GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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.github - added Visual Studio 2022 target to continuous integration 2022-01-15 17:01:19 +02:00
bin/windows/zmusic - removed the zmusic.dll for ARM. 2021-11-06 23:55:16 +01:00
cmake - brought back old SDL2 CMake module 2021-05-02 22:02:35 +03:00
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fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries - updated zlib to 1.2.12 2022-03-31 09:47:31 +03:00
soundfont
specs - fix spacing in udmf-zdoom specs document 2022-04-06 04:06:20 -04:00
src - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:40 -04:00
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unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - Remain 3, MAP11 also needs compat_nombf21. 2022-04-15 23:20:37 +02:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - fixed exittext definition for Harmony. 2022-03-23 12:27:22 +01:00
wadsrc_lights - removed duplicate light definition 2022-04-12 01:11:04 +02:00
wadsrc_widepix - move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh 2021-12-28 12:03:32 -05:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
CMakeLists.txt - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
LICENSE
README.md Update copyright year in README.md 2022-02-19 05:01:53 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.