GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Boondorl d527829ee3 Added NOAUTOOFFSKULLFLY flag
Disables resetting skullfly and state when velocity is zero while charging.
2025-01-30 13:33:33 -03:00
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.github - vcpkg keeps failing. take it off the CI 2025-01-08 17:55:09 -05:00
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docs update DUMB license from zmusic source. 2025-01-10 17:18:44 +01:00
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specs add one last missing field from vkdoom 2025-01-24 14:29:38 -03:00
src Added NOAUTOOFFSKULLFLY flag 2025-01-30 13:33:33 -03:00
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wadsrc Added translation argument for A_SprayDecal 2025-01-30 13:32:18 -03:00
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wadsrc_extra - language update 2024-12-17 14:18:30 -05:00
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auto-setup-windows-arm.cmd
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Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources