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replace incomplete flags from DECOHACK with projectile combo
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2 changed files with 2 additions and 8 deletions
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@ -192,10 +192,7 @@ class ID24IncineratorProjectile : Actor // Heatwave Ripper
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Radius 16;
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Height 8;
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DROPOFF;
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+MISSILE;
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Projectile;
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+ZDOOMTRANS;
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+RIPPER;
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@ -73,10 +73,7 @@ class ID24IncineratorFlame : Actor // Incinerator Flame
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Radius 13;
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Height 8;
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DROPOFF;
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+MISSILE;
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Projectile;
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+ZDOOMTRANS;
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+FORCERADIUSDMG;
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}
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