
Added owner type parameter to iterator
2025-02-20 04:12:46 -03:00
Boondorl
14f7a10ae6
Added global iterator for behaviors
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Imported Behaviors to the engine to allow them to properly clean up their level list. Restrict Behaviors from being new'd in ZScript as they need an owner to function.
2025-02-20 04:12:46 -03:00
Boondorl
e27bf38165
Added behavior iterator for Actors
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Renamed Readded to Reinitialize.
2025-02-20 04:12:46 -03:00
Boondorl
08de93b2fa
Fixed missing ref in MoveBehaviors
2025-02-20 04:12:46 -03:00
Boondorl
f301e6cc0f
Improve Behavior Tick() behavior
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Collect all objects first to account for the map being modified mid-iteration.
2025-02-20 04:12:46 -03:00
Boondorl
bd60fd7546
Added initial Behavior API
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Allows for arbitrary behaviors to be attached to Actors in a way that doesn't require the use of Inventory tokens. This list can't be freely modified nor can it have duplicates meaning it has far better deterministic behavior than using Inventory items for this purpose.
2025-02-20 04:12:46 -03:00
Chronos Ouroboros
7d180069e3
Fix FxExpression::EmitCompare not properly handling constant registers.
2025-02-17 07:53:27 -03:00
Rachael Alexanderson
e01297803a
- language update
2025-02-16 00:29:50 -05:00
Boondorl
fdd2a90545
Fixed ammo and backpack with local items on
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Now avoids duplicate calling CreateCopy
2025-02-14 13:43:58 -05:00
Boondorl
a7d4d409a0
Added PlayerRespawning event
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Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
2025-02-14 03:49:56 -05:00
Boondorl
567a180d2b
Added is3DFloor parameter to SpecialBounceHit
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Allows for better plane bounce handling e.g. flipping the normal.
2025-02-11 20:49:39 -03:00
Rachael Alexanderson
047e1e8b74
- remove priority changing code entirely - replace with vid_lowerinbackground
which activates FPS capping in background
2025-02-08 21:42:39 -05:00
nashmuhandes
e12ef80745
Add VKDoom's lm_ao and lm_bounce to the UDMF specs
2025-02-08 20:44:02 -03:00
Ricardo Luís Vaz Silva
7eaab2691b
fix out-of-bounds array access (again)
2025-02-08 17:55:51 -03:00
Ricardo Luís Vaz Silva
bfd9b6f720
add static function to convert ints to names
2025-02-08 16:49:00 -03:00
Ricardo Luís Vaz Silva
f2ecdc5d96
fix id24 weapons transparency
2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
fa2f03f60b
replace incomplete flags from DECOHACK with projectile combo
2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
5bc5df8429
fix ammo give/autoaim for incinerator/calamity blade
2025-02-08 14:55:29 -03:00
Ricardo Luís Vaz Silva
fcc2fc65de
change id type fixes version from 4.15 to 4.14.1
2025-02-08 10:56:55 -05:00
Ricardo Luís Vaz Silva
33bae944f7
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
Ricardo Luís Vaz Silva
206c2291d9
allow cutscenes in intermissions
2025-02-07 20:17:54 -03:00
nashmuhandes
74a04474e1
Smoothly interpolate the player pitch-centering action
2025-02-07 04:57:56 -05:00
Ricardo Luís Vaz Silva
a872097da1
fix out-of-bounds array access
2025-02-04 18:08:30 -03:00
Ricardo Luís Vaz Silva
eb7c99b34a
more misc animation fixes
2025-02-04 18:08:30 -03:00
Ricardo Luís Vaz Silva
ec42c77289
fix A_DoChase using the wrong type in non-jit
2025-02-01 10:45:26 -03:00
Rachael Alexanderson
ec8e0e667c
- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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Revert "make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play."
This reverts commit 59b567689a
.
2025-02-01 07:38:47 -05:00
Rachael Alexanderson
f21b68c8f6
- revamp priority changing on windows, add cvar i_allowprioritychange
to disallow priority changing entirely, allowing batch scripts to dictate GZDoom's process priority
2025-01-31 06:07:14 -05:00
Boondorl
59ac494c19
Make CopyBloodColor readonly
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Allows getting blood colors from default Actors.
2025-01-31 05:49:34 -05:00
Ricardo Luís Vaz Silva
987a07bcdf
add fuel/calamity blade/incinerator from id24
2025-01-30 13:34:25 -03:00
Ricardo Luís Vaz Silva
e543e26bdc
expand deprecation allowance for gzdoom.pk3
2025-01-30 13:34:25 -03:00
Boondorl
d527829ee3
Added NOAUTOOFFSKULLFLY flag
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Disables resetting skullfly and state when velocity is zero while charging.
2025-01-30 13:33:33 -03:00