GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers bc566fac4e - treat PSP layer ID 0 as invalid
No PSprites with this ID may ever be created, as there is no means to find them again.
2022-04-12 00:17:25 +02:00
.github - added Visual Studio 2022 target to continuous integration 2022-01-15 17:01:19 +02:00
bin/windows/zmusic - removed the zmusic.dll for ARM. 2021-11-06 23:55:16 +01:00
cmake - brought back old SDL2 CMake module 2021-05-02 22:02:35 +03:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries - updated zlib to 1.2.12 2022-03-31 09:47:31 +03:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - fix spacing in udmf-zdoom specs document 2022-04-06 04:06:20 -04:00
src - treat PSP layer ID 0 as invalid 2022-04-12 00:17:25 +02:00
tools - fixed cross-compilation support 2021-03-14 15:01:51 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - allow artifacts that do not automatically activate to be given by the 'give artifacts' cheat 2022-04-11 15:59:20 -04:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - fixed exittext definition for Harmony. 2022-03-23 12:27:22 +01:00
wadsrc_lights gldefs: make soulsphere yellow. 2021-11-11 08:36:24 +01:00
wadsrc_widepix - move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh 2021-12-28 12:03:32 -05:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
CMakeLists.txt - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md Update copyright year in README.md 2022-02-19 05:01:53 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.