Christoph Oelckers
a491085822
- added missing range check for scrolling down an option menu with the mouse wheel.
2022-04-18 00:09:38 +02:00
Christoph Oelckers
760bffbf06
- do not clamp warped textures.
2022-04-17 23:41:20 +02:00
alexey.lysiuk
201652bb36
- removed useless linker flags set by Discord RPC for macOS
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This fixes lots of 'object file was built for newer macOS version than being linked' warnings
2022-04-17 16:52:00 +03:00
Christoph Oelckers
346cae04be
- disabled deletion of previous event handlers when using 'eventhandler' keyword in MAPINFO.
2022-04-17 13:25:07 +02:00
Christoph Oelckers
1c4d48f5f2
- added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo.
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This is a parameterized code pointer, so checking state functions for names won't work. Additionally, the handling was not correct for weapons with an ammo use other than 1.
2022-04-17 08:53:52 +02:00
Christoph Oelckers
525351c695
- fixed: decal things failed to spawn their decals on 3D floors.
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The value wasn't passed on to StaticCreate.
2022-04-16 22:49:13 +02:00
Christoph Oelckers
2f90f49931
- validate the index argument for GetSavegame and abort if out of range.
2022-04-16 22:27:59 +02:00
Christoph Oelckers
05260d8e8a
- don't let "give weapons" hand out abstract weapons.
2022-04-16 22:19:38 +02:00
Rachael Alexanderson
43a419b318
- lock cvar shader uniforms behind a command line parameter for now
2022-04-16 12:12:40 -04:00
Christoph Oelckers
1ba4dfbfa8
- fixed setup of PolyBSPs when the software renderer is active.
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Some needed initialization was still in the hardware renderer and not the data creator.
2022-04-15 23:59:43 +02:00
Christoph Oelckers
d24f41a595
- Remain 3, MAP11 also needs compat_nombf21.
2022-04-15 23:20:37 +02:00
Christoph Oelckers
bdab9c2d9d
- fixed Dehacked drop items.
2022-04-15 23:10:53 +02:00
Christoph Oelckers
446a24d095
- added nombf21 compat setting for Heroes Tales MAP31
2022-04-15 23:01:58 +02:00
Christoph Oelckers
3fa7fb7158
- fixed: The alt HUD's draw call did not use the virtual interface.
2022-04-15 22:54:26 +02:00
Christoph Oelckers
a40b1f1934
- fixed: group teleporters must always preserve orientation.
2022-04-15 22:49:23 +02:00
Christoph Oelckers
a25ba16755
- don't move bad polyobjects in the savegame loader.
2022-04-15 22:41:55 +02:00
Christoph Oelckers
c8296f0d7c
- cast arguments for fastcos/sinbam
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Use xs_Float to ensure proper wraparound which is important here.
2022-04-15 22:31:12 +02:00
Christoph Oelckers
a669d3718f
- copy size info from defaults when starting a list menu block.
2022-04-15 22:30:11 +02:00
Christoph Oelckers
e7f78ce911
- handle cases of empty state labels in ZScript.
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Sadly this cannot print a full error message because it got no context for it when it is detected.
2022-04-15 22:25:04 +02:00
Emile Belanger
3724f8a67c
GLES: Fix blend flags
2022-04-15 21:06:27 +02:00
Christoph Oelckers
9c5b284d72
- fixed bad color range check in ACS HudMessage code.
2022-04-14 14:04:26 +02:00
Christoph Oelckers
d0e1aea273
- fixed Dehacked check for A_ConsumeAmmo.
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This must use the internal function name.
2022-04-14 12:21:24 +02:00
Christoph Oelckers
8b1d671f6b
- fixed y-offsets of bal7scr* decal images.
2022-04-13 08:10:20 +02:00
Christoph Oelckers
8b20c69a76
- removed duplicate light definition
2022-04-12 01:11:04 +02:00
Christoph Oelckers
29d1739371
- let A_SpawnParticle respect the float bob offset
2022-04-12 00:52:11 +02:00
Christoph Oelckers
18ebc9986e
- separate message for disabling noclip2
2022-04-12 00:51:34 +02:00
Christoph Oelckers
7c2d315479
- added a nullptr check for StatusBar when drawing „Paused“
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It looks like some edge cases can trigger this.
2022-04-12 00:37:15 +02:00
Christoph Oelckers
c4408d8536
- added a bit of hackery so that compatmode CVAR can be set up on startup
2022-04-12 00:31:31 +02:00
Christoph Oelckers
dfdf330722
- make menu scale adjustments for ultra-wide aspect ratios.
2022-04-12 00:30:43 +02:00
Christoph Oelckers
bc566fac4e
- treat PSP layer ID 0 as invalid
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No PSprites with this ID may ever be created, as there is no means to find them again.
2022-04-12 00:17:25 +02:00
Christoph Oelckers
f3d557bcf5
- fixed: The skill menu did not remember its last selection.
2022-04-12 00:04:45 +02:00
Rachael Alexanderson
36245ae598
- allow artifacts that do not automatically activate to be given by the 'give artifacts' cheat
2022-04-11 15:59:20 -04:00
Christoph Oelckers
a97a2ec133
- backend sync with Raze
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Nothing really useful here…
2022-04-11 00:26:50 +02:00
Christoph Oelckers
45e7badb71
- avoid passing game structs to common backend code
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InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
Lippeth
af957b438a
reverted language change
2022-04-09 22:46:20 +02:00
Lippeth
9de7721e62
reverted language change
2022-04-09 22:46:20 +02:00
Lippeth
7830033722
- added vertical bullet spread relative to ssg
2022-04-09 22:46:20 +02:00
Emanuele Disco
71dedf6c87
Fixed GUS Emulation with DMXGUS(C) lump conf.
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- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
inkoalawetrust
3d1ddbc80e
Toggleable player following. ( #1583 )
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* Added MF8_DONTFOLLOWPLAYERS.
Added the MF8_DONTFOLLOWPLAYERS flag, which allows friendly monsters to not follow their FriendPlayer when they have no target or goal left to head to.
* Changed the order that the DONTFOLLOWPLAYERS check runs in.
This is done to not produce unnecessary overhead on hostile monsters.
2022-04-07 23:32:16 -04:00
Christoph Oelckers
e0289eb0ac
- fixed Font struct export and removed the duplicate handler.
2022-04-07 15:11:50 +02:00
Rachael Alexanderson
049124ed21
- fix spacing in udmf-zdoom specs document
2022-04-06 04:06:20 -04:00
Christoph Oelckers
d05ea1965a
- removed documentation of never implemented UDMF properties
2022-04-04 00:11:16 +02:00
Christoph Oelckers
89999be49e
- fix detection for misplaced | when creating the small fallback font
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This needs doomtemplate set.
2022-04-04 00:05:06 +02:00
Gibbon
4d3f767f47
typo 'Yea' instead of 'Yes'
2022-04-02 19:21:37 +02:00
Christoph Oelckers
27cba4c990
- implement proper GC handling for AActor::ViewPos.
2022-04-02 07:52:50 +02:00
alexey.lysiuk
4049a0d8f1
- updated zlib to 1.2.12
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https://www.zlib.net/zlib-1.2.12.tar.gz
2022-03-31 09:47:31 +03:00
Marisa Kirisame
eeb67bcec3
Use RDTSC equivalent on AARCH64.
2022-03-25 17:01:39 +01:00
RaveYard
196d2efc86
Add CHF_DONTIDLE for A_Chase
2022-03-23 21:51:35 +01:00
Christoph Oelckers
21cd42cdfb
- fixed exittext definition for Harmony.
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This wasn't using the string table.
2022-03-23 12:27:22 +01:00
Christoph Oelckers
a685754abf
- added a time widget to the level stats display on the alt HUD, similar to how Raze does it.
2022-03-22 08:35:18 +01:00